1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 V1.2.0.0 & Racin´ USA Pt1 RELEASED - Now Updated to V1.2.0.8

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 4, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Feb 14, 2016
    Likes Received:
    Automobilista 2 V1.2 is finally here, and arriving with its massive set of improvements and new features also comes the Racin´ USA Expansion Pack Pt1 !

    Please read the release notes below for important information regarding this release.

    V1.2 introduces the Custom Championhip feature, allowing users to create their own championship seasons for single player racing. Please note that this feature is still in beta and will receive further development in the coming weeks.

    This update also introduces Real Weather, coupled with the possibility of customizing the date for your event, including historical real weather data since January 1st 1979 for all locations in the game.

    With the option to customize event date, users can now also customize the season the event will be run under. Please be aware that the visual differences between seasons (Summer / Fall / Winter / Spring) are currently restricted to tracks that received the necessary art updates - these are Daytona, Laguna Seca, Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo,Spielberg, Nurburgring & Spa. All remainng tracks will receive seasonal foliage in our next update later this month.

    Note that the new seasonal foliage will eventually add substantial texture load to all tracks, so you may want to plan ahead for a big update and potentially 10-15 extra gb of disk space.

    The build also features extensive physics & AI updates, along with some preliminary work to enhance gamepad gameplay.

    Racin´ USA Purchase Options
    07 (1).jpg

    Users interested in picking up the Racin´ USA Pt1 Pack have 4 ways of acquiring the contents of the pack:
    • Racin´ USA Pt1 as standalone - self explanatory, buying Pt1 separately from any other DLC or Expansion available or to be released for AMS2
    • Racin´ USA Full Expansion Pack - This Pack includes Part 1 along with parts 2 and 3 to be released later in 2021
    • 2020-2022 Season Pass - if you buy this or already have it, you are all set in terms of AMS2 DLCs all the way to the end of 2022
    • Premium Expansion Packs - this will be a new option targetted for those who bought the Premium Track Pack, essentially expanding that purchase into a full 2020-2022 Season Pass (NOT YET AVAILABLE ON STEAM, SHOULD BE ON MONDAY JUNE 7TH)

    V1.2.0.0 CHANGELOG


    • Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)
    • Added Long Beach(Part of Racin´ USA Pt1 DLC)
    • Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)
    • Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)
    • Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)
    • Added BMW M4 to GT4 class


    • Added custom championship feature to championship mode (BETA)
    • Added option for Real Weather, synchronizing the weather conditions to the currrent & forecast conditions on the location of the track
    • Added option to customize date for the event (currently all sessions run under that same day)
    • Added 42 years of historical weather data (currently only for tracks listed in the notes above
    • Added seasonal foliage (currently only for tracks noted in the changelog)
    • Weather progression is now scaled by time progression setting when using real weather option
    • For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before
    • Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time
    • Added option to configure Livetrack presets for each session
    • Temporarily disabled real weather setting in multiplayer.
    • Temporarily disabled LiveTrack preset setting in multiplayer
    • Timed races now end after 'time + 1 lap'
    • DLC tracks are now accessible to non-owners in Multiplayer sessions
    • Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)
    • Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10)
      Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.
    • Initial revision of shadow casting variables, generally increasing shadow quality
    • Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)
    • Adjusted gamepad controller presets & car-specific parameters for improved driveability (all cars)

    UI & HUD

    • Added more loading screen tips.
    • Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.
    • Fixed incorrect visibility test on auto advance timer of session results screen
    • Suspension rates in setup screen are now displayed as incremental units rather than the actual rates


    • Revised tire tread, center of gravity height & drag coefficient parameters for all cars
    • Unified all GT tire dimensions, rules & branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 & GT4)
    • GT3 / GT4 Balance of performance revisions
    • Reduced air scale drafting effect
    • F-Reiza: Slightly adjusted diffuser center of pressure
    • Porsche GT3 Cup: Corrected minimum weight for both models
    • Super V8: Added kingpin multiplier to reduce pendulum effect in FFB
    • Adjusted FFB max force range for BMW M6, Camaro GT4R
    • Adjusted BMW M6 engine torque curve
    • SprintRace: Minor brake torque adjustment
    • Corrected default steering lock & steering ratio for Porsche GT3-R
    • Further bodywork drag coefficient revisions
    • Adjusted default TC & ABS settings (including proper baseline for cars without factory TC)
    • Corrected traction control range for GT4 cars
    • Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars
    • Added engine brake setting for formulas (from 1980s on), GT and Prototype classes
    • Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s
    • Adjusted default packers for F-Retros, P1, Roco
    • Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch
    • Mercedes CLK LM: Disabled downshift autoblip
    • Removed HARD & INTERMEDIATE tire compound from GT3, P1 options
    • Disabled viscous LSD settings in various cars that incorrectly allowed for it
    • Metalmoro AJR Fixed Honda engine bug
    • Set new traction control and ABS ranges - increments of 0-10 instead of 1-99
    • Adjusted intermediate tire compound performance
    • Disabled redundant weight distribution setup ranges in cars that shouldn´t have them
    • Added hard compound option back for StockCar2019
    • Minor center of gravity adjustments to Porsche Cup, F-Retro cars
    • GT3 & GT4 BoP Pass
    • Fixed missing TC & ABS on GT4 Ginetta G55
    • Adjusted engine output in AJR Chevy
    • Moved default brake bias slightly forward for most cars
    • Adjusted Camaro GT4 default camber & differential
    • Adjusted BMW M6, M8 & Mercedes GT3 damper rates & ranges
    • Extensive AI callibration pass for dry & wet performance, straightline speed
    • Extended pool of AI personalities (all drivers in grid should have unique personalities now)
    • Several adjustments to AI overtaking assesment parameters
    • Reduced range of possible AI deviation from ideal line
    • Increased AI wall check function
    • Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst
    • AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes
    • Adjusted AI Grip @ Goiania, Curvelo
    • Added custom AI pit exit speed scalars
    • Adjusted AI relative performance in practice & qualifying sessions
    • Increased AI care with human & lowered AI brake grip for non-formula cars
    • Adjusted AI brake power / side tolerance / avoid ratio / extra care with player
    • Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.
    • Taruma: Adjusted AI speed through T1 & T2


    • Added new tire surface sound model for skid / scrub dynamics
    • Added traction control & RPM limiter sound logic and smoothing
    • Adjusted volume for various sound effects (rain, wipers, wet road roll)
    • Optimized sound positioning calculation in relation to listener
    • Lowered brake squeal volume
    • Added turbo prop & jet airplane flyover sounds

    • Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets
    • Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic
    • Fixed issues with planes, helicopters, boats and trains being culled when they shouldn
    • Cranes, helicopters and drones now only load on race weekend from qualifying onwards
    • Londrina Kart: Add missing pit man animations
    • Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass
    • Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture
    • Interlagos Historic: Removed catch fence collisions
    • Nurburgring; Fix a hole in the terrain at the gp pit entrance
    • Spa-Francorchamps_2020: Various LOD pop and zfight fixes
    • Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)
    • Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark
    • Interlagos Minor art & optimization pass; added seasonal foliage & optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights
    • Spielberg Historic: Fixed bug with seasonal foliage
    • Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh
    • Updated Stock Car trackside advertising for tracks on the 2021 calendar

    • F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.
    • StockCar 2021: carpaint material update; livery updates
    • Reduced head light dip angle to improve lighting reach
    • Added outfits for 60s, 70s & 80s drivers
    • Porsche GT3-R: Texture optimization
    • Ginetta G55 GT4: Fixed display & RPM lights
    • Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state
    • Updated tire dimensions & branding for GTE, GT3, GT4 classes to match physics revisions
    • Added day running lights to GTE, GT3, GT4 classes
    • Adjusted brake glow range

    V1.2.0.1 is now up - this is a minor hotfix to address some immediate issues with the latest release. A more thorough complementary update will be deployed at some point next week.

    V1.2.0.1 CHANGELOG

    • Reverted timed races to end without extra lap (will be added as an optional in a complementary update)
    • Fixed various incorrect/missing help texts
    • Added GTE/DPI to vehicle select category filters
    • Corrected various vehicle information errors
    • Adjusted wet road volume; Wet skid & scrub kick in points moved earlier, blend with dry sound shortened.
    • Minor Nurburgring art pass, correcting various LOD issues
    • Long Beach: Updated trackside cameras
    V1.2.0.5 CHANGELOG


    • Fixed championship editor not correctly loading session weather settings from template/existing championship slots
    • Fixed error which resulted in saved custom championships having weather slots shifted by one slot
    • Fixed custom championship name not persisting when returning to editor
    • Fixed issue where session settings for a round would be reset when changing track
    • Fixed time/weather progression settings from editor not properly persisting in saved custom championships.
    • Fixed Stockcar 2020 Race 2 scoring

    • Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast
    • Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration.
    • Added 'Suspension Setup Display' option to 'Gameplay > Display' allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session)
    • Further corrections to various vehicle UI info innacuracies

    • Further fine tuning to P1, GTE, GT3, GT4 tire treads
    • Further tire tread fine tuning to GT3 & kart rental tires
    • Porsche Cup: Revised aero; adjusted default diff settings (setup reset recommended)
    • Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix & brake temperature readings in karts with more than one brake disc to follow in the next update)
    • Disabled hard compound for Group C
    • Minor adjustment to StockV8, P3/P4 tire tread
    • Minor BoP adjustment to GTE, GT3, GT4 classes
    • Fixed bug in M4 suspension triggering non-existing fast dampers
    • Revised brakes on GT4 cars
    • Increased diffuser downforce for Ginetta G55
    • Minor Mclaren 720S GT3 aero revisions
    • Minor front splitter adjustments for Ginetta G55, Camaro GT4R
    • Corrected fuel tank sizes for GTE cars, Cadillac DPi & BMW M4
    • Corrected BMW M4 steering rotation & ratio
    • Disabled onboard roll bar adjustments for Cadillac DPi & enabled for MCR2000
    • Revised aero in GTE, GT3, Cup & GT4 Porsches
    • Revised undertray aero in Stock Car 2020/21 models
    • Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy
    • Corrected restrictor plate limiting power output in AJR Chevy
    • Corrected M8 front right tire pressure
    • Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended)
    • Adjusted FFB Max force for BMWs M4, M6 & M8
    • P1, GT3, GTE, F-Retro AI calibration
    • Slightly improved AI performance on brakes / on wet track for tintops


    • Added more engine limiter samples
    • Wet skid/scrub volume lowered
    • Adjusted rumblestrip sound

    • Donington Park: Fixed AI leaving the garage hitting the door frame
    • Long Beach: Add pit lane cut block at pit exit
    • Speedland: Updated adverts
    • Laguna Seca: Updated curb textures
    • Londrina: More performance tuning
    • Santa Cruz: Fix "hiding" pit building roof tent
    • Taruma: Minor art & Performance pass
    • Velopark Minor art & Performance pass

    • Cadillac DPi-VR: Fixed cockpit mesh issue
    • F-Ultimate: Fixed display time delta
    • StockCar 2020 Cruze: Fixed front grill material issue
    • Camaro GT4R: Added 4 new liveries

    New AMS2 Build 1699 now live - no change in version number as exe has remained the same.

    • Further tire tread adjustments to StockV8, GTE, GT3, GT4, Protos, kart rental, F-Vintage
    • Further diffuser & rear wing aero revisions to GTE, GT3, Metalmoro MRX
    • Adjusted TC longitudinal slip scaling
    • Adjusted default engine braking in Porsches, C8.R
    • BMW Procar: Minor CoG height, body drag adjustment
    • Adjusted CoG height for MRX & F-Vintages
    • AI callibration pass for Protos, F-Vintage, Stocks
    • Adjusted AI side calculation to reduce chances of scaring themout of the way from behind
    • Increased volume for Ginetta G55 drivetrain
    • Curitiba: Removed advert sign blocking the outer layout (selection set error)
    • Added VR cams for Adelaide 88
    • Further updates to Stock Car 2021 liveries

    V1.2.0.8 CHANGELOG

    • Fixed an issue that could lead to CTD at session start in some cases
    • Fixed an issue that could cause a CTD when using pit strategy selection list in multiplayer sessions
    • Adjusted Livetrack Grip Range
    • Minor revisions to shadow cascading parameters from cockpit view
    • Increased number of hourly real weather forecast slots to allow simulated 24 hour sessions with no slot re-use

    UI & HUD
    • Fixed incorrect help text on some instances of Live Track Preset option
    • Fixed missing localization of Damage > Rear Aero input label on pit strategy editor
    • Fixed German localization typo on pite exit blend line tip text
    • Fixed French text displaying on German localization on telemetry HUD tip
    • Updated various environmental/technical terms in Spanish localization

    • Further tire tread fine-tuning for Proto classes, GTs, Stock Cars, F-Retros, Procar, Group A, Group C, F-Ultimate
    • Mercedes AMG GT3: Adjusted default engine brake map
    • F-UItimate: Increased FFB Max Force range; adjusted default diff settings
    • Fixed error in Mini dampers & disabled redundant fast damper range
    • AI: Adjusted aggression scalars and care with player for tintops; reduced throttle response time for GTE & GT3; callibrated GTE, GT3 & StockCars
    • Adjusted AI Grip for Imola & added corner-specific speed boosts to Piratella, Acque Minerali, Rivazza
    • Cascais Added AI corner boost to last corner
    • Interlagos: Adjusted AI lines & corridor changes at Mergulho and Arquibancadas for improved behavior; Added speed slowdowns on pitlane exit path

    • Adjusted rumble strip sound frequency
    • Further surface sound optimizations
    • Surface sound filtering present only on roadnoise/skid sounds (Grass & dirt excluded)

    • Spa-Francorchamps 1993: Add dynamic cones
    • Velopark: Center start trigger across track and pit lane width
    • Added seasonal foliage to all Imola variants
    • Laguna Seca: Fixed curbs uv1/uv2; Add more remaining trackside objects; adjusted glow on the start lights
    • Imola: Fix wall collision error

    • Camaro GT4.R: Added 3 new liveries
    • Helmet cameras: Reworked the helmet cams meshes and materials for the Modern formula, GT modern, club, 70s and 80s. now support triple screen/ultra wide (54 to 89 degrees of FOV)
    • Fixed RPM LED ranges for Mclaren 720S, F309, F301, Metalmoro MRX P3
    • Updated Porsche GT4 Cayman & Ginetta G55 tire material fixing issue with tires disappearing in certain circunstances
    Last edited: Jun 19, 2021 at 12:27 PM
    • Winner x 83
    • Like x 16
    • Friendly x 8
    • Agree x 1
    • Informative x 1
  2. Stakanov

    Stakanov Active Member

    Feb 7, 2020
    Likes Received:
    Thanks Reiza and good luck for the update ... I have no doubts it will be great !!!!
    • Like Like x 3
  3. Rob Davies

    Rob Davies Bobby Dazzler

    Jun 2, 2020
    Likes Received:
    YEEEEEES!!!!! Thanks Reiza, you've no idea how many of us are burning the midnight oil waiting for this :D
    • Agree Agree x 3
  4. oez

    oez Mayor of Long Beach

    Aug 27, 2020
    Likes Received:

    • Like Like x 2
    • Funny Funny x 1
  5. bandqit

    bandqit Active Member

    Dec 19, 2020
    Likes Received:
    Legendary. Thanks to the Reiza team for all your hard work. We love you for it. Downloading as we speak!!!
    • Agree Agree x 3
    • Friendly Friendly x 1
  6. pederl

    pederl New Member

    Jun 3, 2021
    Likes Received:
    Finally patch 1.2 is here!
    • Funny Funny x 13
    • Like Like x 1
  7. Shriukan

    Shriukan Touristenfahrten Community Reiza Backer

    Sep 23, 2019
    Likes Received:
    Wooo Update. And now for my usual nag. Where is the DS upgrade? I can see it in the stagingtest :p

    Congratulations on another successful month to all members of Reiza Studios!

    Edit: Quick as usual. There it is. Thanks :D
    Last edited: Jun 4, 2021
    • Like Like x 3
  8. Sunscreen

    Sunscreen Active Member

    Dec 24, 2020
    Likes Received:
    Superb effort by the team. Simply outstanding. A read of the changelog confirms how much attention is paid to issues raised by the community, and the depth and breadth of the improvements is very very good to see as this sim moves forward. Definitely on the right track (and then some).
    • Agree Agree x 6
  9. Ruan Ferreira

    Ruan Ferreira New Member

    Mar 26, 2020
    Likes Received:
    Now I can live in peace.

    • Winner Winner x 1
  10. muz_j

    muz_j Member

    Apr 27, 2020
    Likes Received:
    Thanks for the latest update - it looks great. Probably time for a beer or five at Reiza.
    @Renato Simioni - I'd specifically like to say thanks for having a good mix of purchase options available for DLC. It's nice to see a developer who offers their customers flexibility when buying content - it's very much appreciated.
    • Agree Agree x 1
  11. Laurie Howard

    Laurie Howard New Member

    Apr 29, 2018
    Likes Received:
    oh no, I need to wait until the 7th... at least... aaaahhhh! o_O ;)
  12. Tiago Ribeiro

    Tiago Ribeiro New Member

    Apr 18, 2021
    Likes Received:
    Absolutely amazing. Kudos Reiza. Expecting a few sleepless nights ahead…
  13. farcar

    farcar Active Member

    Mar 10, 2016
    Likes Received:
    Thank you for the update!!!
    Just to let you guys know, the Racin' USA DLC isn't on the DLC list yet:

    I was able to find it after 'browsing all', but may be confusing for some.
    Can't wait till I have time to play it tonight!

    You guys are legends. :)
    • Informative Informative x 1
  14. Legendre93

    Legendre93 New Member

    May 18, 2021
    Likes Received:
    It's finally here! Thank you Reiza!:hurrayreiza:
    • Like Like x 3
  15. CatAstrophe05

    CatAstrophe05 Least Knowledgable Simracer

    Jan 20, 2020
    Likes Received:
  16. Shadak

    Shadak Active Member

    May 2, 2020
    Likes Received:
    Good idea but are you sure it wasnt left "ON" at 100Nm in the background?
    Because right now, a lot of cars still feely VERY weird, same as when you leave the Viscous lock on default 100. As an example - Vintage formula, retro formula, Gineta GT4 Cup, Maclaren GT1 and some others to an extent.

    Basically once the Viscous lock was reduced to 0Nm, the LSD tuning felt MUCH more natural.
    Right now, at higher speed you udnersteer on coast ... it goes into oversteer once you cross a certain threshold, usually around 80-90Kmh, Im not sure how you guys dont feel it when testing., the wheel differentiation now feels exteremely unnatural and unpredictable. Before I could put viscous lock to 0Nm and it became really nice, now it feels wrong with NO way to fix it :(

    (yes I did reset all my setups etc.)

    @steelreserv @InfernalVortex maybe you guys could test this in the new update? It really feels like the option was removed without actually removing the locking mechanic...
    Last edited: Jun 4, 2021
    • Informative Informative x 2
    • Agree Agree x 1
  17. Lloyd Johnston

    Lloyd Johnston New Member

    Jul 8, 2020
    Likes Received:

    Anyone remember what files we should clear out when doing this update?
  18. Sunscreen

    Sunscreen Active Member

    Dec 24, 2020
    Likes Received:
    Scroll up. it tells you everything there.
    • Like Like x 1
  19. Lloyd Johnston

    Lloyd Johnston New Member

    Jul 8, 2020
    Likes Received:
    So it dose :)

    Setup reset - We strongly recommend users to delete the content of their Documents\Automobilista 2\savegame\(profile number)\tuningsetups , as some old setup may cause game breaking issues with the latest physics developments. Beware also that existing championship seasons will also be invalidaded with the championship mode updates. It is NOT necessary to reset your graphical on controller configurations.
  20. The Walker

    The Walker Member

    Mar 29, 2019
    Likes Received:
    So I can keep my custom ffb?
    • Like Like x 1
    • Funny Funny x 1

Share This Page