1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 V1.1.2.0 RELEASED - Now updated to v1.1.2.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Feb 28, 2021.

  1. VFX Pro

    VFX Pro Active Member

    Joined:
    Mar 31, 2017
    Messages:
    343
    Likes Received:
    141
    You are correct, there is room for improvement on the camera (or the car's suspension or the road surface), I don't know why certain cars appears to be more bouncy (Porsches) , but I truly don't know the root cause... At least, Reiza is providing 2 viewing mode and a slider to help, but I'm convinced there are other components at play since PC2 didn't have those issues.

    Please be aware, that the real-life videos are, in many cases, taken from a camera (sometimes a cheap rig) that has no stabilization and will appear very shaky to the viewer, which is very different then what the driver "sees/feels" since some motion/vibration is being absorbed by the seat cushion, neck and eyes compensation, etc... Unless you have a motion rig with heave motion, it's hard to properly judge the bounciness of the road vs what you see vs what you feel on the steering wheel.
     
    Last edited: Mar 9, 2021
    • Like Like x 2
  2. Scraper

    Scraper Well-Known Member Reiza Backer

    Joined:
    Aug 9, 2016
    Messages:
    790
    Likes Received:
    511
    Apart from one jarring AI bug and one (possibly major) FFB bug - both reported - I'm delighted with the SuperV8s at Old Kyalami. They're the best they've been since the early days of the Beta. The first corner, Crowthorne, used to be almost impossible because the FFB either went rather dead or produced a nasty knock in the wheel. Now I'm getting much more information through the corner, and it's even possible to recover from a mistake there, which is a rewarding experience.

    The front wheels are finally detectable (thank you, Reiza) through Clubhouse Bend, the slow left-hander, and the previous sweeper, Sunset, is as exciting as always. Now the whole lap is heaps of fun - SuperV8 fans should give it a go if they haven't already.
     
    • Like Like x 1
  3. 2ndLastJedi

    2ndLastJedi Area 51 local Reiza Backer

    Joined:
    Sep 7, 2016
    Messages:
    3,067
    Likes Received:
    1,199
    Am i going mad or does the first lap count as lap 1? Not in AMS2 it doesn't, lap 1 starts at the end of lap 1 :confused:
     
  4. alink

    alink Well-Known Member

    Joined:
    Dec 3, 2017
    Messages:
    1,083
    Likes Received:
    706
    Maybe the same issue like Windows has since > 30 years: if counting backwards, after 1min it starts with 60sec...
     
  5. SaxOhare

    SaxOhare Well-Known Member Reiza Backer

    Joined:
    Mar 10, 2016
    Messages:
    1,273
    Likes Received:
    426
    It is like your age and birthday
     
    • Funny Funny x 1
  6. Dolph

    Dolph Active Member

    Joined:
    May 21, 2020
    Messages:
    101
    Likes Received:
    69
    Is it which lap you are on or how many you have completed? How is it shown in F1? Its what lap the leader is on, right? For you it should be then what lap you are on, right?
     
  7. Split Second

    Split Second Active Member

    Joined:
    Feb 7, 2021
    Messages:
    112
    Likes Received:
    38
    Maybe it is not the right place but here goes.
    Tell me if you look at this video. Doesn't it look like the car is floating over the surface and there seems to be a disconnect between the surface and tyres? I saw this often in Project Cars 2 but also in AMS2 but not in other sims. What do you think?
     
    • Like Like x 1
  8. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

    Joined:
    Mar 12, 2016
    Messages:
    4,270
    Likes Received:
    1,602
    No sense of disconnect whatsoever....in the video or when driving that car at that track in the game.

    What indication of disconnect are you seeing or perceiving?
     
    • Dislike Dislike x 1
  9. Split Second

    Split Second Active Member

    Joined:
    Feb 7, 2021
    Messages:
    112
    Likes Received:
    38
    It is interesting to know how others think, so thank you.
    I don't know why that is the case. To me, it looks like the grip is not believable. A bit like sliding on ice (and I don't know if I am the only one seeing it that way). It's like the tyres are not biting on the surface (I know what car it is but that doesn't explain it). I cannot explain it. And I am curious if people see it also. I don't know if it comes from the camera used. Also when he understeers I don't feel like the tyres are gripping.
    But even when he goes straight you see these mini left to right movements and it feels like the car is somewhat floating on the track instead of feeling planted on the surface.
    When you often then look at the replay you don't see it.
    So yeah I really don't know. It bothered me greatly in PC2 and I see the same thing here. And I am curious if it is just me or others feel the same. Because if others don't see it or feel it then it is no problem.
     
    • Like Like x 1
    • Agree Agree x 1
  10. 2ndLastJedi

    2ndLastJedi Area 51 local Reiza Backer

    Joined:
    Sep 7, 2016
    Messages:
    3,067
    Likes Received:
    1,199
    I see floating over surface but it's due to the camera movement settings, legacy mode needs to be on imo to remove that feeling.
     
    • Agree Agree x 1
  11. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

    Joined:
    Apr 8, 2020
    Messages:
    1,230
    Likes Received:
    550
    I have just gone back to legacy mode. In both modes I was using around 30%. Problem is I like the low/non vehicle movement of legacy mode and the locked and smooth scenary movement of non legacy mode.

    I think the camera still needs work. I hope there is improvement or more stabilizing options in the future..
     
    Last edited: Mar 11, 2021
    • Like Like x 4
  12. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

    Joined:
    Mar 12, 2016
    Messages:
    4,270
    Likes Received:
    1,602
    Do you have the same feeling when driving in the game as when watching a video/replay?
     
  13. Ettore

    Ettore Well-Known Member Reiza Backer

    Joined:
    Feb 21, 2020
    Messages:
    797
    Likes Received:
    427
    Does this feeling come from your hands or from your eyes? Cause if it is from your eyes like the other gents were saying it boils down to finding a comfortable camera setting.
    If it comes from your hands it is likely a car setup issue as when you setup your car correctly grip is indeed there. There is however a line to be drawn between AMS2 and most of the other sims: in AMS2 the car sits on flexible wheels and flexible suspensions so there will never be that feeling of the car "rigidly" connected to the road some other titles give.
    So if your expectation is to always feel a super hard, super rigid, super-heavily weight transfer dominated car (and therefore steering wheel) it won't be the case I'm afraid.
     
    • Disagree Disagree x 2
  14. BrunoB

    BrunoB Un-Known Member

    Joined:
    Jun 13, 2020
    Messages:
    1,034
    Likes Received:
    225
    Completely disagree about this.
    If you were correct I would have been out of this sim long time ago.;)
    Or rather AMS2 would not be anything that could be called a racing "sim".
    My oppinion is that some cars in AMS2 (like the car in the video) does flow or sail like hovercrafts with not much connection to the track.:whistle:
    But what keeps me starting AMS2 up is that other cars (like my favorite F-Reiza) feels even more connected than the most "autentic" of other sims.
    Why do you twist this guys reasonable question around with your "super" superlatives?
    He just want to feel at least somewhat connected to the traks tarmac and curbs.
    OK.

    ByTheWay: It really says something about peoples missing critical sense when they postulate(!) they cannot see the hovercraft floating in the video above. Do you need glasses?:rolleyes:
     
  15. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

    Joined:
    Apr 8, 2020
    Messages:
    1,230
    Likes Received:
    550
    I don't understand this by Reiza.

    I presume the Super V8 is modeled on the 2018 Gen 2 ZB Commodore that also features in iRacing. As you can see from the below pics the rear wing is adjustable and it is also like this in iRacing.

    iRacing also has a more accurate range of change whereby the rear wing can be adjusted by 0.5 degrees between 10-22.5 degrees rather than what was 0-6 steps in AMS2. I find some some of the ranges and steps in AMS2 to be a little odd. ie +/- 0.5 degrees of camber change.

    [​IMG]
    [​IMG]
     
  16. CrimsonEminence

    CrimsonEminence German localization/Testing Reiza Backer

    Joined:
    Nov 4, 2018
    Messages:
    3,510
    Likes Received:
    1,608
    There are differences...
    20210311132019_1.jpg
    It is no 2018 Gen 2 ZB Commodore, it's just modelled after it. Take a look at the wing side of the Reiza Super V8, this is no coincidence for sure. :D
    Clicks by wing changes is an ease of communication thing, many sims do wrong, IMO. But the 0-6 range has done nothing to begin with, it was a dead slider.
    The AMS1 car has 1 front and 1 rear, for example, also not changeable.
    This will likely have reasons, don't know, which ones.

    -------------
    Regarding the floatyness discussion above:
    Watch some Goodwood Revival/Speedweek races...St. Marys Trophy for example. i know, most of the cars aren't on slicks and have a significant lack of any downforce :-> but still a good showcase, why "connection to the road" is a pretty wide topic.
     
    Last edited: Mar 11, 2021
    • Like Like x 2
  17. F1Aussie

    F1Aussie Active Member

    Joined:
    Mar 21, 2016
    Messages:
    681
    Likes Received:
    167
    Enjoying your fanalab settings you posted the other day, can really feel the car. The only thing I find is it is a little heavy in feeling. What is the best setting to lower to make the steering a bit lighter without losing the effects?
     
  18. F1Aussie

    F1Aussie Active Member

    Joined:
    Mar 21, 2016
    Messages:
    681
    Likes Received:
    167
    Someone posted a message yesterday saying that the super V8's at kyalami historic were much fun. Must say I agree, is good racing and the track flows well with this car.
     
  19. Scraper

    Scraper Well-Known Member Reiza Backer

    Joined:
    Aug 9, 2016
    Messages:
    790
    Likes Received:
    511
    Guilty. Glad you enjoyed the combo.
     
    • Like Like x 1
  20. bandqit

    bandqit Active Member

    Joined:
    Dec 19, 2020
    Messages:
    166
    Likes Received:
    131
    Just to add to the discussion, I’ve recently discovered the Formula V10 Gen 2 at Hockenheim 2001 to be an absolute joy.
     
    • Like Like x 2
    • Agree Agree x 2

Share This Page