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Automobilista 2 V1.3.6.2 Officially RELEASED

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Apr 30, 2022.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    The new update is largely focused on bug fixing, maintaining older content & extending recent physics developments to a wider range of cars - GTE, GT3, GT4, GT1, Porsche Cup, Stock Car 2019, Super V8, DPi & P1 class now join the F-Ultimates & Stock Cars from 2020 onwards in the list of series to receive the latest extensive tire carcass & driveline developments. These are significant improvements, the nature of which we will expand further on in our upcoming May Development Update.

    AMS2 users have the two following beta branches available:

    ReleaseCandidate: This is the latest release candidate, currently V1.3.6.1 build 1996. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.

    PreviousBuild: This option allows users to revert back to the previous V1.3.5.2 in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.

    V1.3.5.2 -> V1.3.6.0 CHANGELOG

    GENERAL
    • Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
    • Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
    • Fixed number step issue when changing race 1 session start time in a custom championship
    • Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
    • FFB profiles slots now reset on every return to pits.
    • Clutch damage is now repaired when engine damage is repaired
    • Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
    • Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
    • Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
    • Corrected 2022 Stock Car Pro Series Championship calendar
    • Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info

    UI & HUD
    • Added Filter functionality to multiplayer browser
    • Updated Imola & Galeao track maps to reflect latest changes
    • Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
    • changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names

    PHYSICS

    • Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
    • Revised all slicks tread sensitivity to wet surface
    • Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
    • Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
    • Copa Truck: Revised driveline elasticity
    • Reduced flash heating in basic/road & carbon clutches
    • Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
    • Revised drafting & dirty air effect model
    • Fixed atmospheric wind not being applied to some aerodynamic surfaces
    • Added Non-linear clutch wear effect on performance
    • Clutch damage is no longer scaled with the damage scale setting
    • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
    • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
    • Globally revised draft / dirt air properties for all high performance cars
    • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
    • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
    • Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
    • F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
    • Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)

    AI

    • Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
    • Increased likelihood of AI mistakes in qualifying hotlaps
    • Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
    • Stock Car 2019: Corrected Diego Nunes driver name
    • Imola: Updated AI lines & corridors
    • Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
    • Reduced AI rolling resistance in F-Ultimate (both gens), GT3

    AUDIO
    • Porsche Cup: Updated onboard sounds
    • F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine

    TRACKS
    • Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
    • Laguna Seca: Improved rolling starts
    • Campo Grande: LOD fixes
    • Oulton Park: Minor LOD fixes
    • Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
    • Donington: Added variable crowd attendance per session; LOD fixes in GP layout
    • Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
    • Santa Cruz: LOD fixes
    • Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
    • Updated trackside cameras for all Hockenheim Historic tracks

    VEHICLES
    • TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
    • Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
    • Copa Truck: Added dirt map to Mercedes, VW & MAN models
    • Puma GTE: Added dirt map
    • Puma P052: Added dirt map
    • F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin

    V1.3.6.1 CHANGELOG

    GENERAL
    • Corrected Stock Car Pro 2022 championship schedule as per latest adjustments

    UI & HUD
    • Updated Steering Lock help text
    • Cleaned up empty rows from vehicle assignments list
    • Fixed FFB graph anchor on telemetry HUD

    PHYSICS
    • Adjusted GT1 soft, F-Ultimate Gen2 medium and hard tread coefficients to atone performance gains from carcass revisions
    • Minor adjustments to Cadillac DPi, GT1, P1 driveline elasticity
    • Revised front wing / splitter draft effects for generally higher downforce loss behind another car
    • Further revisions to tread sensitivity to wet surface in high performance slick tires
    • Minor adjustments to Super V8 & Ginetta G58 FFB parameters
    • Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58
    • F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings
    • Super V8: Further revisions to engine inertia, fuel consumption and fuel mix settings
    • F-V12: Fixed fuel tank size
    • F-Classic Gen1: Revised fuel consumption
    • F-Trainer: Updated clutch type
    • Mclaren 720s: Adjusted default coast ramp diff & preload values

    AUDIO
    • Fixed relative sound effects volume going out of balance for low master volume settings
    • Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more agressive "at speed sound; Fixed loss of engine sound below ~1500 RPM on throttle, djusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds
    • F-Reiza: Adjusted gearshift sound for all views.
    • Revised road noise volume for several cars

    AI
    • Added F-Retro Gen2 & Gen 3 custom AI driver entries
    • Donington: Updated AI lines for both GP & National layouts

    TRACKS
    • Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them

    VEHICLES
    • Porsche Cup: Updated Liveries
    • F-3: Added dirt map to F301 & F309
    • F-V10 Gen 1: Added dirt map
    • Copa Montana: Fixed livery override for windscreen

    V1.3.6.2 CHANGELOG

    PHYSICS

    • Ginetta G55 (both models): Adjusted front splitter height sensitivity & reduced rear wing efficiency (both models)
    • McLaren 720S GT3: further adjustments to default setup to reduce low speed cornering instability, particularly when tires are overheating; increased 6th gear length; adjusted default traction control & engine braking (setup reset required)
    • Porsche Cup (both models): Revised tire model to more closely simulate Michelin N2 Hard slicks; Slightly raised rear roll center by adjusting rear upper suspension arm angle; minor adjustments to stiffness distribution and low speed damping; minor differential adjustment (setup reset required)
    • Ultima GTR Race: Minor FFB adjustments

    AI
    • Improved AI paths for Oulton Park (all layouts)
    • Cadillac DPi: Adjusted AI suspension rate multipliers causing poor AI performance on updated physics

    AUDIO
    • Porsche 911 Cup (both models): Fixed engine pitch discrepancy between external / chase cam view sound and cockpit audio

    TRACKS
    • Oulton Park: Minor optimization to garage building interior; Minor track cut limit adjustments
    • Rebuilt bollard physics export to fix excessive damage to player car at Oulton & Cadwell Park

    VEHICLES
    • Metalmoro MRX P3 / P4: New & updated liveries
    • Stock Car Pro 2022: Updated Bruno Baptista Toyota Corolla livery
    • Added dirt maps to F-V10 Gen2, F-V12, Ginetta G40 (both models), Sigma P1 & Opala (all models)
    • Revised functionality of analogue gauges in F-Vintage, F-Retro Gen1 & Lotus 23
    • F-Retro V8, V12, Lotus 72, McLaren M23: Updated gauges texture F-Retro V8, V12, Lotus 72, McLaren M23: Corrected oil and water gauges
    • Brabham BT26: Fixed gauges issue F-Vintage G1/2 M1/2: Fixed gauges issue Lotus 23: Fixed oil and water gauge issue
    • Ultima GTR Street: fixed graphical height offset causing car body to sit high over the wheels
     
    Last edited: May 14, 2022
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  2. Gevatter

    Gevatter The James May of Simracing Reiza Backer

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    Very impressive changelog, I'm especially curious about the changes to the BMW2002 and the GT1s. And:
    Very nice, thank you :) Do automatic engine start next please :p
     
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  3. Scraper

    Scraper Well-Known Member Reiza Backer

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    Does this need editing? It's unclear what it means.
    • F-Ultimate (both gens):
    • Revised setups for default setups (setup reset recommendeD)
    What a tantalising update. The amount of updates, improvements and innovations is very impressive. The Super V8s are calling to me...
     
    Last edited: Apr 30, 2022
  4. McClutch

    McClutch Well-Known Member

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    There is no mention of Group A and Group C regarding tire carcass & tread adjutments. Is that on the list later on, or will those stay as they are?
     
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  5. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member Reiza Backer

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    Further tire carcass & tread adjustments for all vehicles are to be expected - I think this is the amount Reiza was able to tune and test within this month. :)
     
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  6. Xela1

    Xela1 Active Member

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    Added flexible axles and revised overall elasticity for GTE, GT3 and GT

    this?
     
  7. rmagid1010

    rmagid1010 Well-Known Member

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    Going to have to give these beasts another go!

    These ones too...
     
  8. Beccobunsen

    Beccobunsen Active Member

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    /crybaby mode on

    when some love for my beloved sprint race? :oops: (it's a brick right now..)

    /crybaby mode off
     
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  9. Scraper

    Scraper Well-Known Member Reiza Backer

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    These entries are duplicated with the exception of the Porsche Cup at the end of the car list.
    • Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
    • Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
     
  10. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    Massive update. Thanks Reiza. Enjoy the new tires all, game changer imo.
     
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  11. rmagid1010

    rmagid1010 Well-Known Member

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    I have some feedback. The filter for car classes is quite clunky and requires a lot of clicks to get to the class you want. Can we have a larger menu for this, similiar to how you select multiple classes when you create a lobby?

    1066890_20220430200425_1.png

    edit: How long are short/medium/long/extremely long races?
     
    Last edited: Apr 30, 2022
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  12. Xela1

    Xela1 Active Member

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    what s significant to the new tyres carcasse vs. current state?
     
  13. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    Gt3 for example, less grip overall, need to take care of the tires as they overheat more easily and reduced bouncing.
     
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  14. BadEngineer

    BadEngineer Well-Known Member Reiza Backer

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    Have you tried them? I suggest you start with the Porsche Cups. You'll see for yourself.
     
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  15. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    And I should mention the tire changes affect positively ffb as well. Smoother and more detailed.
     
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  16. Scraper

    Scraper Well-Known Member Reiza Backer

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    Super V8 at Old Kyalami

    This has always been one of my favourite combos in AMS1 and 2 but I've only been able to enjoy it intermittently in AMS2. The main problem IMHO was a lack of precision in the FFB, and physics that were hard to understand, particularly in Turn One, where the wheel felt dead and the car slid laterally far too much no matter what setup I tried.

    In the Release Candidate:
    • Vastly improved handling through Turn One;
    • Better FFB through the chicane - unless it's my imagination, the stiffer tyre carcasses are keeping the car in check;
    • The final corner is not so much of a lottery - the feeling of FFB tyre scrub is present where before it wasn't. The back end is much more controllable but still demands careful driving.
    • Default gearing now accommodates Kyalami's long straight without adjustment.
    • The cockpit camera view/seating position is much better. It always felt off for some reason, but now it appears more proportional and realistic.
    However:
    • The car "hunts" slightly at high speed on the straight. This might simply need an adjustment of the toes.
    • One or two jerks at high speed might be the result of better communication from the stiff tyres, so I may lower the FFB and FX slightly - this worked for the SCB 2022.
    • The steering lock is very sharp. My wheel profiler is set to 900 degrees and allows the game to make adjustments, but I have to set the steering lock to 14 degrees, the lowest value, or the V8 moves far too much. I would ask @Domagoj Lovric to take a look and see if he can squeeze another degree or two of slack into the steering lock setting. :)
    I hope my feedback helps. Please note that my DFGT is the least sensitive proprietary FFB wheel around, so I may have come to the wrong conclusion in places. :whistle: The most important thing is that the car has improved and is enjoyable to drive. It made me chuckle around classic Kyalami. :cool:
     
    Last edited: May 1, 2022
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  17. Ettore

    Ettore Well-Known Member Reiza Backer

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    Carcass is stiffer now than it was. Cars will feel much more direct and responsive. Suspensions tuning will need significantly different stiffness values. Hence the requirement for reset to default on those cars.
     
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  18. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member Reiza Backer

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    The lateral grip feel has also changed a lot with the new tire changes, especially when it comes to how tires "reclaim grip" when you're pushing hard and driving over the limit. With the new tire changes, the sidewalls feel stiffer.

    Understeer from overturning the front wheels is also more pronounced.
     
    Last edited: Apr 30, 2022
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  19. Gevatter

    Gevatter The James May of Simracing Reiza Backer

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    I never heard that expression, what does it mean?
     
  20. CrimsonEminence

    CrimsonEminence Administrator Staff Member Reiza Backer

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    It's "wandering". The front toe of the SuperV8 is quite high combined with the aggressive front steering geometry.

    The car has a solid rear axle. Any rear wheels differentiation only happens by "torsional flex" of the axle so turn-in has to be "forced" into it by some trickery.

    If you find steering too sensitive, reducing steering lock and removing front negative toe isn't a bad idea but it can be harder to throw it into some corners at Adelaide for example, which was one of the things to pay attention to for the default setup, which aims to work on Adelaide but also Bathurst and most tracks in the game. A bit of a compromise needed to be made.
     
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