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Automobilista 2 V1.5.6.1 RELEASED - Now Updated to V1.5.6.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 30, 2024.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    022 (4).jpg

    Along with the usual long list for general fixes & improvements, the new update adds the new Brazilian Stock Car 2024 season & a completely overhauled F-Ultimate Gen2.

    As indicated in the 2024 March Dev Update, both the F-Ultimate Gen2 and the Stock Car 2024 already feature the V1.6 tire physics developments with adjusted hysteresis (but only partially revised thermodynamics & wear) - generally speaking the updates tires should feel slightly "sharper" and less tolerant to sliding than previously.

    Both classes feature their 2024 respective DRS and Push-to-Pass rule updates, with DRS being allowed after lap 1 for the F-Ultimate Gen2 while the Stock Cars feature a higher number of shorter P2P boosts with no activation delay.

    Still on the content front, following popular demand the Betonschleife (aka "concrete circuit") has been added as an option for the Historic Nürburgring , part of the Nürburgring DLC pack.

    AMS2 V1.5.6 also features a much improved water shader & 3D trees added near trackside for several circuits and visible dust clouds from cars running over dirtier parts of the track, all components of the visual updates in progress for the V1.6 milestone update a few months from now.
    image_2024_03_24T01_48_25_860Z_logo2.jpg


    A note of appreciation and apologies to livery modders such as @KRRTDustin, @TomLehockySVK and others in the community who had done great work with the old F-Ultimate Gen2 model that has now been retired - although we couldn´t justify retaining the old model given the lack of actual differences in specifications and inferior quality relative to more recent releases, it wasn´t a decision made without consideration and heartache for the impact it would have on your livery packs. We hope you find the much improved 3D model to be worth the trouble and that it proves a lot more fun to work with moving forward!
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    IMPORTANT NOTES ABOUT F-ULTIMATE GEN2 TIRES
    The F-Ultimate Gen2 has 3 tire compounds loosely representing the 5-compound range of the real-life Pirellis (C1 to C5, former being the hardest and the latter being the softest option IRL). In real life, Pirelli decides on which 3 compounds of the 5 available they will take to each event based on track characteristics, weather forecast etc. For races like Spain, Japan and UK for ex. (all tracks with predominance of long high speed corners run in reasonably warm weather) Pirelli usually takes the 3 hardest options (C1, C2 & C3). In tracks with predominance of low speed short corners like Azure, Spielberg or Montreal it´s the other way around, with the 3 softest compounds (C3, C4, C5) usually being selected

    In AMS2 the medium tire is based off C3, while the hard is sort of a middle ground between C1 and C2, with the soft a middle ground between C4 and C5 - this is the compromise we´ve settled on until we can support different compound selections per track (if and when that happens). What that means in practice is that if you´re racing at Barcelona, Kansai, Silverstone and even Interlagos, the soft tire in the game is actually softer than any of the compounds usually taken to those events, and it will tend to desintegrate within a few laps of hard driving in a race fuel load. On those tracks you should only race with mediums and hards to better match the selection teams actually have for those events (unless you mean to do a lot of pitstops :) )

    It´s important to note also that wear isn´t equivalent to degradation - the 3 compounds won´t lose that much performance over the initial 50% or so of wear bar as indicated in the HUD (1s or so depending on the track), but beyond that point degradation is steeper, with tires really falling off a cliff in the last 20% or so.

    It´s also important to note that wear rates are directly related to the way they are driven - the more the driver attacks corners, the more friction is generated on the tread which will tend to accelerate the wear; because of that and the somewhat sensitive nature of the tires, drivers seldom if ever push 100% in races in real life because the lap time gain won´t be worth the extra wear and potential extra pitstop it will earn them. Hence the smooth style of rolling into and out of corners being pretty much mandatory during races for most tracks.

    V1.5.5.6 -> V1.5.6.1 CHANGELOG
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    CONTENT
    Cars

    • Added Stock Car Pro Series 2024 season
    • Added revamped F-Ultimate Gen2 (new 3D model & updated physics, sounds)

    Tracks
    • Added Nürburgring 1971 Betonschleife layout (part of Nürburgring DLC)

    GENERAL
    • Fixed some types of engine component damage not applying additional repair time in pit stops
    • Fixed CTD on New Championship screen when a saved custom champ template contained content that is no longer available such as when mods are uninstalled
    • Enabled offline dust particles
    • Added high fidelity water shader (circuits featuring it listed under TRACKS below)
    • Crowds near the track may slightly move now
    • Fixed wheel visually sinking into terrain in some circumstances
    • Added replay support for Track Flag Panels (new replays only)
    • Added custom DRS rules for F-Ultimate Gen2 (available after lap 1)
    • Added event preset, championship and points system for Stock Car Pro Series 2024
    • Adjusted Mandatory-Pitstop-Open-Lap to equal lap 5 and scaled Minimum-Race-Length to equal 15 mins for Stock Car Brasil Championships 2019-2023

    UI & HUD
    • Added new control bindings & ICM for onboard differential adjustments
    • Updated F-Ultimate Gen1 icons
    • Fixed incorrect label on Audio Device input when disabled

    PHYSICS
    • Revised FFB for F-USA Gen1-4, F-Vintage Gen1-2, F-Retro Gen1-3, F-Classic Gen1-4, F-Vintage Gen1-2
    • Adjusted pitstop repair times for clutch, turbo, radiator, oil leak, coolant leak, engine misfires (all vehicles)
    • Increased engine & gearbox pitstop repair times for all Formula vehicles
    • Added onboard diff adjustments for F-V10 Gen2, F-Reiza & F-Ultimate Gen1 & Gen2
    • Adjusted fuel consumption for Stock Car 2019-2024

    AI
    • Fixed issue where the AI wouldn't repair engine damage during qualifying or practice
    • If AI car pits in for major mechanical damage (such as engine damage) it may now decide to retire instead of always rejoining the race
    • Slightly reduced likelihood of a full course yellow being triggered by an AI incident during the final 3 laps of a race
    • Updated Stock Car Pro Series 2023 Ai driver performance levels based on finalised championship positions
    • Enabled more agressive defensive moves by AI cars in F-Ultimate Gen2 & Stock Car 2024 classes

    TRACKS
    • Added 3D trees near trackside for Adelaide (both), Cascavel, Curitiba, Guaporé, Ibarra, Londrina, Taruma, Velocittá, Curvelo, Goiania, Interlagos (all versions), Londrina, Salvador, Velopark, Velo Cittá
    • Updated water shader & adjustments to suit it for Azure, Cleveland, Long Beach, Montreal (all versions), Interlagos (all versions), Buenos Aires, Daytona, Oulton Park, Cadwell Park, VIR
    • Ibarra: remodelled outer terrain for better geographical accuracy, better detail vs polycount balance. New water shaders, 3D foliage; reworked billboard foliage, new ground & road textures, seasonal foliage (green/dry)
    • Cascavel: Adjusted terrain meshes, materials and textures, updated 3D & billboard foliage, fixed UV mapping on curbs, added a bunch of new buildings, removed couple temp stands and added grandstand on the terrain slope, tweaked road materials & textures, AO pass on terrain and buildings
    • Curitiba: Updated roads, terrain, walls, foliage visuals
    • Azure: Fixed a granstand lod pop visible when exiting the tunnel; Corrected a digital flag panel export settings
    • Montreal: Fixed digital flags in sector 3
    • Jacarepagua: Fixed mountains clipping in VR and some other issues.
    • Le Mans: LOD adjustments near the Esses and Mulsanne corner
    • Londrina: Fixed pit exit junction on long layout
    • Nurburgring 1971: Update hedge material
    • Added VR cameras for Jacarepagua 1988, Jacarepagua 2005, Jacarepagua Oval, Jacarepagua SCB, Jacarepagua Short, Jerez Chicane, Kansai Classic, Kansai West, Kyalami Historic, Oulton Park Classic, Oulton Park Island, Outon Park Fosters, Spielberg Short, Spielberg Vintage, Taruma Chicane, Velo Citta Club Day and Velo Citta Track Day

    VEHICLES
    • Set matching pitcrew team outfits for F-Junior, F-USA Gen1-4, F-3, Porsche Cup, GT Classic, Copa Montana, Sprint Race, Cadillac DPi, F-Vintage, F-Retro, F-Classics, F-HiTech, F-V12, F-V10, F-Reiza (all Gens) & F-Ultimate Gen1, LMDh, GTE, GT3 (both Gens), GT4, GT1, Group C, Group A, Super V8, Stock Car Brasil 2019-2024, MINI JCW, GT Open, GT4 Supercup, G40 Cup, GT5, Vintage Touring Cars T1-2, BMW M1 Procar, Prototype P1 Gen1-2, P2, P3, P4, ARC Camaro, Copa Truck, F-Inter, Copa Classic B/FL, Stock Car Brasil 1979/86/99, Copa Fusca, Copa Uno, Hot Cars, Old Stock Race, RX, Formula Dirt, Kart Cross
    • F-Ultimate Gen1: Updated steering wheel display
    • Nissan R390 GT1: Fixed LOD bug in normal and LD variants
    • F-V10 Gen2: Increased polycount for cockpit tires & fixed right front tire position
    • Corvette C8: Extensive visual overhaul including accurate body paint colors, fully revamped lights, 3D blurred wheels, reworked cockpit textures & materials for higher detail level
    • Corvette C8.R: Adjusted rear calipers position
    • Mercedes 190 Evo2: Added adjustable rear spoiler
    035 (2).jpg


    V1.5.6.2 CHANGELOG

    GENERAL
    • Fixed a crash on ICM when using onboard active suspension adjustments
    • Car´s undertray aerodynamics now influence amount of particles thrown up in the air such as dust, water spray
    • Reworked water spray particle systems

    UI & HUD
    • Fixed Missing F-Ultimate Gen2 and StockCar 2024 tire names
    • Fixed missing leaderboard class logos for Stock Car 2024

    PHYSICS
    • F-Ultimate Gen2: Minor tire carcass & tread adjustments; Minor baseline suspension settings adjustments (slightly stiffer & lower ride height) Minor adjustment to the undertray's optimal rake angle; Corrected minor discrepancies in F-Ultimate Gen Low Downforce variant

    AI
    • F-Ultimate Gen2: Corrected missing AI defensive adjustment; AI calibration pass

    AUDIO
    • F-Ultimate Gen2: Added shift pop sounds

    TRACKS
    • Added 3D trees near trackside for Salvador
    • Updated water shader & adjustments to suit it for Laguna Seca
    • Barcelona: Fixed z-fighting issue with foot bridge advert panels.
    • Barcelona 1991: Fixed submerged road lines near Repsol
    • Montreal: Add track cut cheat block to pitlane exit
    • Montreal 1988: Fixed the tall grass clipping thru the cement wall at T5

    VEHICLES
    • F-Ultimate Gen2: Disabled redundant graphical offset making cars visually higher up than they should
    • Fixed clipping in onboard camera of F-Ultimate Gen2 & Lotus 23


    V1.5.6.3 CHANGELOG

    GENERAL
    • Fixed wet water spray appearing too bright when the track was wet but the weather was clear; Added additional water droplets to the wet water spray; Improved wet water spray fade-in with speed and track wetness

    UI & HUD
    • Fixed UI Slider step issues introduced in recent builds
    • Fixed missing Betonschleife UI Strings
    • Fixed missing Spanish strings for Pause on Focus Loss

    PHYSICS
    • F-Ultimate Gen2: Fixed onboard Diff Coast adjustmen being unavailable

    AI

    • Further AI calibration pass for AI cars with slicks running on a wet track
    • Corrected Stock Car Pro Series 2024 AI not receiving defensive line adjustment


    TRACKS
    • Added 3D trees near trackside for Interlagos Historic
    • Nurburgring 71 (all layouts): Added collision walls for the triangular curb at the Suds entrance
     
    Last edited: Apr 13, 2024
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  2. alink

    alink Well-Known Member AMS2 Club Member

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    first:D

    • Nurburgring 1971: Update hedge material
    cool, have a look
     
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  3. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Thank God. Now, I can move on with my day.
     
    Last edited: Mar 30, 2024
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  4. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

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    WOO!
     
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  5. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Time to have fun in the new cars
     
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  6. LostPatrol

    LostPatrol New Member

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    New Stock Cars round Bathurst for me later then :)
     
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  7. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    Track-team be like: 'Yoooo, we got this.'
     
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  8. Joe Gransinger

    Joe Gransinger New Member

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    This is what I was hoping to see!! Super excited to jump on track and give it a go.
     
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  9. Eduardo Santis Torres

    Eduardo Santis Torres Member

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    Nice!!
     
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  10. madeinbrazil140

    madeinbrazil140 New Member

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    i lost my save from default championship1 What i need do?
     
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  11. kkdrummer

    kkdrummer Well-Known Member AMS2 Club Member

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    You guys are killing it honestly! Both updates cars drive so nicely. Can’t for 1.6!
     
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  12. brendanrfoley

    brendanrfoley Member

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    OH MAN.

    I took a few quick laps around the updated circuits — Ibarra and Cascavel look incredible. I know most sim racers don't come for the graphics but AMS2 has managed to elevate to a higher level. Ibarra felt almost like a generational leap in quality to me. Much more 3D grass and foliage along the straight between turns 12 and 13, more color variation in grass and ground textures, and just more detail overall. It looks faboo.

    And the bit about limited performance hit is spot on. I'm at a mix of high/ultra settings at 1440p and locked at 90fps. My GPU moved a percentage point or two, if at all. All in all the difference was negligible.

    I also took a few laps in the 2024 stock car. To be fair, GT3s are normally my thing so my frame of reference is limited. But the car felt very "connected" to the track surface. It felt GREAT to drive (and I'm using a controller, not a wheel).

    EDIT: The new materials work in the C8 are *chef's kiss.* Montreal looks great, too!
     
    Last edited: Mar 30, 2024
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  13. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Nice to have the Betonschleife just the name in the track selection screen has it written in this way:
    20240330144538_1.jpg
     
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  14. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    Can't wait to release my Skinpack for the new 3D Model next week! :) 20240325213014_1.jpg ss174334.jpg
     
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  15. pimpi84

    pimpi84 Active Member

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    Wow! Great update as apetizer for 1.6!!
    I do not see in the changelog the possibility to set number of visible cars behind (very useful for us vr players) .
    Is it something still under development or was it somehow abandoned as concept?
     
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  16. Pablo Abella

    Pablo Abella New Member

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    I reiterate my previous complaint. When a DLC with 28-hour days to be able to enjoy AMS2 as it deserves?
     
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  17. brendanrfoley

    brendanrfoley Member

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  18. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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  19. Xzanman

    Xzanman Active Member

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    I believe this has been done for better performance. So indeed a good update.
     
  20. Horia M

    Horia M Reephur

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    Now we wait for the YouTube videos: "Best modern F1 car in sim racing!!!" :D
     
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