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Automobilista 2 V1.1.2.0 RELEASED - Now updated to v1.1.2.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Feb 28, 2021.

  1. VFX Pro

    VFX Pro Active Member

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    I disagree... the grip levels are great and very realistic. Yes, I drove about a dozen super cars around different tracks in Canada and in the US, so I know what I'm talking about.
     
    Last edited: Mar 9, 2021
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  2. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    cool as.. which was your favourite..?
     
  3. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    After revisiting today these settings are touch on the heavy side. I'll probably reduce the in game gain by 3-5%.
     
  4. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    I noticed the Formula Classic G1 M1 and Formula Classic G3 M3 have very light steering. Do they have power steering..?

    Add: I personally think the Super V8 steering is far too light. From my understanding this car regularly has up to 20 Nm of torque through the steering. If I set my wheel up for GT3 to have the steering in the 7-13 Nm range then the Super V8 is extremely light and I have to crank on roughly 20-30% of vehicle gain to get it somewhere near 0.8:1 or 1:1 in steering force.

    iRacing does something very neat as it gives you a motec channel for steering force so it is easy to know exectly what is expected from each vehicle. At the very least I would love for Reiza to indicate on the vehicle selection Ui which vehicles have power steering and furthermore tells us a rough range of steering force ie. 2-6 Nm, 7-13 Nm, 25-35 Nm. Even a spreadsheet would be fine.

    Add: Why has the down force options been removed from Super V8..?
     
    Last edited: Mar 9, 2021
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  5. CrimsonEminence

    CrimsonEminence German localization/Testing Reiza Backer

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    It was likely one of the cars, not having adjustable downforce. So if you have changed downforce on this car, you probably have actually changed nothing but a dead slider, that had no function (another example were OldStock Opalas).

    The setup UI was showing non-functional downforce settings for several cars, despite them having their aero settings set to not adjustable ranges. This was fixed a few builds ago. It was a bug.
     
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  6. alink

    alink Well-Known Member

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    If watching races from that time, it is by nature that there is some lost of cones during the race. Profs are not perfect, too ;) But it would make it a bit more interesting, especially if one lap all cones are standing, next lap severals are missing.... So you have to adjust your reference points :) Something difficult but real.
     
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  7. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    ... man the Ai are real bloody good at Bathurst.. It almost looks like I am watching a live race. No bump at Forrest Elbow, two wide into Chase and Murray's, no worries, and then I squeezed one into Hell corner so we were three wide and still no dramas. Their movement is very natural looking now and give me a lot of confidence to go wheel to wheel. In the end I got harassed and hustled and binned it in the wall.. :cool::cool::cool:

    Again Reiza you did a wicked job with this update. Your best work to date!

    100/70

    (and no more vehicle flickering in replays!)
     
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  8. 2ndLastJedi

    2ndLastJedi Free ****ing speech Reiza Backer

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    That sounds like a great bit of info for the UI. iRacing seems to do quite a lot right and sets a benchmark in more than one way.
     
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  9. 2ndLastJedi

    2ndLastJedi Free ****ing speech Reiza Backer

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    I think I noticed some cars have ABS/TC options in the setup page but the car didn't have any. I should have noted it down but think one was the Honda P1.
     
  10. 2ndLastJedi

    2ndLastJedi Free ****ing speech Reiza Backer

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    I've noticed, yeah sure they are 2 even 3 wide but they have been 2 wide around the whole lap, even through corners they have no right being side by side. They attempt passing into corners no one would ever try a pass. I think that sort of thing needs attention.
    1:31 in your video is a good example of this side by side in wrong corners.
     
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  11. Simmo99x

    Simmo99x Active Member

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    I agree that the grip levels are great, but under the limit like say warming the tyres, or on a cool down lap/ the car can feel a bit too much on the limit.
    Also exiting slow corners, rear slip is a bit too on or off in some cars.
    But overall feels very close to the finished product now.
     
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  12. alink

    alink Well-Known Member

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    Yes, I think so.
    Look at F1 GP 1986, the barrier is near track without any sand trap.

    In 1988 it is a bit strange: it seems that there was a sand trap but not used by F1
    spa88.JPG
    But in 1989 they used sand trap all the way through Blanchimont to Bus Stop
    spa89.JPG
     
    Last edited: Mar 9, 2021
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  13. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    True mate it needs a little refinement. I'd rather see this than single file trains..
     
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  14. Split Second

    Split Second Active Member

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    Ok, nice. If you say it is more realistic then I believe you. You have more experience than me. I can only go on videos and such. To me, it still seems off, if you look at real-life and other simulators.
    And what is your opinion about the bounciness? Because to me that still doesn't seem right, especially if you look at real-life videos.
     
  15. VFX Pro

    VFX Pro Active Member

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    1. Porsche 911 Targa 4S All Wheel Drive (not the the fastest, but the most accurate/nimble/all rounder)
    2. Ferrari 488
    3. Hated the Ford GT, and the Lamborghini (basically an Audi interior with a different body and same engine as the Audi R8 v10)
    I could go on for another dozen...
     
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  16. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    Nice one matey thanks for sharing.. Some sweet cars! :cool:
     
  17. AndreiC

    AndreiC Active Member Reiza Backer

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    I also found it nice at the beginning after those single file AIs we had before. Now I am not so convinced it is better. Looks good to see AI fighting each other but after doing 5 of 10 laps just staying behind the AIs and watching them is just more unnatural than the single file and also boring.
    They were always in groups of something like 4 cars going 2 by 2 side by side, blocking the track and not actually overtaking, not losing time in corners and not pulling away from the other AI even when they overtook.
     
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  18. Coanda

    Coanda ohhh whinge whinge f@#ken whinge.. Reiza Backer

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    Fair points matey.. Nice to see Reiza aren't sleeping on the Ai updates so I am sure they will tweak it further..
     
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  19. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    More variation is coming. It's easier to see the impacts of core programming changes when there are fewer AI "personalities" at play. As the basics get stabilized, a greater variety of behaviours will appear. Some of the AI are literally copies and pastes of each other, so no surprise they cluster together in an unnatural manner.
     
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  20. audio.pizarro

    audio.pizarro New Member

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    I tried that right now, but it's still not working correctly.
     

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