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Automobilista 2 V1.5.5.0, Le Mans & Endurance Pack Pt1 RELEASED - Now Updated to V1.5.5.6

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 31, 2023.

  1. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    The FF1600 has improved a lot regarding this drafting issue!

    Hopefully when you guys fiddle with the GT3 to amend it too it won't break the FF1600 (which is a faaaaaaaaaaaar superior car than any fatty GT3 slug!)
     
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  2. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Because the issue wasn´t related drafting Fabiano, I´ve clarified this in reply to you quite a few times already :p The F-Trainer AI tire just had too much rolling resistance compared to the player´s, that´s why they were so slow on the straights vs the player and that has also turned out to be the case with GT3s, The longer the straight the more evident that becomes.. Fixing the GT3s now will have no impact whatsoever on the F-Trainers because again it´s an AI tire miscalibration on that class, nothing to do with aerodynamics generally.

    The drafting adjustment in V1.5.5.5 was to address the fact the effect was generally weak for player and AI alike. That´s not changing further in the hotfix.
     
    Last edited: Feb 4, 2024
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  3. madchief

    madchief Active Member AMS2 Club Member

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    Could you also take a look at the F-Classic Gen1 Model 2 at some point? the AI is very slow off the start and also slower on straights compared to the player or compared to Model 1 and the Lotus 98T which have no issues with straight line speed or getting of the start compared to the player. Of course it could be caused by something else (wrong gear ratio or turbo for AI setup maybe), but it has been an issue since 1.5 dropped
     
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  4. Rafael E. Martín Candial

    Rafael E. Martín Candial Member AMS2 Club Member

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    About the elevated gpu use: I play at 2k with everything at full and with vertical sync (I use a 50-inch LG and that's what it works) but I haven't modified anything so that it consumes between 90% and 100%. I am experimenting and I see that although it is set to 90 or 100, it is actually NOT, because the temperature is 38⁰ on average. I have tried removing the vertical sync and the consumption remains the same when unlimiting the fps. I go on average at 115 with 25 cars at Le Mans. If I'm left alone I'm close to 200fps. So at 60fps the graph goes at 50%, which is evident because the temperature remains at 38⁰ despite showing 100% GPU usage. The fact is that before the use of the GPU was in line with reality and now it is not. By the way, to do these tests I have cleaned the drivers with DDU in safe mode
     
    Last edited: Feb 4, 2024
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  5. wegreenall

    wegreenall Active Member

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    oh man I love AMS2. Thanks again for the hard work and the great updates! Looking forward to what comes next.
     
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  6. Troodon

    Troodon Active Member AMS2 Club Member

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    I think I just saw a single trackside LED panel at Imola stuck flashing yellows in a multiplayer practice session. Possibly related to a player disconnecting while in the area. Based on passing the panel three times (full laps each time) and on the first pass I saw someone in the grass near it.
     
  7. Renato Simioni

    Renato Simioni Administrator Staff Member

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    V1.5.5.5 Hotfix 2 now live, changelog:
    • Fixed Full Course Yellows input incorrectly disabling on value change
    • Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds
    • Revised FFB for Vintage Touring Cars (both tiers)
    • Slightly upscaled AI Aggression ranges for all classes except high-end formulas
    • Increased AI corridor fraction for IMS
    • F-Vintage (both gens): Reduced impact of fuel load on AI performance
    • AI rolling resistance calibration for GT3 (both gens), GTE
    • AI calibration pass for F-Junior & F-USA 2023 Speedway variant
    • Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position
    • VIR: Added custom grip range (same standard as Grade 1 tracks)
    • McLaren 720S GT3 EVO: Corrected contrast on display texture
     
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  8. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    And here I was resigning myself that this would be low priority and take a while to fix! Thanks very much!
     
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  9. SunBro

    SunBro Active Member

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    edit: i'm dumb/too fast :D
     
  10. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    The Sprint also has issues with rolling resistance. Tested at Interlagos. They are much faster than the player on straights around the 4th gear mark.
     
  11. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    V1.5.5.5.2533

    Porsche 911 RSR 74 utilizes all 5 of its gear ratios by default (i.e., no visits to setup screen before race) when loading a single race at classic Cascais 88. However, the drivetrain tab in the Advanced Setup Menu only lets you change gears 1 & 2 … gears 3 through 5 are all locked at 1.000, regardless of what ratios are selected for 1 & 2.

    RSR74.jpeg
     
    Last edited: Feb 4, 2024
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  12. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    This is also true for the F-Trainer (regular, not Advanced). A car like that is usually used on smaller tracks, but it has ratios that ensure it won't run out of gears even at the largest tracks. Using a numerical higher final drive ratio turns it into a bit more of a lively/responsive vehicle. I use the middle FDR option as my default.
     
  13. 3dquick

    3dquick Active Member

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    Gear ratios going Pete Tong are a long standing issue with this game. Perhaps in cars with fixed ratios like Gt3s they should be greyed out, the same with one where only final drive can be adjusted.
     
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  14. Maddin71287

    Maddin71287 Member

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    oh nice
    Now i can Go on with my Single Player Championship

    Thanks Reiza!!!
     
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  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    As discussed before, try resetting set-up to default and/or take car out of garage (not sure if both or which are required). You will see the correct gears and final drive, all adjustable, when you re-enter the garage.

    As @3dquick mentioned, there is a long-standing issue with this type of UI glitch that may be exacerbated by the continual updates we receive. But in the short run, can be "corrected" by doing the above.
     
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  16. Richirichi

    Richirichi Member

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    A persistent problem has reared its head again; I got disqualified at Monza in a 20 lap race, with LMDh & GT3 gen2 (disobeying pitstop), although I pitted. I thought this had finally been solved, or maybe I did something wrong, my end? Anyway, great race, ‘til disqualified on the last lap
     
  17. Cholton82

    Cholton82 Active Member

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    Is anyone getting multi class class positions shown when using a custom championship ?
    If I select a preset it works fine but when I setup Lmdh and GT3 Gen2 in a custom championship I set use class scoring to yes but the ingame it shows only overall position.
    I’ve also noticed the ai are using the outside grass a lot at Catalunya between turns 9 and 10
     
  18. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    I had already tried that idea, as well as the “delete setup folder” trick to no avail. The ultimate fix, which in hindsight I should have probably done before posting, was to delete my entire Automobilista 2 folder in Documents and make a new profile from scratch. Less than 4 minutes later, the drivetrain menu is working as intended.
     
  19. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    That should work always, but I just did the simpler option described above with success. When I went in to check the RSR, sure enough I had the exact same glitched ratios as shown in your pic. If you wanted a complete set-ups reset, you can also just delete that particular folder. No need to go nuclear for such a small issue :)
     
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  20. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Better to heed the canary in the coal mine than keep digging … especially if you’re already seeing things that aren’t even there. Of all of my posts here that have attempted to identify various issues with the sim, the overwhelming majority that turned out to be patently wrong could be traced back to various “try this UI trick combo” or “delete this particular file or that folder” solutions. In all of these cases, I either (a) did not even know an effective remedy already existed or (b) failed to properly or fully implement a solution I had previously learned. The “nuclear option” is immune to both of these deficiencies.
     
    Last edited: Feb 4, 2024

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