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Automobilista 2 V1.3.4.0 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 7, 2022.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 V1.3.4.0 is now live - this update adds the F-USA Gen1 class featuring the Reynard 95i and Lola T95/00 as the last component of the RacinĀ“USA Pt2 DLC, along with various improvements & bug fixes.

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    V1.3.3.1 -> V1.3.4.0 CHANGELOG


    CONTENT
    • Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of RacinĀ“ USA Pt2 DLC)

    GENERAL

    • Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options
    • Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting
    • Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts
    • Added ability to define track specific value overides for custom AI drivers. (Documentation available in the official forum thread: Information for Customizing AI drivers in AMS2 V1.3)

    UI & HUD

    • Added optional 'Cycle ICM' control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported)
    • Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning.
    • Fixed incorrect element order on Edit HUD page causing overlap on some inputs
    • altered 'DRIVE LAYOUT' label colour from white to Greyto match all other labels on this UI load screen
    • Fixed drive layout for Puma P052 in vehicle selection info

    FORCE FEEDBACK
    • Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts
    • Fixed FFB rattle under braking in all F-Retro cars
    • Caterham (all models): slight reduction of Mz influence in FFB signal

    PHYSICS
    • Revised driveline and axle elasticity for Formula USA, GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 1974, Ultima GTR, McLaren F1 LM
    • Revised driveline inertia for GT1, GTE, GT3, DPI, P1, M1 Procar, RSR 73, Ultima GTR, McLaren F1 LM, C3, C3R, Omega
    • Added engine support for thermostatic water cooling
    • Increased ABS update frequency
    • Revised turbo model for F-Classic G1, F-Classic G2M3, F-Retro G3 Turbo
    • Reduced F-Classic G2M3 fuel tank size to 150L accurate to Gen2 regulations
    • Improved F-Classic G3M1 and M2 sequential shift reliability
    • Mclaren MP4-1C: Fixed gearbox error
    • Revised engine heating & cooling properties for F-Vintages, F-Retros, F-Classics, F-USA (all gens) & set default radiator opening to 80%
    • Revised engine heating & cooling rates for F3, Ginetta G40, BMW 2002, MRX P4
      Copa Classic and Hot Cars
    • Super V8: Fixed error in hard tires causing a physics crash
    • Updated default setups for F-USA (all gens), F-Classic G1, F309, Porsche RSR, Corvette C3-R, F-Vintages (both gens), F301, MCR2000 (setup reset recommended)
    • Revised engine heating & cooling rates for for F-Vintage V8s, Brabham BT46B, TSI Cup, Camaro SS, Ultima GTR

    AI
    • Adjusted AI fast line at Goiania & Road America

    AUDIO

    • Adjusted engine starter timing for F-USA (all gens), Kart GX390
    • :F-USA (all gents) Added Turbo, Starter/Startup, Transmission sound; Adjusted road noise (roadroll, scrub, skid) & increased gearshift volume
    • Revised F-Classic Turbo sounds

    TRACKS
    • Road America: Added foundations under various buildings, redone terrain areas, tweaked emissive glow for the cafe interior, added lightmap for Corvette bridge, added advertisement boards, cafe benches, small garages and workshop building, terrain shadows, tweaked normals of rumblestrips, reworked T5 enter/exit runoffs to 2021 spec, added grasscrete bits, added small curb extension to Canada corner, added Motorcycle school building, reworked wall collisions, updated curb at Kink exit to 2021 spec, added Turn14 adboard, administrative building, optimized a few textures and materials; added registration building, adjusted terrain under the building. added north entrance gate, few more buildings at north paddock, optimized some of textures, object settings and LODs, let some trees grow a bit; added bungalow buildings, distant powerline & entrance sign, few changes to entrance gate, few more huts corrected position/height of few grandstands; added generic vehicles, tents, huts, houses, small shacks people, other various generic assets; Moved a tree blocking the 400' brake mark at Canada corner; Adjusted track cut limits T5/T8; optimization pass
    • Bathurst: Fixed wall hole at the pit entrance; Expanded runoff road at Hell corner up to the orange barriers.
    • Curvelo: Minor LOD adjustments; Upgrade treeline shader; Added 3D tree shadows; Optimized object export with latest standards
    • Londrina: Reorganized pitbox/garage positions; Minor tweaks to shadow casters and pit markings
    • Brands Hatch: Fixed crowd alignment issue; Added variable crowd attendance per session; Added 3D tree shadows; Fixed normals on winter grass
    • Spielberg: Smoothed some abnormal track surface (short layout bridge road, T1 and T10 apex curb); Added variable crowd attendance per session; Removed some excess crowds on Short layout; Added brake markers for short layout T2; Minor LOD fixes
    • Watkins Glen: Added two missing trackside buildings
    • Kyalami: Revised track cut limits (relaxed T13 runoff, reduced T16 runoff)
    • Daytona: Minor static object LOD fixes: Fixed emmisive control on an outer building
    • Jerez: Minor LOD fixes
    • Nurburgring: Enabled score towers; Fixed some static object alignments
    • Montreal Historic: Fixed winter gravel LOD issue
    • Global trackside assets fixes: Tweaks to smoothing groups of motorhome LODB models, tweaks to AO of few tents, new variations of tents
    • Added VR cams to Cadwell Park, Granja Viana, Interlagos Kart, Buskerud
    • Curitiba Outer: Minor trackside camera adjustments

    VEHICLES
    • Copa Truck: Added driver animations for all models
    • F-Classic: Revised driver animations (all models)
    • Caterhams: Revised driver animations (all models)
    • VW Polo GTS: Fixed damage models
    • ARC Camaro: Fixed oil temp needle
    • Caterham 620R: Fixed oil temp needle
    • F-Retro G3: Fixed missing backfire flame animation
    • Lancer Cup: Added 6 new liveries to Lancer RS model
    • F-USA: Fixed livery override bug; fixed all black wheel rims
    • F-USA: Added support for silver, black & gold wheels in livery customization (Requires updates to custom livery definitions)
    • GT3: Added two new liveries for McLaren 720S GT3
    • Lancer Cup: Added 6 new liveries for Mitsubishi Lancer R
    • Copa Classic: Added 3 new liveries to Passat B class & 2 new liveries to Gol B class
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    Last edited by a moderator: Mar 8, 2022
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  2. Manuel Staedel

    Manuel Staedel Active Member Reiza Backer

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    Thank you very much.
     
  3. trillbo

    trillbo New Member Reiza Backer

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    VR mirror adjustments!!! Thank you!
     
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  4. BartZ

    BartZ Active Member

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    Mirrors!!!!!!!!!!!!!!!!!!!! :D
     
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  5. Cully

    Cully Active Member Reiza Backer

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    Thanks as always for the update, sadly all dpad inputs [4 of them] on my DD PRO wheel still dont work with AMS2 - the only sim giving this issue.
     
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  6. rmagid1010

    rmagid1010 Well-Known Member

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    Nice! I really like the ICM changes.

    I have issues though with the Ford powered Lola, I always was overheating my engine, even with 100% radiator opening. I would last half a lap before the engine temps would rise to 130 degrees celsius and kill the engine.
     
    Last edited: Mar 7, 2022
  7. Marius H

    Marius H Well-Known Member Reiza Backer

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    Here we are!
     
  8. Brainbug

    Brainbug Inside Virtual Reality Reiza Backer

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    Solid stuff!
    BIG thanx to all@team Reiza
    :hurrayreiza:
     
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  9. Alias

    Alias New Member

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    So you will keep on changing the physics without adding game version numbers to time trial laptimes? So leaderboards are complete garbage yet again in 3 months? (Or maybe they are garbage even from today on)

    Why - dont - you - add - game version - numbers - to - time trial -entries????????
     
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  10. AlexBfromG

    AlexBfromG Active Member

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    i have been nagging in the other thread, but i also have to say thanks for the Update here.
    Looks like i might have to do 2 more Mclaren Skins.
     
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  11. Cartman_sp69

    Cartman_sp69 New Member

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    Thanks, guys keep up the good work, I really like where this sim is going and it just keeps getting better and better :)
     
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  12. reptilexcq

    reptilexcq Active Member

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    I am looking forward to these changes:

    1. "Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options."

    Finally, we get to adjust our VR side mirrors?

    2. "Added optional 'Cycle ICM' control bind which will open the ICM if not open, cycle ICM pages, and close the ICM with a long press. (existing d-pad navigation is still fully supported)"

    Finally a solution to the randomly out-of-order user created strategies?

    3 "Reorganised ICM to a flatter navigation model without submenus and maintain old position on reopenning."

    Finally fixing the random bug of ICM scrolling out of view?
     
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  13. Renan G Flores

    Renan G Flores Member

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    [​IMG]
     
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  14. slider916

    slider916 Active Member Reiza Backer

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    Indy Car F Gen 1 Mercedes Benz 21 and 22 show up as a white icon in the car selection.
     
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  15. BrunoB

    BrunoB King of Raceroom FR-US

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    You are principally right ofcourse - but if the upd changes only make it possible to drive faster then the "damage" is a good one.
    Right ?;)
     
  16. Dan44AFCB

    Dan44AFCB Member Reiza Backer

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    I - am - pretty - sure - they - would - have - considered - it - and - implemented - it - if - they - deemed - it - necessary.

    Now toddle off back to your politeness class.
     
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  17. CatAstrophe05

    CatAstrophe05 Alleged Simracer

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    The Gen 1s drive about as fantastically as I expected them to but can I give a quick mention to the damage model? This is the most detailed one of any of the open wheelers in game right now I think, and being able to rip the car apart like this is fittingly very reminiscent of IndyCar Racing 2
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    Last edited: Mar 7, 2022
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  18. Mike Ruby

    Mike Ruby Member Reiza Backer

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    Fantastic, AMS2 just keeps getting better and better. Just one thing, Renato no development update? I thought it would come out today...

    In any case, great job guys.
     
  19. TAdams65

    TAdams65 Member

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    I have been shooting Road America since 2003 for my website. I can say it has never looked better in a sim than now. It is missing some areas with fans, but overall it looks amazing. Maybe it can be added in a update, but from turn 3 to the Sargento bridge is lined with campers and fans on both sides of the track, right now there are none. The Corvette Coral is also on drivers left coming into turn 3, the Porsche parking is coming into turn 1 on drivers left, and BMW parking is coming up the hill out of 14 on drivers left. Fantastic job on my home track!!
     
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  20. BrunoB

    BrunoB King of Raceroom FR-US

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    Haha - but - the - man - is - principally - right - me - think :D

    ByTheWay: Buchweizen? Is that something from Germany to drink - or read?

    Buchweizen.jpg
     
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