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Automobilista 2 V1.1.0.0 RELEASED - Now Updated to V1.1.0.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 31, 2020.

  1. GearNazi

    GearNazi Well-Known Member

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    Nah, still nothing here as well...

    Just purchased!:hurrayreiza:
     
    Last edited: Jan 2, 2021
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  2. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    nah just Bigfoot..

    haha i meant flora. derrrr my tired brain today..:confused:
     
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  3. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 has now been updated to v1.1.0.1 - this is a hotfix to complement the latest release with some further improvements & fixes to new features / content.

    Regarding Spa-Francorchamps DLC: We apologise for the ongoing unavailability of the standalone Spa DLC on Steam - we have already requested Valve´s support to address it and expect it will be sorted soon (by Monday at the latest). In the meantime it is still possible to acquire the track as part of the Premium Track Pack, or the complete 2020-2021 Season Pass.

    V1.1.0.1 CHANGELOG
    • Added International GT3, F-Classic Gen1, GT1 championships
    • Enabled multiple random weather slots in championship seasons
    • Disabled formation lap for championships with rolling starts
    • Fixed FFB per vehicle adjustment in-session
    • Fixed FFB adjustment localization
    • Fixed Caterham tail lights not working in dark
    • Extensive Spa-Francorchamps art pass, performance improvements, object pop-up & wall hole fixes
    • Adjusted AI performance through various corners for better balance vs player
    • Slightly increased Bathurst AI Grip values
    • GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity
    • P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class
    • GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed
    • Adjusted roll bar rates in Group A cars (requires setup reset)
    • Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)
    • Time Trial mode now includes all the latest content
     
    Last edited: Jan 2, 2021
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  4. psone

    psone Guest

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    Thank you so much for the new championships! GT1 in particular.
     
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  5. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    (Its is available just blank in list no script).
    Thanks:)
    May have to try 1st championship !!
     
  6. bandqit

    bandqit Active Member

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    Thanks so much! Do you recommend deleting Documents folder again?
     
  7. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Try it mate. It is lovely in the GT1s. Sure in AMS2 they don't bounce that much ;)
     
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  8. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Thanks for another update!

    Shouldn't you guys be with your family..? Or is this the perfect excuse.. :p
     
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  9. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Nope, should not be necessary and hopefully not for some time now.

    When a given car physics changes enough to warrant a reset, clicking setup reset to default in Setup screen will be enough (as with Group A cars in this latest hotfix).
     
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  10. Bart Hendrikx

    Bart Hendrikx Active Member AMS2 Club Member

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    To bad the steam people dont work that fast.
     
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  11. stealthradek

    stealthradek Smoothie operator AMS2 Club Member

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    Version 1.1.0.0 should be updated to 1.1.0.1, not 1.0.1.1 ;)

    Regardless of moving backwards in the game versions - the game itself moves forwards rapidly. Do you guys ever sleep or celebrate holidays? :D
     
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  12. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    A lot changes within this short time, really congrats, you should have tamed madness engine seriously. But couldn’t get the version number if it has a typo
     
  13. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Is there a known issue with the Porsche GT1 FFB being very light? With my usual setting's there was minimal resistance when turning the wheel.
     
  14. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Race 2 online with ai Gt1 Merc Spa.
    (sry) . but just lost ffb on lap 2 Q
    Default settings
     
  15. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Spa is still killing FPS in open cockpit cars for me. Any other triple screen users experiencing this? All other tracks seem much less demanding.

    Edit: thanks Reiza, incredible work rate.
     
  16. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    It is lighter than the other 2, however you can change ffb strength on the fly and your changes will save per car.
     
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  17. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Haven't tried the other two yet but thanks for the heads up. Seems to light though, there is virtually no resistance.vwill check out the ffb gain, cheers.
     
  18. Renato Simioni

    Renato Simioni Administrator Staff Member

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  19. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    Last I played the beta I had to bring it up from 100 to 110 and that felt good to me.
     
    Last edited: Jan 2, 2021
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  20. alink

    alink Well-Known Member AMS2 Club Member

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    Hey REIZA,
    random weather works fine now, thanks.
    Had a race at Kanasi, just clear -> light rain -> light rain and fog -> light rain -- no thunderstorm!! That's the first time I had a race weekend without thunderstorm...
    But one thing:
    Is it possible to get cars with illuminated cockpit gauges? It is hard to race without in night...
    ss171235.jpg

    What does the car specific FFB gain do. Is it a factor to the setted FFB gain in controler setup or is it absolute?
     
  21. Scraper

    Scraper Well-Known Member AMS2 Club Member

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    @alink I think the car-specific FFB Gain is a percentage of the overall FFB Gain.
     
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