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Automobilista 2 V1.1.1.0 RELEASED - Now Updated to V1.1.1.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jan 30, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    003.jpg

    Our main update of the month adds Ginetta G40 to GT5 class & its own G40 Cup class, brings another batch of substantial physics, AI developments, general fixes & corrections, plus a sigfnicant update to LiveTrack functionality.


    V1.1.0.5 -> V1.1.1.0 CHANGELOG

    CONTENT
    • Added Ginetta G40 to GT5 series
    • Added Ginetta G40 Cup series

    GENERAL

    • LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
    • Reduced base grip from a green track & increased grip range to max grip state

    UI & HUD
    • Added option for German localization
    • Fixed wrong description on 'Edit HUD' menu option
    • Adjusted size and layout of ICM strategy menu to make current strategy more readable
    • Fixed scrollbar on Start Championship list
    • Fixed incorrect heavy fog icon
    • Fixed Race sessions showing practice length on lobby detail page
    • Fixed Add session start time to lobby detail page
    • Remove stray icon from formation lap info HUD element
    • Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
    • Added missing translations for some recently released tracks
    • Added missing Edit Hud Description, Drive layout, FFB Damping translations
    • Fixed PIT text overflowing container on HUD leaderboard in some languages
    • Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
    • Adjusted loading screen gradient to provide more positive feedback at lower levels
    • Added leaderboard class icon for GT40Cup, Group A, JCW, TC60

    PHYSICS

    • Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
    • Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
    • Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
    • Further revisions to rain tire compounds
    • Slightly reduced efficiency of slicks on wet surface
    • Slightly increased tire automatic preheating ratio before race starts
    • Adjusted optimal temperature ranges for carbon & steel brakes
    • Adjusted brake heating & cooling rates for all cars
    • GT3 cars now use steel brakes instead of carbon ceramic
    • Revised Kart / superkart physics (tires, driveline)
    • Fixed errors in front tire tread for Fusca Classic FL
    • Fixed error on Super V8 Hard tire compound
    • Replaced Roco tire physics to better match the one from its P3 opponents
    • Slightly adjusted F-Classic G3M1 torque curve
    • Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
    • Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
    • Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
    • Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
    • Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
    • Reduced effects of tire flatspots on FFB
    AI
    • Added parameter to callibrate AI traction off the line on a wet surface vs player
    • Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
    • Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
    • General AI performance callibration pass for all cars
    • Further adjustments to AI throttle application for various cars
    • Further adjustments to AI aggression scalars per car
    • Further reduced AI lateral jerkiness/weaving/abruptness
    • General AI callibration for various cars
    • Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability

    AUDIO
    • Sprint Race: Improved off-throttle pops, further polished engine sound loops
    • Caterham Academy: Improved off-throttle pops, further polished engine sound loops

    TRACKS
    • Spa: Minor art pass
    • VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
    • Velo Citta: Added terrain shadow casters; minor corrections & fixes
    • Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
    • Reduced road mesh noise for Goiania, Jerez, Velopark
    • Interlagos Historic: Minor bug fixes
    • Cascais: Reduced road mesh noise, Fixed a few LOD pop issues
    • Montreal Modern:Reduced road mesh noise; minor bug fixes
    • Brands Hatch: Reduced road mesh noise; minor bug fixes
    • Spielberg:Reduced road mesh noise, minor bug fixes
    • Adjusted drone animations & removed excessive number on some tracks

    VEHICLES
    • Added 8 new Chevette skins (10 in total)
    • Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
    • Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
    • Fixed kart LODs to avoid visible opponents legs popping
    • Further brake glow range adjustment to better match physics heating & cooling rates
    • F301 and F309: Improved cockpit windshield glass material and rain drops
    • Sprintrace: Added boot and wing to cockpit
    • Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
    • Further adjusted backfire parameters (less backfiring when lifting off throttle)
    • Added visible onboard brake glow for cars with visible brake discs from cockpit
    • Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
    • Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
    • Porsche 991 Cup 2: Fixed small glitch in cockpit model
    010.jpg

    V1.1.1.1 CHANGELOG

    GENERAL
    • Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
    • Track rubber state is now reset if session starts wet
    • Fixed race length being overwritten by active session length when sending MP Lobby data
    • Removed redundant / pre-release folders for livery overries
    • Fixed AI being limited to host´s car class in servers with high player:ai ratios.

    UI & HUD
    • Fixed incorrect drive axle data on session on loading screen
    • Minor German localization adjustments

    PHYSICS & FFB
    • Various minor default differential & suspension adjustments for all cars (setup reset recommended)
    • Slightly raised brake cooling rates
    • Reduced slick water dissipation further reduces slick efficiency on a wet track)
    • Increased drafting air scale (slightly increases drafting effects for all cars)
    • Raised F-Reiza FFB max force scale

    AI
    • Fixed bug causing AI to be excessively slow in first session of a race weekend
    • Further fine tuning of aggression scalars per car
    • Further AI performance callibration passes
    • Further AI rain performance callibration with both wet & slicks
    • Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
    • Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa

    AUDIO
    • Fixed missing gearbox grinding sound for some manual cars that were missing it

    TRACKS
    • Nurburgring: Minor art & functionality pass
    • Imola: Minor art & functionality pass; revised AI paths & trackside cameras
    • Goiania: Updated AI paths
    • Spa-Francorchamps: Added DRS boards at detection & activation points
    • More drones moves/removed at various tracks

    VEHICLES
    • F-Vintage Gen 1&2: Added dirt / scratch map
    • Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
    • Puma GTE: Added 3 new liveries
    • Ginetta G40 Cup: Updated liveries #10 #20
    • ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter

    V1.1.1.1 -> V1.1.1.3 CHANGELOG

    UI & HUD
    • Fixed Time Trial info incorrectly hiding current lap time in live sessions
    • Adjusted element/text size of audio device and controller model selection inputs to better suit long names
    • Exposing assignments for Gear 7 & 8 and Telemetry HUD mode switching
    • Added GT1 and G40C to vehicle filter definitions

    PHYSICS
    • Further substantial reduction of slick adhesion on a wet track
    • Further adjustments to wet tires for various cars
    • Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)
    • Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)
    • Further adjusted aero draft effects
    • Corrected tire tread dimensions for Copa Classic, F-Trainer
    • Fixed error in Group A / Procar front tire tread
    • Fixed error in F-Ultimate tires speed effect
    • Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck
    • Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup & all Copa Classic cars (setup reset recommended)
    • Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 & Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 & Honda turbo variants
    • Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)
    • F-Retro: Small aero revisions to all cars
    • Disabled AJR DRS icon for V6, Honda variants
    • Reduced F1 pitstop tire change timings

    AI
    • Added car-specific overrides for AI performance on a wet track (on slicks & wet tires) & added new parameter to callibrate AI performance with wet tires on a drying track
    • Further AI callibration passes
    • Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs
    • Slightly raised AI lateral movement rate for overtaking & passing boosts (to mitigate getting stuck on straights)
    • Slightly reduced AI braking point offset
    • Reduced AI lifting off throttle over puddles to 50%
    • Slightly increased range of performance from AI drivers

    TRACKS
    • Nurburgring: Minor art pass & fixes
    • Revised VR trackside cams at Silverstone & Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)
    • Further weather probability adjustments (slightly less rain in rainy locations)
    VEHICLES
    • Fixed missing wiper animations on Ginetta G40 Cup & Ginetta G55 GT4
    • Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 & Brabham BT44
    • Analogue gauges now light up when lights are on
     
    Last edited: Feb 12, 2021
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  2. psone

    psone Guest

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    excellent timing as usual! thank you.
     
  3. stealthradek

    stealthradek Member

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    Daytona 24h or 1.1.1.0? Decisions, decisions.

    Fantastic change log!
     
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  4. leggy2fast

    leggy2fast Artist and amateur racer!

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    Awesome! Love to see the UI getting some love, and the physics getting better by the day. You rock, Reiza!
     
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  5. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    Thank you all. Brilliant developments once again..

    Excellent. It was suggested on this forum that pausing a single player race also resets live track. Is that true now or was true before..?

    Yeah good one.. :cool:
     
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  6. Mike Ruby

    Mike Ruby Member Reiza Backer

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    Great!. Thank you Reiza!!
     
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  7. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    Ai feedback: ER at Spa for the GT1's continues to be a issue. At 120% they are nowhere near flat and can be easily passed through Raidillon/Kemmel straight from 1.5-2 seconds behind..

    Ui: GT1 & GT5 missing on the GT & Touring filter..

    Add: GT5 on club filter..
     
    Last edited: Jan 30, 2021
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  8. SlowBloke

    SlowBloke New Member

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    Ginetta Gt5 :):):)

    Thank you !
     
  9. oez

    oez Active Member

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    Ginettas looking like dream race cars! Great update judging by the log :hurrayreiza:.

    You’d think that this should mean or at least make it feasible to store it when necessary.
     
  10. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    I'd assume so too.. Just double checking..
     
  11. cpcdem

    cpcdem Active Member Reiza Backer

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    Problem's not with simply pausing, only happens if you also view replay after pausing.
     
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  12. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    ^That's right.. Good one as I forgot to mention that.. Tired..
     
    Last edited: Jan 30, 2021
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  13. Renato Simioni

    Renato Simioni Administrator Staff Member

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    It’s a visual glitch, the “physical” rubber itself remains. We are digging deeper into LT now, so these and other minor fixes along with further developments should follow :)
     
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  14. sgsfabiano

    sgsfabiano Well-Known Member Reiza Backer

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    imho the ICM should go
     
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  15. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    Thank you Renato for the explanation..
     
  16. Aza340

    Aza340 Active Member

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    Thanks for another stonking update Reiza , really getting there now .
    Any progress on custom championships ?
    Really feel we need this so us predominately offline players can really get stuck into this sim .
     
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  17. gvse

    gvse Member

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    Is there going to be some dlc in store any time soon? I'd like to spend some money :)
     
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  18. Ettore

    Ettore Well-Known Member Reiza Backer

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    Nice update thanks :)
     
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  19. Shriukan

    Shriukan Touristenfahrten Community Reiza Backer

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    I see build 6158935 of the AMS2 DS in the public branch but steamcmd isn't seeing it. Any reason for that?
     
  20. Dam

    Dam New Member

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    Thank you Reiza. You rocks. I will continue to buy every DLC in order to support you.
     
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