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Automobilista 2 V1.4.6.1 Officially Released - Now Updated to V1.4.6.4

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 4, 2023.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    026.jpg

    A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

    AMS2 users can now select the latest release candidate, currently V1.4.6.0 build 2264 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.


    V1.4.5.2 -> V1.4.6.0 CHANGELOG


    CONTENT

    • Added Bathurst 1983 to Historic Track Pack Pt1 DLC
    • Added F-Inter series

    GENERAL
    • Fixed official championships taking grid setup of custom championship slot in some cases
    • Championship Editor: Added pit speed limit option; Disabled unused race 2 date option; Increased number of custom championship template slots to 5

    UI & HUD
    • Added reset seat position controller assignment and button to in-game cockpit configuration screen
    • Added controls screen option to reset all saved per vehicle FFB settings.
    • Added missing localisation to Opponents and Edit Grid screens
    • Fixed unstyled frontend OK/Cancel dialog
    • Corrected engine output figures for AJR Nissan, Nissan R89C in vehicle selection UI
    • Added Formula 3, Formula Inter & Formula Vee to 'Formula' vehicles filter group on the vehicle selection UI
    • Fixed oversized horizontal pinstripe line on 'Test Day' location holder when not focused

    PHYSICS
    • Adjusted traction control intervention for GTE, GT4, GT3. AJR Chevy & Honda, P2, DPi, MIT Lancer (both models), VW Polo/Virtus (all models), F-V10 Gen2, McLaren Senna, Camaro SS, Corvette C8 Z06, Brabham BT62
    • F-Classic G1M2: Decreased engine wear from increased boost pressure
    • Adjusted FFB for Formula Ultimate Gen1 & Gen2
    • Brabham BT52: Corrected engine output by 50hp at default and full boost pressure
    • F-Classic G1M2: Improved boost mapping at low RPM
    • Mclaren MP4/4: Corrected error in pitch inertia
    • F-USA (Gen2 & Gen3): Increase SW variant cooling to prevent unexpected overheating
    • McLaren MP4/5B: Corrected fuel tank size from 150 to 212 lt
    • Added AMDM for all kart types
    • Adjusted specialized FFB parameters for F-Classics (all models), F-V10 (both gens), F-V12, F-Reiza

    AI
    • Several improvements to the AI weather & tire strategy logic
    • Disabled holding of AI vehicles in pits when other cars are coming from behind for now (makes rules equal between player/AI preventing excessive time gain for player)
    • Fixed bug where several AI cars would spin during full course yellow on a wet track
    • Improved the behaviour and speed of the AI when entering and leaving the pits
    • Fixed a bug where the AI would do a empty pitstop unintentionally in the race
    • Calibrated simulated qualifying times for Copa Uno, Copa Fusca, Copa Classic FL & B, F-USA Gen1-2, SuperCars, HyperCars, Ginetta G40 Cup, Vintage Touring Car Tier 1 & Tier 2. F-Vee, F-Trainer (both classes), Lancer Cup, GT-Classics, F-Retro Gen2 & 3, F-Classic Gen1-4
    • Jerez 1988: Improved AI fast line

    AUDIO
    • Audio wall reflections: further adjusted volume for trackside & chase camera
    • Surface sounds: slight reduction in volume on chase & trackside camera.
    • Updated tire skid sounds for Nissan R89C & R390

    TRACKS
    • Snetterton: Fixed asset loading issue
    • Imola 2001: Fixed ice track bug
    • Spa-Francorchamps 1970: Increase garage limit to 32 car for GP layout
    • Bathurst: Updated and optimized foliage, foliage shadows, added 3d trees very near the track
    • Added VR cameras for Goiania Outer and Short, Guapore and Ibarra

    VEHICLES
    • Fixed bug causing drivers to vanish if using custom liveries
    • Added race suit overrides added to Camaro GT4, F3, F-Trainer, MCR2000, Opala 79, 86
    • Helmet and race suit overrides: Fixed 1960s helmet and race suitNissan R390 GT1: Fixed the wiper animations on LD variant; Fixed some objects not casting shadows on the LD variants
    • Updated cockpit displays for all GT3 and GT4 cars with several improvements & corrections
    • Porsche GTE: new LEDs colors and alpha channel. Blue LEDs were too dark and not enough visible before
    • F-USA Gen1-3 (All models): Added damage models; Fixed suspension animations on Speedway and Short Oval variants; Fixed steering animation
    • F-3 (F301 & F309): Added damaged parts; Added new textures and material for rain light; Added light glow for the rain light
    • F-Classic G4M1 & G4M2: Added damaged parts
    • F-Classic G3M2: Changed driver animations to paddle shift; Removed gear stick from cpit; Added shift paddles to the steering wheel
    • McLaren MP4/5B: Fixed wheel and badge materials issue
    • Stock Cruze 2019 : Car bonnet cam adjustment
    • Nissan R89c LD variant livery updates
    • Corvette GTP: Added new tire textures
    • Brabham BT49 & BT52: Windshield material updated for correct livery representation
    • Nissan GT-R GT3: Corrected display RPM bars range
    • McLaren F1 LM: Corrected oil and water gauges
    • Lotus 98T: Updated warning light to be oil pressure light instead of shift light
    • Added cockpit lights for BMW M4 GT4, Brabham BT62, Cadillac DPi, Corvette C8 Z06, McLaren 720S GT3, McLaren Senna, Super V8 and added mirror screen and better textures for 720S GT3 cockpit

    V1.4.6.1 CHANGELOG


    GENERAL
    • Corrected Grid Grouping for Lotus 98t, Mclaren MP4/4, MP4/5B, MP4/6 within their respective F-Classic series

    PHYSICS
    • F-Inter: F-Inter: Revised aerodynamics; Corrected mass, inertia & weight distribution as per latest provided specifications; Revised Engine Thermodynamics
    • F-3: Revised FFB (both models)

    AI
    • F-Inter: AI calibration pass

    AUDIO
    • F-Inter: adjusted engine & surface sounds for player & AI
    • Nissan R89C, R390GT1: adjusted tire sound for low downforce variants

    TRACKS
    • Bathurst 1983 : Added remaining trackside objects (crowds, marshals, static objects and vehicles) Corrected aspect ratio on some track side billboard adverts; Extended track cut runoff areas; Rework roadline objects to fix lod problem between Forests and Murrays
    • Cordoba GP (No 4): Extend track limits to include blue runoff at T5 (layout junction)
    • Speedland Kart: Added missing corner markers for layout 2 ,3 ,4
    • Gateway Road Course: Add T1 layout cones

    VEHICLES
    • F-Inter: Fixed right mirror issue
    • Porsche 911 GTE: updated display with TC level LEDs on the dashboard.
    • Nissan R89: Fixed visual ride height in LD model
    • F-Classic G3M2: Removed redundant gear stick from cockpit
    • F-Classic G4M2: Fixed driver animation position
    • Caterham (all classes): Added support for driver livery overrides

    V1.4.6.1 -> V1.4.6.4 CHANGELOG

    GENERAL
    • Fixed incorrect vehicle displayed for replays of F-Inter and some recent LD variants (fixes new saves only)
    • Fixed skid marks being created in some instances when vehicles escape to pits
    • Fixed GT1 class mixing up with GT3 when agrid grouping apart from GT3 (internal note - changed GTE grid grouping to make space)
    • FFB: Fixed missed FFB soft lock in main release builds; Fixed heavy steering under very high loads with Default + profile
    • Disabled mandatory pit stop & refuelling allowed in Ginetta Supercup preset

    PHYSICS
    • F-USA (all gens): Reduced gear damage

    AI
    • AI calibration pass for F-Retro Gen3

    AUDIO
    • MetalMoro MRX Honda: fixed engine pitch for AI cars
    • Metalmoro MRX Sharkfin: fixed missing AI car cockpit sound

    TRACKS
    • Bathurst 1983: Added expanded billboard crowds Updated circuit length and number of turns for track selection Ui layer
    • Cadwell Park: Removed next lap penalty if you runoff onto the grass at the final corner
    • Imola 2001: Fix minor perimeter barrier gaps

    VEHICLES
    • Increased speed threshold for F-Classic AI cars to produce undertray sparks
    • Fixed misspelling on dashboard of Nissan R89C & R390
    • Porsche GT1: Fixed LD bonnet bug
    • Ginetta GT4 SC: darker display when headlights on
    • McLaren F1 LM: Fixed speedometer bug
    • F-Tainer (both): Fixed rear right tire texture rotating in the wrong direction
    • F-Inter: Fixed windshield raindrops dynamics
    • User Livery Overrides: Group C helmets and race suits User Livery Overrides - Fixed Sauber C9 headlight and internal paint material Fixed Mercedes GT4 onboard paint material; Fixed F-Classic Gen4 disappearing driver
     
    Last edited: Mar 25, 2023
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    • Winner Winner x 25
    • Agree Agree x 2
  2. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Fantastic!
     
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  3. RDG

    RDG Active Member

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    Curious to see what changed in the FFB for the FU1 and 2. They always felt a bit spongey and vague, hopefully better now.
     
    • Like Like x 3
  4. reptilexcq

    reptilexcq Active Member

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    "Added controls screen option to reset all saved per vehicle FFB settings."

    How about adding an option to change and saved "world scale" setting per vehicle? I like to play at 1.35 world scale for all the formula cars in VR but the scale appear a bit bigger for GTE (and so I had to manually adjusted every time).
     
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  5. Scar666

    Scar666 Zum Glück bin ich verrückt

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    Oh man and there's goes any chance of me thinking of getting any sleep tonight....

    [​IMG]
     
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  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Interesting
     
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  7. alink

    alink Well-Known Member AMS2 Club Member

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    YES - epic
     
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  8. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    Choices..
     

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  9. Demeisen

    Demeisen Well-Known Member

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    Great stuff!

    Just to lower the mood slightly (sorry!), I see the rumble-strip haptics are still missing from most of the tracks. Is that on the bug list?
     
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  10. XettMan

    XettMan Active Member

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    F-Inter is really cool.
    Formula with aero but not the much too much crazy amount of power.
     
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  11. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Thanks @Renato Simioni for posting this wonderful upgrade on a Saturday nonetheless!!! You guys are going above and beyond!
     
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  12. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    I completely forgot that in AMS2 the actual pit crew is actually animated and running towards the cars, changing tyres, etc... I love the small details.

    Also Bathurst 1983 is great!! :)
     
    Last edited: Mar 4, 2023
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  13. WALLACE ALMEIDA MARINHO

    WALLACE ALMEIDA MARINHO Active Member

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  14. Manbird12000

    Manbird12000 Active Member

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    Excellent!!
     
  15. Demeisen

    Demeisen Well-Known Member

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    They are nice!
     
  16. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Just a heads up, the 99 lap or more Indycar, superspeedway butt sniff formation AI glitch seems to be fixed. Just jumped into a 200 lap race at Auto Club and the AI stayed racey past the lap 3 mark. Will try Daytona and Indy too.

    YES OVALS ARE BACK ON THE MENU BABY!

    No more butt-sniff formation driving for the AI, they are back to passing, and drafting as they were before the christmas patch! Thank God

    The AI seems much better behaved at IMS too. No more plowing throught the grass or just parking in the middle of the track so no one can pass. They are acting much more realistically

    Rio's oval still has the invisable wall, but the AI seem less keen on attempting around the outside passes out of turn 2 into turn 3, so less space launches. Still got one about 12 laps into a mock race.
     
    Last edited: Mar 4, 2023
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  17. momorious

    momorious Member AMS2 Club Member

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    As not listed in the Changelog: which cars got LEDs for electronics like ABS or TC and which got them for Wheel Lock and Spin?

    And I already noticed some cars have the RPM values changed, is there also a lost for which cars this applies?
     
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  18. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Is it just me or does the F-Inter have a certain level of bite upon turning in that many other cars don't have and which feels more true to real life? Maybe I'm imagining things though.
     
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  19. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    They do have a gargantuan front wing...
     
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  20. Rodger Davies

    Rodger Davies Well-Known Member

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    Thanks again team, especially for the AI improvements and updates to the Nissan Group C.

    I can't get to a computer for the next few days, so let me know some good combos for Bathurst please everyone!
     

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