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Automobilista 2 V1.1.4.0 RELEASED - Now Updated to v1.1.4.5

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Apr 17, 2021.

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  1. CatAstrophe05

    CatAstrophe05 Least Knowledgable Simracer

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    Well, the addition of driver helmets mean I'm gonna have to update and reinstall all the skins I have...Not complaining though, it's a very welcome addition!
     
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  2. Renato Simioni

    Renato Simioni Administrator Staff Member

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    1.5 will indeed take a while :p 1.1.5 however will arrive quite soon if you have AMS2 Beta.. If not, the next update in May will be a bigger step than that :)
     
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  3. Bart Hendrikx

    Bart Hendrikx Member

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    Now i am confused
     
  4. Valle1950

    Valle1950 New Member

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    Hi Renato, where can I find the BETA changelog? Because everytime it updates I don"t see what is updated? thanks
     
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  5. Shriukan

    Shriukan Touristenfahrten Community Reiza Backer

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    You need to be a reiza backer to see the beta section of the forum where all the beta talk happens.
     
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  6. Valle1950

    Valle1950 New Member

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    I tought I was a Reiza backer since I have access to the beta, but not the forum it seems.
     
    • Informative Informative x 1
  7. Gevatter

    Gevatter The James May of Simracing Reiza Backer

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    You don't have the "Reiza Backer" Banner on your account, so something might be wrong @Heitor Facuri Cicoti
     
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  8. Giovanni Belviglieri

    Giovanni Belviglieri New Member Reiza Backer

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    Will there be a devupdate this month? Custom championship still planned for ams2?
     
  9. XettMan

    XettMan Member

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    Custom championships planned for May update, so 1 month more to go at least.
    Devupdate was scheduled for April...
    Roadmap no information.
     
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  10. Ribeiros

    Ribeiros Member

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  11. tpw

    tpw Well-Known Member Reiza Backer

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    Great update as usual!

    • Adjusted crowd/character visibility in various game modes and session types
    This is still not working at Oulton Park, which has full crowds even on Test Day, when all other tracks appear empty.
     
  12. 2ndLastJedi

    2ndLastJedi Area 51 local Reiza Backer

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    Having them empty the changing to completely full next session, I think practice should have a few people here and there then qualifying half full then reace complete stands.
     
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  13. F1Aussie

    F1Aussie Active Member

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    I find it weird that the stands are still completely empty during q. I think it actually takes away a bit of atmosphere by having them completely empty.
     
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  14. F1Aussie

    F1Aussie Active Member

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    Hey guys, any idea what this means in the patch notes?
    • Fixed issue where only LODb of some meshes would hide based on session type
     
  15. Maser V6

    Maser V6 Old School. Enjoying AMS2.. ASSISTS OFF RACING Reiza Backer

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    Online AI test this release.
    AI at 120/100 Class retro gen 2
    11 AI + 6 online players Ai 1.8 secs off top 2 times in Q
    16 lap race Fastest AI 16.9 secs behind race winner.
    Ai at Maximum {this class/track/dry} could use a boost for all settings above 115 skill .??
    Aggression seemed fine with less rear ending compared to last week
    Thanks to those that joined and grats to @Public_Enemy nice win
     
    • Informative Informative x 2
  16. Coanda

    Coanda ohhh whinge whinge f@#ken whinge..

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    I simply don't understand. I give the lists of Ui errors for onboard ARB's and Brake Bias adjustment among other things to help save time and yet majority (100% for brake bias adjustment for 30+ vehicles) of these Ui errors have not been fixed despite what has been mentioned in the change log. And let's not forget the official technical regulations I have shown for various classes that clearly state they do not permit such driver onboard adjustments or electronic aids that continue to be on the vehicle however that is a story for another day.

    These Ui errors have been there from day 1 and would take minimal effort to correct and as it stands there is still wrong information on the Ui for ARB Ind, Brake Bias Ind, Headlight Ind, Pit Limiter Ind, Tyre Compounds, Gear #, Engine Info..

    I love what you guys do a lot however this is one small aspect that just looks sloppy. My grandfather always taught me; do it once do it properly else in the end you create more work for yourself..

     
    Last edited: May 1, 2021
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  17. stlutz

    stlutz Member

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    Bathust, Silverstone, and Imola--definitely hits the major AI problems I ran into the past month--look forward to trying the new update!!:)
     
  18. Apex

    Apex Active Member

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    Forgive me for perhaps being daft but how/where do you pick a custom helmet?
     
  19. tpw

    tpw Well-Known Member Reiza Backer

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    Forgive me if I’m wrong, I think now the player gets assigned a helmet from the same pool as the AI, rather than a plain black helmet every time.
     
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  20. Apex

    Apex Active Member

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    Ah ok! I had a few races in the Retros with my morning tea and only saw black helmets. Maybe it hasn't been implemented in every class yet.
     
    • Agree Agree x 1
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