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Automobilista 2 V1.3.1.1 & Racin´ USA Pt2 RELEASED - Now updated to V1.3.2.0

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 3, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    010 (6).jpg
    Automobilista 2 V1.3.1.0 is now live along with the release of Racin´ USA Part 2, featuring 1990s american open wheelers from Reynard, Lola & Swift as well as the Cleveland Burke Lakefront Road Course & Watkins Glen International - Road America to be added to the pack early on 2022 with further machines from that same era!

    Happy Racing!

    V1.3.0.1 -> V1.3.1.0 CHANGELOG
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    CONTENT
    Tracks

    • Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)
    • Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)
    Vehicles
    • Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)

    GENERAL
    • Optimized FFB/custom script performance
    • Further revisions to shadow cascading parameters
    • Revised AI suspension rates to minimise some cars appearing to "jitter" in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)
    • Fixed selection issues in Custom AI grids feature
    • Further adjustments to shadow cascading parameters

    UI & HUD
    • Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen
    • Added driver flag to pre/post session leaderboards
    • Fixed online rating regulations options being visible in single player.
    • Fixed stretched fuel icon on session overview screen
    • Fixed stretched flag textures on nationality selection screen
    • Fixed aspect ratio of loading screen vehicle render
    • Adjusted mouse activation zones on monitr screen
    • Updated credits list

    PHYSICS & AI
    • Minor tire tread revisions to GTE, GT3, F-V10 G1, F-V10 G2, F-Reiza, Super V8
    • Revised rain tires for all classes; Increased slick dropoff in wet for GT cars
    • Further fine-tuning for ABS system
    • F-Trainer AI Calibration pass
    • Revised rain tires; Increased slick dropoff in wet for GT cars
    • Added wet & hard compounds for F-USA G2; medium & revised hard for F-ultimate
    • Adjusted helper spring rates for Porsches Cup, GT3-R & RSR GTE
    • Updated SuperV8 suspension (reducing sprung mass), revised splitter aero
    • Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks
    007 (8).jpg

    Automobilista 2 update V1.3.1.1 is now live - this is another hotfix to complement the latest release with some further improvements & fixes.

    As this update roll-out ran a bit late, the free period for Racin´ USA Pt1 & Pt2 had been extended to suit, keeping them free to all AMS2 owners until this release - they are now available only for owners of either or both packages.

    V1.3.1.1 CHANGELOG


    GENERAL
    • Added Real Weather historical data for Cleveland & Watkins Glen

    UI & HUD
    • Fixed instances where custom AI drivers would have the wrong nationailty
    • Fixed an issue where all AI would have incorrect nationality in session results screen
    • Fixed leaderboard not being enabled by default in cockpit view
    • Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version
    • Equalised opacity across all tach/damage modes.
    • Corrected engine layout UI info for Camaro GT4R & Copa Classic FL Fusca

    PHYSICS & AI
    • F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios & added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules & timing
    • Made AI vehicles uncollidable earlier on pit entry

    TRACKS
    • Cleveland: Enabled standing starts & moved rolling start position 300m back
    • Watkins Glen: Enabled standing starts & moved rolling start position 300m back; Added added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads

    Automobilista 2 has now been updated to V1.3.2.0 - this update is largely focused on bug fixing & bringing further quality-of-life improvements to the game to wrap up the development in 2021. More to come soon in 2022 - look forward to the upcoming Dev Update for further info!

    IMPORTANT: As previously announced, following the extensive physics and setup revisions from recent months the Time Trial boards and its setup database have been reset and are starting fresh as of this update.

    V1.3.1.1 -> V1.3.2.0 CHANGELOG

    GENERAL
    • Added Fanatec CLS DD control sets
    • Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards
    • Fixed MP Opponent type spinner allowing wrap and causing class list display issues
    • Fixed missing player avatar image on profile affinity tab
    • Fixed incorrect wheel range for some controllers
    • Rate limited Fanatec rumble motor updates

    UI & HUD
    • Fixed an issue that would prevent driver profile details being saved in some instances.
    • Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close)
    • Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview.
    • Added "Favourite Content" info to Profile screen.
    • Added "Outlap" status to session overview screen.
    • Fixed main menu replays button not opening correct profile tab
    • Fixed incorrect environment info on advanced setup screen
    • Adjusted scaling of weight distribution values
    • Added option to "unready" in pre-race screen
    • Fixed Online Opponent Settings page not showing all set classes
    • Fixed track map overlap on lobby details page

    PHYSICS
    • Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds)
    • Slightly reduced road & vintage tire tread velocity sensitivity
    • Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate
    • Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires
    • Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it
    • Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes
    • Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended)
    • Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended)
    • Super V8: adjusted gear ratios
    • Reduced FFB parking force (correcting error that increased the parking forces in a previous build)
    • Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021

    AI
    • Fixed AI issue that would result in pit entry/exit overshoots/slides
    • AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars
    • Adjusted AI behaviour if encountering understeer on pit entry
    • Fixed AI sometimes getting stuck on track in reverse gear
    • Revised AI pit entrance speed tweakers

    TRACKS
    • Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting
    • Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras
    • Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island
    • Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track
    • Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows
    • Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel
    • Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side
    • Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin
    • Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction
    • Interlagos: Adjusted pit lane entrance path
    • Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner
    • Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path
    • Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs
    • Speedland: Added rain blockers to indoor segment
    • Spa-Francorchamps 2020: Added rain blockers to garage building
    • Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass
    • Brasilia: Fixed garage depth causing AI to hit wall on pit exit
    • Added VR cams to Brasilia, Spielberg Vintage
    • Jacarepagua: Adjusted rolling start locations and speed
    • Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit

    VEHICLES
    • F-USA: Revised & fixed driver animation issues (all models)
    • Swift 009C: Fixed cockpit windows issue
    • Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch
    • Formula Classic G3M2: Revised the driver animation, fixed driver head position
    • McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87
    • Stock Car Omega: Updated windshield textures
    • VW Polo/Virtus: Updated custom materials
    • Formula V10 Gen1: Updated driver animations.
    • Roco: Fixed left tires sidewall issue
     
    Last edited: Dec 31, 2021
    • Winner x 61
    • Like x 22
    • Friendly x 4
    • Informative x 1
    • Optimistic x 1
  2. Dolph

    Dolph Active Member

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    YAY!
     
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  3. Marius H

    Marius H Well-Known Member Reiza Backer

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    F*ck yeah!
     
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  4. EmilG

    EmilG Member

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    Awesome. And is there a thread going to start explaining the new FFB settings and how best to adjust?
     
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  5. FrankyRed

    FrankyRed Youtuber

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    Awesome ty Reiza :)
     
  6. Dicra

    Dicra Active Member

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    Not sure ... is the performance fixed in this? There's something written about "custom FFB" performance, but I for one don't have any FFB and still had performance issues, so...
     
  7. Bizarre Formula

    Bizarre Formula Active Member

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    Thanks very much guys, looking forward to trying it.
     
  8. rmagid1010

    rmagid1010 Active Member

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  9. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    Reiza does it again! Everyone, go drive those CARTS, they are awesome! :)
     
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  10. F1Aussie

    F1Aussie Well-Known Member

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    I noticed in one of the November development updates that it mentioned the ability to restrict the number of tyre sets per event was being implemented, is that coming this month?
    Oh and by the way the new dlc is an insta buy for me
     
  11. reptilexcq

    reptilexcq Member

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    Where's the download? It's not on Steam.
     
  12. justposted

    justposted New Member

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    Woohoo! AMS2 is non stop action at the moment. Servers busy, and content arriving regularly at the moment. Exciting times.

    Having a few free days is a great idea too. Hope it works to encourage a few more buyers.
     
    • Agree Agree x 2
  13. CrimsonEminence

    CrimsonEminence German localization/Testing Staff Member Reiza Backer

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    We have included an update in the FFB loop (still worth checking also with a pad). Please also turn off "UDP" in the AMS2 system settings to see, if it has an effect!
     
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  14. Bisto

    Bisto Member

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    Glad I got a bug splat just now, as I would not have known; far too busy enjoying the game!!

    Thanks again Reiza!!
     
  15. CrimsonEminence

    CrimsonEminence German localization/Testing Staff Member Reiza Backer

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    Restart Steam client!
     
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  16. Dady Cairo

    Dady Cairo Well-Known Member Reiza Backer

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    [QUOTE="j
    Having a few free days is a great idea too. Hope it works to encourage a few more buyers.[/QUOTE]
    ...says Renato and Team :hurrayreiza:
     
  17. Dicra

    Dicra Active Member

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    Sorry, but I don't know what is meant by system settings (and I've never heard of UDP). How do I access these?
     
  18. CrimsonEminence

    CrimsonEminence German localization/Testing Staff Member Reiza Backer

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    Main menu -> to the games options -> system settings.
     
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  19. Dicra

    Dicra Active Member

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    Thanks, never saw that option before. It was already turned off, as is shared memory. Does the "UDP Protocol Version" have any effect? It's currently on Project CARS 1.
     
  20. CatAstrophe05

    CatAstrophe05 Average CART enjoyer

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    The new cars feel incredible! They seem a little more controllable than their old CART Extreme counterparts (until you get into the rain), but are still absolute buckets of fun to throw around
    The tracks are just as good too: Cleveland is a nice change of pace and the Glen is...well, the Glen
     

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