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Featured Automobilista 2 V1.6.3.0, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024 at 5:27 PM.

  1. Djin

    Djin Active Member

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    I believe it’s different for everyone. What I appreciate most about AMS2 is the immediate in-game response to wheel inputs. I use a Fanatec DD+ with no filters applied, paired with the custom FFB rFuktor 5.0.1.3, and I experience zero oscillation in the wheel. This, to me, highlights the quality of AMS2’s FFB signal, along with how well the DD+ performs with this sim.

    While adding a deadzone might work for you, it would completely ruin the FFB experience for me.
     
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  2. GearNazi

    GearNazi Well-Known Member

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    Never in 4+ years occured to me to even look in that general direction.
    Was actually quite happy on the default+, but this is grand!
    I'm hearing a lot of complaints about grainyness and spikyness... I think damping(game and base), force effect intensity(or equivalent for non-fanatec) and especially interpolation tends to get overlooked maybe...(upped mine from 2 to 4)

    Fantastic tip on the deadzone, thanks!
     
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  3. Bealdor

    Bealdor Member

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    Automobilista 2 V1.6 Developent Update - Changelog & Release Notes

     
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  4. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    So which deadzone setting is it and how much should we apply?
     
  5. Michael3

    Michael3 Active Member

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    I'm going to say none because it can't be a good idea.

    I'll stick my neck out and say if setting a wheel deadzone of 15% improves the FFB that it's a band aid at best and that the flaw is somewhere else.

    I mean most of us with old gear based wheels are lamenting our lack of force at TDC - and I can't understand the logic of spending a lot more money on a direct drive wheel that perhaps the key feature is that it has no dead zone for the force and you're all going to start adding one.

    One of you want to swap your DD for a vintage DFGT with a authentic hardware dead zone feature ™ ? :)

    I mean, don't get me wrong, if you're happy with settings then set them how you want but imho this cannot be right.
     
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  6. Bealdor

    Bealdor Member

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    100% agree. The thought of adding a steering deadzone to the wheel on purpose is baffling me.
     
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  7. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I noticed that you can enable the speedometer of the current driver you are following when you are spectatic a race, but this is NOT possible to enable when watching the replay. I hope it will be adedd there too, and same with the "Timings" leaderboard.
    20241203000605_1.jpg
     
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  8. GearNazi

    GearNazi Well-Known Member

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    In the menu under controls, forget which sub-menu, but that list with the throttle/brake sensitivity and all that jazz, it's the top entry....
    I've set it at 10%, hardly makes a difference in steering action around those first few degrees of wheel rotation, but a massively calmer ffb on center, and more dynamic on corner load-up.

    Edit: Under "Controls"/"Configuration", first line...
    Edit2: probably most helpful on DD wheels for sure, to get that reactive nervousness under control.
     
    Last edited: Dec 3, 2024 at 1:54 PM
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  9. GearNazi

    GearNazi Well-Known Member

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    I nearly spilled my tea when I saw that post... Shrugged it off and then later found it wouldn't leave me alone.
    Had to try it...

    I'll take anything that feels like a(n)(massive!) improvement to me, sense or no sense.
    Everyone should try, reason be damned!:D
     
  10. Semirron

    Semirron New Member

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    If anyone is willing to humor me on what I've personally found to be the counter-intuitive magic bullet to fix the FFB, I have been running full 100 FX on Default+ with just enough damping (~20%-40%) to prevent the FX forces from feeling wobbly. Would appreciate a sanity check/confirmation bias on this, but for me this makes the wheel very dynamic while oddly also removing the floaty/slidey feeling (even though the wheel forces make it in some way seem like the car is sliding all over the place the result is that it feels more planted and drives with less yaw). To me this setting feels good across all cars, but I really notice the improvement for the floaty feeling on the GT3 gen2 the most. The GT3 Lambo drives almost exactly like that IRL video clip that was floating around a week or so back.
     
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  11. GearNazi

    GearNazi Well-Known Member

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    I'll try it as soon as get home... What wheelbase are you on?
    People (especially the not-up-to-date followers of a YT channel that focuses on tea drinking) like to rag on the gt3's still.
    I'm not even into gt3 and I'm loving 'm!
    Trailbrake to nose 'm in(the ST really needs that...)
    They really spent time getting the default ffb right... Not difficult to dial it in, or dial unwanted excess "noise" out either.

    Superb effort from the guys once more.
     
  12. Semirron

    Semirron New Member

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    I'm on a ClubSport DD, running with all the effects off in the Fanatec software except 5 on the NDP.

    I know exactly what you are referring to, and I think there is a lot of muscle memory from 30 years of sims mostly all driving the same way that folks really don't want to have to unlearn. This is a gross generalization, but since GPL everything has basically been smooth consistent steering inputs to keep cars in a controlled yaw right at the limit of slip where practice and muscle memory do more than driving by feel (which is why FFB has never really a tool to go faster, and keeping it low or off often ends up being the alien meta). Any sawing at the wheel is an indication that you missed the precise optimum limit and is purely scrubbing speed. This 1.6 update is the first time in a sim that I have felt that the wheel FFB dynamics actually help proactively keep the car at the grip limit instead of reactively telling you that you are over it. That's what I mean when I say that maxing the FX (with appropriate damping to keep it tight) seems to finally give that feel of letting the car stay confidently planted with small and reasonable yaw, even though the steering wheel is going crazy with bunch of dynamic 'micro-corrections'. Real life drivers seem to be all over the map with regards to which sim feels or drives the best, but they do consistently seem to agree that sims generally are too easy to spin and too hard to play with the wheel at the limit. This reflects what you usually see in onboard cameras from real life that you never see in sims. /rant lol
     
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  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I understand you are talking about your particular wheel, and glad it works in this case, but for the sake of everyone else in the forum, this is the exact opposite of good advice. Normally, you always want to minimize dead zones and the only reason they exist is to accommodate lower-quality, less precise hardware that cannot operate with zero tolerances.
     
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  14. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Why would you think your normal/expected settings are counter-intuitive?
     
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  15. GearNazi

    GearNazi Well-Known Member

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    You touch upon some excellent points there...
    I'm on a CSL DD too, and I've just maxed out FX.
    I run it with more damping I think and a little friction and inertia on the base.
    If I lower the gain now(currently 65-70ish on individual, 100% overall gain), and I properly give it the beans, we're gonna see next level sawing at the wheel as in real life(since things now feel great at the limit).
    Had the fx maxed earlier just to try it out, but before I touched damping, FEI and interpolation.... So way too spiky! Now it's surprisingly well behaved while super tight and connected.
    I thought; that can't be right, maxed FX slider must only be intended for a TM t150 or something?! (A trap we should stop falling for...)
    2nd crazy setting that's working out great.
     
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  16. Semirron

    Semirron New Member

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    Haha - just because prior experience (across all sims) has taught me that in practice FFB ends up only being a safety net for when going over the limit, and trying to truly calibrate for realism at the limit is usually futile.
     
  17. lion9zion

    lion9zion Active Member

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    Today, I tried your suggestion, and to my surprise, it really changes the character of the FFB. The car feels more stable overall, which makes it feel more natural and less twitchy. I’d also add that it enhances the sense of weight transfer while driving—a quality that, as you mentioned, is somewhat lacking in AMS2 compared to AC and ACC. Thanks for the tip!
     
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  18. Alexandre Costa

    Alexandre Costa Active Member

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    Are you guys setting a 10% deadzone in the wheel input? It doesn't look right to me. I'll try it anyway, but that sounds really strange.
     
  19. lion9zion

    lion9zion Active Member

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    It seemed strange to me too when I first read about it, but today I tested it thoroughly and spent hours driving with a 15% deadzone and then without it. So far, I’m leaning towards preferring the deadzone setting, and for now, I’ll stick with it.
     
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  20. Racer25

    Racer25 New Member

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    I tried it with an Accuforce V2 DD. It's doesn't make sense, but I tried it and it was more comfortable, more consistent, and faster.
     
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