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Automobilista 2 V1.1.4.0 RELEASED - Now Updated to v1.1.4.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Apr 17, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 V1.1.4.0 is now live - this time our usual complementary update has evolved into a major mid-month update in its own right, featuring another large batch of improvements and one fan-tastic new piece of content: the Brabham BT46B!

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    As with the 1997 Mclaren MP4-12 and its extra "steer-brake pedal" released last year, Automobilista 2 V1.1.4.0 pays tribute to another unique car in motorsports history: the Brabham BT46B (aka the fan car) made into folklore for its creative implementation of ground effects at the dawn of the new aero revolution during the late 70s.

    Designer Gordon Murray came up with the concept while In attempt to boost the performance of the BT46 against the mighty Lotus 79 which had been dominating the 1978 F1 season up until then - under the pretense of improving airflow and cooling through the drivetrain (which it actually also did) the fan in the BT46B would blow faster as the engine revved up, and as it did it would suck the air from underneath the car, generating astronomical levels of downforce in the process.

    The car raced only once - the Swedish GP of 1978, and duly won it in dominating fashion at the hands of Niki Lauda. Bernie Ecclestone - who owned the Brabham team and at the time was also beginning to take a leading role in the newly formed F1 constructors association - decided to retire the concept to avoid stirring a feud with other constructors; contrary to common misconception, the BT46B was never banned or deemed illegal, and went into retirement with the distinct achievement of winning 100% of the races it entered.

    Now the Brabham BT46B has been brought back to life in Automobilista 2 to continue taking the fight to the Lotus 79 for ground effect supremacy!

    007 (1).jpg

    There is a lot more good value in this new update - check out below the full V1.1.3.5 -> V1.1.4.0 CHANGELOG

    CONTENT
    • Added Brabham BT46B to F-Retro Gen2 Class

    GENERAL
    • Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class
    • Excluded player livery from AI selection when enough liveries are available to not have duplicates
    • Added support to disable pitstop refueling for series that don´t allow it

    UI & HUD
    • Added extended vehicle information to loading screen
    • Fixed selected state opacity on various start buttons
    • Extended pause menu and added full size photo and replay buttons
    • Added scrolling to long help texts in vehicle setup screen.
    • Fixed gear tacho gear indicator not changing colour at redline.
    • Merged / rearranged car info widget into a single element
    • Adjusted colours/opacity of some car info elements to improve legibility.
    • Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.
    • Fixed over-sized container on relative times widget.
    • Fixed inability to enable relative times widget in light mode HUD editor.
    • Restyled custom event session selection.
    • Fixed menu/weather input registration on practice/qualifying session settings.
    • Restyled HUD pit board
    • Fixed start new championship list always displaying selected state
    • Fixed help text alignment on session settings and custom event opponents pages
    • Fixed Opponent Number Type option not persisting across opponents dialog launches.
    • Enabled localisation for loading screen tips

    PHYSICS & AI
    • Revised unsprung mass values (spindles & wheels) for all cars to correct minor discrepancies
    • Minor tire tread adjustment to F-Retro, F-Vintage
    • Disabled pitstop refuelling in F-Reiza, F-Ultimate
    • Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS
    • Minor F-Retro Gen1 / Gen 2 aero revisions
    • Added longer final gear ratio for F-Retro cars (all models)
    • Sigma P1: Increased default preload, increased default final gear ratio
    • F-Classic: Increased minimum front ride height
    • Porsche GT3-R: Reduced minimum rear ride height
    • F-Retro: Revised suspension rates
    • Reduced gearbox wear in sequential & semi-auto boxes
    • Reduced 1970s Cosworth DFV RPM critical range for engine life time
    • Added blown diffuser emulation to F-Reiza
    • Adjusted front wing max height for F-Retros, F-V10 Gen1
    • Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars
    • GT5 AI calibration pass
    • AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK & Stock Car 2020 / 2021
    • Minor adjustments to AI awareness vs player car


    TRACKS
    • Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)
    • Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)
    • Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands
    • Goiania: Performance pass reduced draw calls 40%
    • Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout
    • Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing
    • Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture
    • Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;
    • Added missing start lights
    • Cascavel: Minor advert tweaks
    • Added VR cams for Oulton Park, Goiania, Velocittá & Velopark
    • Reduced or removed chance of fog / foggy rain in random weather depending on track

    VEHICLES
    • F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3
    • F-Reiza: Added camber values to the suspension animation
    • F-Ultimate 2019: Added camber values to the suspension animation
    • F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset
    • Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista
    • Added period-accurate driver helmets, suits & gloves to F-Retros, F-Classics & F-V12 (WIP and still with generic textures, further customization soon to come)
    • Corrected Lotus 79 RPM shift light range
    • Fixed F-Reiza cockpit antenna
    • Brabham BT44: Fixed shift warning light
    • Karts & Trucks: Corrected normal map size
    005 (2).jpg

    V1.1.4.0 -> V1.1.4.5 CHANGELOG

    GENERAL

    • Fixed custom livery overrides not respecting duplicate livery rules
    • Adjusted crowd/character visibility in various game modes and session types
    • Fixed issue where only LODb of some meshes would hide based on session type
    • Small fix to G923 Initialization
    • Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode

    UI & HUD
    • Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
    • Fixed punctuation on some loading screen tips plus some small German string tweaks
    • Fixed clipping on HUD warning message
    • Added extra batch of loading screen tips
    • Corrected various innacuracies in vehicle information

    PHYSICS & FFB

    • Adjusted rear wing base drag for F1, Prototype & GT cars
    • Adjusted Mini JCW tire tread
    • Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
    • Camaro SS: Adjusted brake torque & CoG height
    • Roco 001: Adjusted chassis inertia & unsprung mass
    • Reduced brake fade range when under optimal temp range for all cars
    • Enabled onboard adjustable brake bias for MCR 2000
    • Slightly reduced FFB resistance when car is stopped

    AI
    • Increased AI qualifying pace
    • Increased AI prudence against human players
    • Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
    • Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
    • Adjusted AI Grip multipliers in Donington, Bathurst
    • Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
    • Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta

    TRACKS
    • Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
    • Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
    • Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3

    VEHICLES
    • Added liveries for driver helmets & suits
    • Camaro SS: Fixed obstructed rear view looking back from cockpit
    • F-Ultimate 2019: disabled DRS light until functionality is implemented
     
    Last edited: Apr 30, 2021
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  2. Rodger Davies

    Rodger Davies Active Member

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    It's so nice for us that you suck at 'weekends' so much, thanks for the update, looking forward to checking out the car now there's a bit more depth to this class. Do you have any further expansion plans for this class? If nothing else, I'd love to see a generic car variant that looks a bit Italian in shape and has a red skin.

    Actually, speaking of which, I notice you have the Alfa Romeo logo on the back of this one - I wasn't expecting to see that there. Is that a one off or something to be optimistic about? I'd snap your hand off for some of their '70s touring cars on a period Spa.

    Period correct suits and helmets is a big thing too! Is the plan to allow skinning of these in future?

    Really appreciate you doing performance passes on existing tracks too. Really feels like this patch is improving the overall quality a lot.
     
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  3. Alex Couri

    Alex Couri Member Reiza Backer

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    :hurrayreiza::hurrayreiza::hurrayreiza:
     
    Last edited: Apr 17, 2021
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  4. Marius H

    Marius H Well-Known Member Reiza Backer

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    Reiza at it again <3 We all love you
     
    Last edited: Apr 17, 2021
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  5. kkdrummer

    kkdrummer Active Member Reiza Backer

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    I am glad you guys are not calling this a hotfix. This is definitely a proper major update, well Reiza!
     
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  6. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    This car uses a Alpha Romeo H12 engine..
     
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  7. AndreiC

    AndreiC Active Member Reiza Backer

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    • "Fixed gear tacho gear indicator not changing colour at redline."
    Thank you Reiza :)!
     
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  8. F1Aussie

    F1Aussie Active Member

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    As usual our favourite developer is putting in long hours, including on the weekend for our benefit, kudos to you guys and gals!!
     
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  9. Simmo99x

    Simmo99x Active Member

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    Quick run around Imola in the Brabham BT46.
    Beast of a car, and feels very good out the box...
     
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  10. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    [​IMG]
    [​IMG]
    It would be a cool and fitting race track for AMS2..
     
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  11. Roar McRipHelmet

    Roar McRipHelmet Active Member Reiza Backer

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    Preload is increased from 70 to 80, but the gear ratios are still the same as in v1.1.3.5, so I don't think this made it into the build.

    Final drive 3.382, 6th gear 1.000, top speed 251km/h - same in both v1.1.3.5 and v1.1.4.0
    Resetting setup to default does not make a difference.
     
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  12. Rodger Davies

    Rodger Davies Active Member

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    Oh, I know, but I'm assuming the car itself is licensed from Brabham - and no logo appearing in the game is doing so without the permission of whoever owns the rights to it.
     
  13. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    This is Reiza's covert way of telling us a Alfa Romeo license has been secured and incoming will be these sweeties..

    Can-Am/Sports Cars - 33SC12
    [​IMG]
    Group C - SE 048
    [​IMG]
     
    Last edited: Apr 17, 2021
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  14. Split Second

    Split Second Active Member

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    Congratulations Reiza. Keep up the good work.
     
    Last edited: Apr 17, 2021
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  15. Andrew Hollom

    Andrew Hollom Active Member

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    By H12 I assume you meant Flat 12? An H configuration doesn't usually mean horizontally opposed, as it's for things like the BRM H16 and the like.
     
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  16. Javi288

    Javi288 Member Reiza Backer

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  17. VFX Pro

    VFX Pro Active Member

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    Great update as usual. Please, I'm begging you, make sure to save the camera pitch angle (up/down) along with the current camera translation (up/down/front/back) that you are already saving. Each time I change car, I must keep adjust the camera pitch angle.
     
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  18. BrunoB

    BrunoB Active Member

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    I just tested this "sucker car" out on Brasilia outher.
    Eventhough none of Reizas bids of how a retro formula car should behave has been my cuppa tea (they are awfull IMO :D) then this fan car is at least not worse than the others.
    Or using another description then this "retro car" does behave so slightly different bizarre than its retro cousins that it gets interesting to see if I can tame it.:rolleyes:
     
  19. sparco

    sparco New Member

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    Hi, Many thanks for your amazing job once more !!!!!
    One special point concerning helmet...great aupdate ! but be carefull that the FOV is not scaled as well between the versions (inside view).
    thannk you ina davnce for your update on it later. Cheers
     
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  20. Gevatter

    Gevatter The James May of Simracing Reiza Backer

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    Ahem...
    [​IMG]
     
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