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Featured Automobilista 2 V1.6.3.0, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024 at 5:27 PM.

  1. Sammo

    Sammo New Member

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    creating a deadzone sounds counterintuitive but I can see how it could potentially improve a feeling of inital tyre weighting up.

    I had a little play last night and didn't really like it but I'm using a custom FFB anyway where that initial load / weight is very positive already.
     
  2. Jean-Yves Mercy

    Jean-Yves Mercy Active Member AMS2 Club Member

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    In my opinion, we're not creating a dead zone, but eliminating one.
    But it's true that although my steering wheel has no dead zone, indicating a 7_8% zone in the game also improves things on my TSPC racer.
     
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  3. BobbyB

    BobbyB Member

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    Has anyone figured out how to get the fireworks to work?
     
  4. Alexandre Costa

    Alexandre Costa Active Member

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    You need a lighter, or matches.
     
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  5. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Here are a couple of thoughts answering the question, "Does a nonzero steering deadzone value improve the simulated driving experience in AMS2?"

    --In the beginning, consider testing the idea out on a relatively simple vehicle in AMS2, like the Ginetta G40 Cup or the Formula Junior. Traction control, ABS, and other simulated driving aids only confound the issue. After a preferred steering deadzone value is determined, then start trying it out on more advanced machinery in the sim.

    --Consider testing the idea out first using the basic, rackforce, "Custom" FFB profile provided by Reiza. At this point, a properly tuned wheel in AMS2 will switch seemlessly between Reiza FFB profiles without any (or with very minimal) additional car-to-car Gain fiddling. The Custom tune is the foundation of all three Reiza tunes but, for our purposes, includes none of the additional damping and EPAS modeling of the defaults. Once again, after finding a good value, switch profiles.

    --Test out "Steering Deadzone = 100" If you can still steer the car around the track, then 100 does not equal 100% deadzone (i.e., no steering). If so, a deadzone setting of 15 does not equal a 15% of total steering range, or anything close to that large.

    --Pay attention to the onset, duration, etc. of tire scrub sounds in corners ... Reiza tire sounds, and what they are meant to convey, are somewhat different than some other sims. Even if you usually keep tire sounds turned down, these sounds and any changes in their characteristics might end up providing a bit of additional feedback, like when switching between different FFB profiles.
     
    Last edited: Dec 4, 2024 at 12:55 AM
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  6. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    And what are your conclusions when you do this?

    I wouldn't ever consider adjusting a dead zone away from zero unless I had a hardware problem, but I will guess that the dead zone control is acting like a linearity adjustment (dampener) within the range selected. There is no other explanation how or why anyone could have better control or feel by doing it. However, I still would never use a non-linear setting by choice. If pure linear doesn't work well or feels too reactive, there are FFB settings wrong on your wheel base or in the game. I have zero issues with oscillations or any vehicle (including the go karts with extreme steering ratios) feeling like it is artificially reactive or too sensitive.
     
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  7. Smurf

    Smurf Doing an U-turn

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    It could be the "deadzone" of the FFB itself, like a threshold to start applying forces?

    Also, there are 3 or 4 threads about the update;
    There isnt a thread for bug reporting (the one on the general isnt used) or a proper reporting system (like a community issue Tracker);

    Both of these are counter productive, since valuable information is scatered all around.
     
    Last edited: Dec 4, 2024 at 2:51 AM
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  8. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    C’mon, Marc, you and I both have been around here long enough to realize you and I both know what we’re talking about. I’m not referring to my own FFB experiences in this case, simply that the conventional construct of “steering deadzone” as most simracers conceive it does not appear to apply to AMS2. Exactly what the setting does, who knows?

    Regardless of its exact influence over the whole physics model-FFB model dynamic, at the end of the day it’s just another slider that some users may find useful exploring to see if it yields a positive difference. I was simply offering a few ideas along those lines for those interested in examining it further.
     
    Last edited: Dec 4, 2024 at 3:11 AM
  9. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    OK, so I tested it myself, noting the tool tip that describes a traditional dead zone and hence why I never bothered to touch or explore it at any point in the past years.

    I have no idea if the older SMS games worked like this, or if the Reiza devs are playing with something, but it is absolutely not a dead zone.

    What it seems to be is a FFB dampener, perhaps for only some of the forces. So, if you want to distort and remove some of the FFB nearer to the centre of the wheel position, please use this setting. If you have FFB that is too sharp or steering that is too sensitive, please adjust your wheel base and game sliders properly, because that's not what it's supposed to feel like. This setting is a band-aid, at best.

    BUT....at the end of the day it's only a game, so if you are not concerned about properly setting your own hardware and you like the feel of what it does, then have fun with it. It is not causing any harm or acting as a hidden aid that someone else would need to be concerned about.

    And, @john Ellis, I was sincerely interested in your conclusions, which I would trust, so I didn't have to bother fiddling with it myself (because curiosity was getting the better of me).
     
  10. alink

    alink Well-Known Member AMS2 Club Member

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    not yet...
    Did a race at Sebring but no fireworks. Maybe because it was still daylight?
     
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  11. wegreenall

    wegreenall Active Member

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    I would love to help but I haven't managed to finish a race since the new update because I keep spinning! :eek::rolleyes:
     
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  12. TKracer

    TKracer Active Member

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    Well thats your opinion. Clearly lots of people seem to be happy with the change. Have you actually even tried it yourself?

    Its actually not a wheel deadzone but a FFB deadzone.

    You should try it before writing it off..
     
  13. TKracer

    TKracer Active Member

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    Yeah this is the exact feeling i get. I read this somewhere from a random youtube comment and thought eh lets try. Was obviously really suprised. AC I think by default has some FFB deadzone and it does make the weight transfer more obvious and I think a lot of people prefer that feeling. I know I do.

    Also no idea why Reiza calls it "Wheel deadzone" since its not a wheel deadzone but a FFB deadzone.

    Im running at 15% and that seems to be a good sweetspot.
     
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  14. TKracer

    TKracer Active Member

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    I told Gamermuscle to try it out on livestream, first he laughed at me and called me an idiot because a wheel deadzone doesnt make sense. Then he ended up trying it out and laughing because it actually worked lmao.
     
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  15. Michael3

    Michael3 Active Member

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    Then it'd be a bug at best. 2 at worst.

    It's clearly described in the settings as a steering deadzone - so if it isn't that then that's bug one.

    I note testing just now that the steering / brake and throttle deadzones in the control configuration appear to do nothing. I tried changing them while on track, I tried going back to the menu and back into the sim after changing them, and then I tried restarting the game after changing them and nothing.

    So far as I can tell they are broken. Excepting that no one has really needed these deadzones for well over a decade anyway. The thing that these deadzones fixed (hardware potentiometers bouncing above zero) was fixed by logitech in the driving force gt and pretty much shouldn't affect anyone today. But if it does well the game seems buggy.

    Maybe the fact no one really needs them is perhaps why no one complains. Although I'm willing to bet there must be some old posts on the forum with people noting the sliders do nothing.

    Now for the idea that switching on the wipers or adjusting random sliders changes the FFB. So far as I can see it makes diddly squat difference to the FFB when using Default+

    The only reason I can see it might affect a custom ffb file is if they have access to either that parameter inside the file or some other wheel parameter that is affected by the slider and the custom file is using that value in a calculation. Which would be bug 2 if that is what is happening.

    You'd be far better off fixing the custom ffb calculations rather than saying "It multiplies by the weather setting divided by the track length, so FFB is better when you drive on long sunny tracks"

    What I'd suggest people try before writing it off is spending 200 hours driving with the default+. There's nothing missing from it. I spent a glorious hour or so driving around donington in the uno b to try it out before writing it off.

    e.g If anyone equates resistance with grip, if you think ffb gain on, say, 90% makes you think there's more grip than if you turn it down to 70% then that's a flawed belief. You have the same grip. So anyone who thinks the cars feel more planted or handle differently or whatever by changing ffb is bug 3. That's a user error. FFB doesn't affect the physics or handling of the cars. I can (and often have) just unplugged the wheel and the car drives exactly the same.

    Bug 4 is that I said there were 2 bugs but I can't be bothered to scroll up and change it to 3. 4 now I guess. Although if I have scrolled back and changed it now this paragraph would be wrong so that is a 4th bug. The 5th bug would be this paragraph saying the 4th bug is 2 bugs in the first sentence. Unless I didn't change it in which case....well we've sent a team off to figure out the rest...

    But as I said, change whatever you like, but imagine what happens if they fix the deadzone so it works in an update.
     
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  16. Michael3

    Michael3 Active Member

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    The stream where he says the Caterham Superlight is like driving on snow? And says that the game 'switches the tyres off' when spins. All the gear, no idea.

    I was doing laps of Silverstone national in the Caterham Superlight just after watching that stream. If that's what Caterhams drive like on snow that's going to put Landrover out of business.
     
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  17. AllocDK

    AllocDK Active Member

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    I got the fireworks on sebring at night

    30 min race - 15 x time - Race start at 1700/5pm
     
  18. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    AFAIK he has no driving license and lives in England. If he wants to experience snow, he should take a Caterham to Gällivare or Umeå
     
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  19. Ace

    Ace New Member

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    Anybody else think the C8 GT3 is too underpowered? The Lambo in comparison is so easy to handle and still accelerates way faster. Did some time trials and even when getting a really good time with the C8 I could easily beat the time with the Lambo within a few laps
    Have to try more cars to get the full image of BOP

    Of course maybe just the standard tuning of the C8 is not as great
     
    Last edited: Dec 4, 2024 at 12:27 PM
  20. alink

    alink Well-Known Member AMS2 Club Member

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    maybe we have to wait till 31/12-01/01 12.00am?

    As I remember, Microsoft FlighSimulator 2000 had this easter egg at Sydney Opera
     

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