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Automobilista 2 V1.1.2.0 RELEASED - Now updated to v1.1.2.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Feb 28, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 has been updated to V1.1.2.3 - this is the second complementary update to last Sunday´s release, adding some further fixes & improvements.

    V1.1.2.3 CHANGELOG
    • Added support new Logitech SDK, TrueForce technology & G923 controller
    • LiveTrack now applies even standard water saturation accross whole track at start of session if first weather slot is rainy (previously racing line would be slightly drier)
    • Fixed bug where LiveTrack wasn't correctly identifying covered areas such as Azure tunnel.
    • Tire tread physics adjustments for F-Reiza, F-V10, F-Ultimate, F-Classic, F-Retro, F-Vintage, Procar, Group A, Group C, Superkart
    • F-Classic (all cars): Adjusted rear wing efficiency
    • Minor pneumatic trail adjustments for F-Retro, F-Vintage, F-Classics, Lancer Cup
    • Reduced braking distance threshold for AI on formula cars
    • Ai callibration pass for F-Reiza, F-Vintage, F-Trainer, Group C
    • Reduced distance AI cars factor cars behind to take a defensive line
    • Adjusted AI Grip multi for Nurburgring Veedol layout
    • Added new Stock Car Omega engine sounds.
    • Adjusted Mercedes CLK GT1 shift sounds & external engine sounds.
    • Nurburgring: Art & optimization pass for all layouts
    • Brands Hatch: Added VR trackside cams
    • MINI Cooper 1965: Reworked rear number plate; added additional skin
    • Lotus 23: Replicated default official liveries to help fill up the grid (4 in total)
    • F-Ultimate: Added Dirt/Scratch map
    • Ginetta G40 GT5: Added new livery (#28 Mike Channell)
     
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  2. Alwin Papegaaij

    Alwin Papegaaij Active Member

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    Thank you all at Reiza!
    Have to try the F-Vintage gen 2 another go. Really love that car around Spielberg historic, but had some strange glitches here and there before so hope they're gone.
     
  3. alink

    alink Well-Known Member AMS2 Club Member

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    perfect, thank you:)
    @Renato Simioni: the one have breakfast on Sunday morning, the others updating AMS, you guys are incredible!
     
    Last edited: Mar 7, 2021
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  4. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    The dedicated server still needs to have the Omega added to the API vehicle list. Nothing urgent, just letting you know.
     
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  5. MCor57

    MCor57 Active Member

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    today i wanted to do some races on ACC, but .. i will spend the afternoon testing on AMS2 :D

    :hurrayreiza:
     
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  6. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I love how Reiza give you the updates right away instead of sitting on them..

    Man you guys are kicking a$$. Very much appreciated. :cool:
     
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  7. bandqit

    bandqit Active Member

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  8. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    The 962C at Nordschleife with the WR setup never felt better.. Unbelievable how good this round of updates have been..

    It baffles me how some people are not happy..
     
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  9. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    How are the Group 5 and M1 Pro Car now?
    Can't test it today ....sadly
     
  10. muz_j

    muz_j Active Member

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    Thanks to you and the rest of the team at Reiza for another update!
     
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  11. AndreiC

    AndreiC Active Member AMS2 Club Member

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    I just did a few races with the BMW M1 Pro car feels better than ever but we still do not have any sound feedback when going over the kerbs and the steering still feels a bit numb in the middle.
     
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  12. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    M1 feels sweet as at Bathurst..
     
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  13. Simmo99x

    Simmo99x Active Member

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    Gain: 85
    LFB: 1
    FX: 31
    Damping: 0
    Menu Spring: 10

    Default FFB

    Thrustmaster 75 in settings overall force.
     
  14. Simmo99x

    Simmo99x Active Member

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    Have to say the game is getting very close to perfect for me, Group A are spot on now, most cars feel great, but still the on throttle slip in slow corners prob needs tweaking a little to give more grip at say half throttle and less inputs.
     
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  15. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    There is already some stuff on youtube related to what does what in your garage in AMS2. It's not 100% like a step by step training school but you can pause the video and alt-tab to AMS2 and real time test the modifications ;)
     
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  16. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Reiza specifically explained that the wheel base damping has to be turned to 0 because it does not scale with the car class as opposed to the in-game which does. It does not work as an "enabler" like the FFB strength does.
    That 100 damping is killing your FFB feeling for sure
     
    Last edited: Mar 7, 2021
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  17. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Am I in the only with the issue where certain open wheel cars simply stall on me out of the pit or during slow start speed and requires me to restart the car? I'm using auto-clutch with paddle shifting on the MP4 McLaren. It wasn't like that before...
     
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  18. alink

    alink Well-Known Member AMS2 Club Member

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    Just a hint for some more Lotus23 paintings...
    Lotus-23-129110.jpg
    and
    if steering to the right, his left arm still covers my eyes...if steering to left his coordination of his arm is much better:)
    lotus23.jpg
    and all good things are three:
    rear wheels are hitting chassis
    ss173551.jpg
     
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  19. BrunoB

    BrunoB TT mode tifosi BANNED

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    Be aware that Im not using a FFB wheel myself - BUT: :D
    But taken from a huge discussion from the rF2 forum a few years back the argumentation goes that the damper setting in the wheel driver opens or close the damper force "channel" to the wheel.
    So if you set the damper to 0(zero) in the wheel driver it doesnt matter what value you use inside the game. Because the game is shut off to communicate with the damper forces in the wheel(s driver).
    Its not my businezz - but this argumentation sounds pretty reasonable for me - and a lot of rF2 users:D

    ByTheWay: If this FFB parameter does anything at all in AMS2 ;) then it should be easy (or at least possible) to feel it by testing it out with the 4 possible modes there is when combining on/off in wheel driver and game.:cool:
     
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  20. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    I think this is meant to work this away. Out of the pits you have to rev up then shift to 1st. If you spin and the engine dies on you, you have to have the start engine button assigned so you can quickly fire it up again. Even crew chief has a msg for that if during the race if you have to start up the engine again.
     

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