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Automobilista 2 V1.4.5.2 & New DLC Packs RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 30, 2022.

  1. Sberla84

    Sberla84 MotorSimItaly

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    I was thinking the same about rf2 a couple of years ago, but have a look at it right now.
    I am confident they'll keep their promises, we just need to be patient. Anyway this is a niche hobby, hurry is not leading to anything good.
     
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  2. TimberWolf429

    TimberWolf429 BANNED BANNED

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    I'm not asking them to hurry, I'm asking them to keep up with their end of the bargain, the Season Pass that I spent over $150 to purchase, is incomplete, they said it would be fulfilled before the pass ended, and that was 3 years ago. then they ruin the game, and only want to drop cars they want to drive. now if modding was easier, and this game had a thriving mod community like Assetto Corsa, then I could see this game lasting, but as it stands, AMS2 is in it's death thralls.
     
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  3. Deuce

    Deuce BANNED BANNED

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    Yeah... that's what I'm thinking... it's really just a hobby for them... we're down to tracks and cars being the focus and the core is what it is... some of the core that's been modified and broken is getting attention to a degree but the steps backwards in AI and other things are tough to take... MP and cameras have gotten almost no attention but at least we have new skins for some of the tracks... lol
     
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  4. Scar666

    Scar666 Zum Glück bin ich verrückt

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    See this is just the complete opposite of what I've experienced with my time in AMS2... At first it was just another pCARS clone, not worth the time to wade through the bugs that existed...

    Now it has a unique feel that no other sim can match... The tyre slip is so realistic in comparison to the others, only rF2 comes close...

    Since the 1.4 update AMS2 has become my favourite to drive... Sure the others have a better experience any time you put cars onto the track, however the feeling between me the car and the track is at it's best in AMS2...

    Before 1.4 I wouldn't bother recommending AMS2 to anyone as it was filled with bugs and drove too similar to the pCARS series which was inferior to anything out there... Even BeamNG.drive had far more potential than what I saw in AMS2 before 1.4...

    This is the same as ANY game development company... You get sick of the attitudes of the righteous ones very quickly so they get tuned out in every single case of development...

    This I agree on, I'd love to see far more tintops than open wheelers in AMS2...

    Again, completely disagree... This title wasn't worth being mentioned in the same air as Assetto Corsa or anything else that existed when AMS2 first came out...

    AMS2 has only showed itself to have any promise over the last 8 months since 1.4 came out and Reiza finally got the physics to feel more natural... So if anything there's a lot of momentum behind AMS2 now... Give it a decent MP experience and it'll only continue to grow... Without a decent MP experience all the content in the world cannot save a sim racing title in this day and age where MP is what makes or breaks a sim without a top line series like F1 fully supported within it or a focus on rallying...
     
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  5. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Gloomy day in the forums, huh?

    Much of this boils down to: Core improvements are difficult to do, interact with many other parameters and therefore take lots and lots and lots of time. Reiza, for example, took more than a year to implement championship mode properly, despite the fact it's basically just a tool to string races together.
    Content is easier to do, and it's also easier to compartmentalize it. If you have one guy working on implementing "Safety Car", or things like "AI overtaking behaviour", he'll know best what he needs and when. If you have a team working on that, they might actively contradict each other. On the other hand, if you have a team working on a track, you can assign one guy the object design, one guy the track mesh, etc.

    Core improvements to AMS2 have always moved at a very, very slow pace and will continue to do so. If you don't like the game now at all, look again in three years, it's not going to be significantly different before.
     
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  6. farcar

    farcar Well-Known Member

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    Are you sure you read them?
    I mean, to give you just a sample, here's the non-new content related features & improvements from the last two releases. Not including the subsequent minor releases.
    I'm sorry if this list doesn't get you there.

    • Fixed poor performance issues in Time Trial mode
    • Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
    • Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
    • Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
    • Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
    • Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
    • Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
    • Vehicles no longer spawn with engine running in garage
    • Updated Logitech and Fanatec SDKs
    • Fixed default axis mapping for Logitech G29 & G923
    • Added Logitech G PRO Wheel preset
    • Added preset buttons for Fanatec Generic controller profile
    • Fixed Proximity Arrow Logic to correctly display nearest Opponents
    • FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
    • FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
    • Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
    • Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
    • Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage
    • Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
    • Fixed leaderboard container incorrectly sized.
    • Fixed missing localisation of cockpit config description
    • Added weight jacker to In-Car Menu
    • Fixed LIVETRACK PRESET option label not localised
    • Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
    • Extensive revisions to Karts´ tire & chassis (all models)
    • Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
    • Minor thermodynamics fine-tuning to various tires
    • AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
    • Revised suspension damage and wheel stress-induced loose wheel failure
    • Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
    • Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
    • Revised engine heating and cooling for all Caterhams, karts & superkart
    • Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
    • F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
    • F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
    • F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
    • F-Retro Gen2: Adjusted rear wing base downforce
    • F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
    • Cateham 620R: corrected rear damper rates asymetry
    • McLaren 720S GT3: corrected rear toe default setting
    • Porsche GTE: Corrected fuel tank size
    • Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
    • AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
    • Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
    • Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
    • Fixed case where the AI could run out of fuel if the pit box was occupied
    • Added a small amount of per-vehicle variation to the AI starting fuel in oval races
    • Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
    • Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
    • Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
    • Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
    • Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
    • F-Vintage: Adjusted behavior for safer & more consistent driving
    • Made AI more willing to overtake another AI that is trying to retire
    • AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
    • Monza 1991: Rework AI lnes & performance
    • Added engine blown sound effect
    • Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
    • Small adjustment to wall reflection delay.
    • Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.
    • Adjusted bumpines of razor, flat & grooved curbs for all tracks
    • Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
    • Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
    • Kansai: Corrected garage door numbers
    • Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes
    • Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
    • Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted TRD garage depth Rebuild tire wall collision; Added missing kart racecon building collision
    • Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
    • Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
    • Silverstone Natl: Smoothed an abnormal bump in the pit exit road
    • Adelaide: Removed armco barrier at T8 exit
    • Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
    • Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
    • Silverstone 1975: Fixed flickering in pit lane camera(s)
    • Spa-Francorchamps 2022:
    • Nurburgring: Adjusted corner bollard location
    • Cascavel: Add track cut cheat block to pit lane entrance
    • Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras
    • Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
    • Corvette C8R: Fixed livery override material for fresnel and spec maps
    • Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
    • F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
    • F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
    • F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions
    • F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions
    • F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions
    • F Vee (both): Added Damaged and dangling parts; Revised collision
    • Ultima GTR: Fixed water gauge issue
    • F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
    • Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
    • Mini Cooper 1965 Classic B: Entry added for livery overrides
    • McLaren F1 GTR: Fixed raindrops wiping bug
    • Porsche GT1 98: Adjusted gear lever animation
    • User Livery Overrides: Added 3 new metallic materials
    • Copa Montana: Fixed cockpit mirror issue
    • BMW M1 Procar: Fixed gauges glow
    • Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
    • Brabham BT44: Added rear light
    • Kart Shifter: Corrected engine model
    • Adjusted driver LODs to avoid driver parts popping off at relatively short distances
    • Added Random Failure Scale option
    • Added pit speed limit option to single race.
    • Added rule/content filter presets for custom events
    • Added Multiplayer support for Timescaling random failures
    • AI can now DLC vehicles even if user does not own them
    • Added 40+ years of real historic weather data for the locations that were missing it (Buskerud, Campo Grande, Curvelo, Goiania, Guapore, Indianapolis, Ortona, Velocitta
    • Adjusted gamepad damping bounds to allow smaller base levels and removed some baked in non-linearity
    • Updated Logitech TrueForce implementation following Logitech´s recommended specification
    • Renamed F-Classic Gen3 as F-Classic Gen4
    • Renamed Street Cars class as Supercars class
    • Added secondary mapping options for main vehicle motion inputs on main menu controls screen
    • Added controller binding options for increase/decrease fuel map (Note: existing profiles will need to manually rebind these or reset the user set to activate)
    • Added secondary bind options for vehicle tab of main menu assignments page
    • Fixed missing localisation of cockpit configuration button
    • Added Failure scale setting to lobby session details pane
    • Fixed HUD Radar colour logic
    • Minor adjustment to F-USA Speedway tire tread (all gens) Street F-Retro Gen2
    • Enabled bumpdraft and sidedraft physics in all tracks (was enabled only in Oval tracks)
    • Added Advanced Mechanical Damage Modelling for Stock Car Brasil 2019-2022, Super V8, Copa Truck, Stock Omega 1999, Sprintrace, ARC Camaro, Lancer Cup, Street Cars, Supercars. F-3, F-Trainer & F-Vee, Copa Classic, Hot Cars, Opala (all models), Caterham (all models), GT5
    • Revised loose wheel failure stress thresholds and added wing failure for F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), F-USA (all gens)
    • Revised loose wheel failure stress thresholds on all cars with AMDM
    • FFB ajustments for Group C, GT1, GT3 (all models) Cadillac DPi, F-V12, GT1, GTE, GT3, GT4, Group C, BMW Procar
    • Brabham BT46B: Revised fan physics & added ambient pressure effect; Adjusted aero for new fan physics
    • F-USA (All gen oval variants): Decreased dirty air effect on cooling
    • F-Classic G1M1: Adjusted ultimate power output and default boost pressure
    • F-Classic G1M2: Revised engine with new turbo, fuel consumption and power output to diversify class
    • Lotus 79: Minor aero adjustments
    • Brabham BT46: Updated fan car physics
    • F-Classic (all models): Corrected front tire dimensions; revised gear mis-shifting tolerance
    • AMDM: Added wing failure logic to older open wheelers from F-Vintage Gen2 to F-Retro Gen3; Increased risk of oil and turbo failure on GT-type cars
    • Added support for individual front / rear onboard adjustable roll bars & disabled rear roll bars for F-Classics (all gens), F-Retros Gen2 & 3 , SprintRace; Disabled onboard roll bars altogether for Metalmoro AJRs, Mercedes CLK LM, Mclaren MP4/12 (still incorrectly had it enabled)
    • Corvette GTP: Slightly raised CoG height
    • Fixed CTD with Omega Stock Car 1999
    • Adjusted AI code for less hesitation when trying to overtake on straights
    • Fixed bug that could cause AI to pit too often due to tire wear
    • Rebuilt GT3 Ai roster to include Nissan GT-R GT3.
    • Updated Stock Car Brazil 2022 driver levels to reflect final championship results
    • AI calibration pass for F-Retro Gen2
    • Improved AI lines in the following specific cases: when defending position, when avoiding lateral contact with human player, when avoiding corner cutting; Improved detection of incidents that lead to yellow flags or full course yellow.
    • Adjusted AI lateral movement ratio (generally less jerky moves to try overtake)
    • Spa Francorchamps 1970: New AI fast lines & performance adjustments
    • Further AI calibration for F-Vintage Gen1&2
    • Further adjustments to wall reflections
    • Set up F-Classic Gen1 M2 with BMW I4 sounds
    • Spa Francorchamps 2020/2022: Add additional portable light tower at Eau Rouge
    • Spa Francorchamps 1970: Set 1000km layout Max AI participants to 32
    • Added custom grip range for Kyalami Historic for slightly less grip & updated range for Cleveland
    • Added support for driver outfit livery overrides
    • Added support for driver helmet livery overrides for all remaining formula cars
    • Updated cockpit Motec to include the following info: TC settings; shifting lights for the M8 and the 911 RSR; headlights pictogram on the Corvette C8 R display; 2nd page on the RSR (3rd still needed)
    • Adjusted undertray sparks logic
    • Opala (all models): Added tachometer damping function
    • Corvette C3: Speedometer units converted to MPH
    • McLaren MP4/4: Fixed rain drops issue on cockpit glass
    • Corvette C8R: Fixed revs jumping between shifts in rare cases
    • StockCar Omega: Fixed stikers flickering issue
    • Mclaren 720 GT3: Fixed misaligned hood in the cockpit view
     
    • Winner x 20
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  7. Berghe

    Berghe BANNED BANNED

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    This is quite poor after cancelling the January Update already... very very disappointing... still don`t believe the "February" Update won´t be ready before 3rd March.... maybe we should postpone the February Update to the End of May... Because its Carneval... and to avoid any disappointments due to wrong information surrounding the planet...
     
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  8. MJV_1973

    MJV_1973 finnish ed AMS2 Club Member

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    Incoming 1971 Nurburing, is it long Nordschleife track or shorter one?

    I love Bathurst but no need two other historic tracks included DLC, maby buy it from summer sale.
     
  9. YOUNG IL YOON

    YOUNG IL YOON crossfieldz_ROK AMS2 Club Member

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    Patient is basic attitude for good driving. But sometimes, driver has to slow for the next movement. of too hurry in mind, that can make bad for everything. Rocket start or pit start, it doesn't matter. The most important thing is to focus on its potential and bring it to the goal. i think reiza has done it well. and doing well, too.
    About season pass, they had prove them selves more than my expecteation even they missed F usa. if someone is disappointed with something. it's normal. there are no perfect things in the world. i've also been sw developer for 10 years so i can understand their hardness. i respect the whole team as a developer. i'm glad to wait for their work.
    now i just want to boost them with new funding.:p
     
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  10. F_B

    F_B Well-Known Member AMS2 Club Member

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    It's this ca 20 km track located in Germany but with 70s look & feel. Huge task to recreate because the people who work on that can only rely on videos (rare in good quality) and photos. That's why it takes so long: better to release something in a presentable way than to hurry it.
     
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  11. YOUNG IL YOON

    YOUNG IL YOON crossfieldz_ROK AMS2 Club Member

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    Now the ghost writer is working again may be:cool:
     
  12. Scar666

    Scar666 Zum Glück bin ich verrückt

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    For me, 3 years did result in a huge shift in my perception of AMS2...

    3 years ago I was disappointed with my purchase and went back to rF2... Now I see rF2 as the unfixable science project that I saw AMS2 as 3 years ago... Whilst AMS2 has so much promise hidden behind some rather annoying bugs...
     
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  13. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    extracting the originals and creating a simple template is an easy job if you burn for the job.
    We did that in the first year, when there were no templates
     
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  14. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    there is no sense , even if that list has 20 pages.
    People who want to complaint will allways find the one and only feature that isn't fixed by their needs.
    btw
    I can see that often when my little grandchild is on a visit.
    She always wants to play with the one not available toy, though there is a ton of things in her toys crate :whistle:
     
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  15. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    That was the point of my post. Pace feels glacial if you follow the development of the game while it's happening. If you let it gather some dust and touch it again after a long timespan, you will be surprised by how much has changed.
     
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  16. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Unfortunately i have no knowledge in that area how to do it. I will patiently wait until the template is released officially. The last update i did for the Copa Trucks with all available templates was in mid-January so a few extra days of waiting won't make a difference.
     
  17. Seb02

    Seb02 Active Member

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    Man, I had to take a day off to read your comment.
     
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  18. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Devs need to watch 1:47 to 4:38

     
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  19. TomLehockySVK

    TomLehockySVK Well-Known Member

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    This was posted here yesterday.
     
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  20. WALLACE ALMEIDA MARINHO

    WALLACE ALMEIDA MARINHO Active Member

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