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Featured Automobilista 2 V1.6.4.2 & Super Trophy Trucks RELEASED - Now Updated to V1.6.4.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Mar 14, 2025.

  1. mmertens

    mmertens Old school racer

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    That would be great, but I have to say the Porsche cup mod is one of my favourite ones!
     
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  2. Renato Simioni

    Renato Simioni Administrator Staff Member

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    AMS2 is now updated to V1.6.4.3; this is a complementary update to the latest release with some further improvements & fixes.

    As of this update, the Super Trophy Trucks class and its dedicated track layouts are available only to users who own the DLC or one of the packages that include it.

    Beyond improvements to the new STT content, the wet & all weather tire treads have received further revisions; GTP tire compound wear rates have been revised and so have their thermodynamic properties, with compounds now having both generally narrower optimal temperature windows, demanding more energy to ramp up temperatures and offering worse performance while outside of this optimal ranges.GT4 & G55 Supercup thermodynamics were adjusted in the opposite direction, building up temperatures slightly faster and with slightly better performance during the progression.

    AI cold tire calibration for these classes have been adjusted to suit these latest updates, with further cold tire calibration improments also for other prototype & GT classes. Other AI improvements include a redo of AI lines at Daytona and further adjustments to AI lateral movement rates in particular for GT cars where they could still move very violently causing frequent losing of control.

    Stock Cars & Super V8 oval variants which were still to receive their V1.6 physics revisions have now been brought up to standard.


    V1.6.4.3 CHANGELOG


    GENERAL
    • Fireworks no longer require particle detail setting 'HIGH'
    • Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium'
    • Fixed coarse water spray droplets creating outlines around geometry
    • Further Increased initial water puddle size scalars
    • Further reduced intensity of undercar shadow in storm weather

    PHYSICS
    • Tread adjustments for StockV8, Stock 20/21, Stock Omega 1999, Stock Opala 1986, SuperV8 Oval variants
    • Further minor tread adjustments to F-V12, F-V10 Gen2, F-3, F-Trainer, GTE, GT4, G55 Supercup, STT & wet compounds for all modern GT & Proto classes
    • Further tire tread adjustments to wet & all weather compounds
    • Further thermodynamic adjustments to GTP, LMP2, GT4, G55 Supercup tires
    • Minor revisions to GTP tire compound wear properties
    • Further adjustments to slick performance on a wet surface
    • Caddilac DPi: Further adjustment to 6th gear ratio
    • STT: Added adjustable steering lock (default now 40deg) (SETUP RESET RECOMMENDED)
    • McLaren 720S GT3 EVO: Minor aero & default setup (SETUP RESET RECOMMENDED)
    AI
    • Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes
    • Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar
    • Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes
    • Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners
    • Adelaide (both versions): Disabled legacy AI speed boosts that made AI cars excessively fast on these tracks
    • Adjusted AI throttle application for GTE, GT3
    • AI wet weather calibration pass for F-V12
    • AI calibration pass for Old Stock, GT4, G55 Supercup; Super V8 & StockCar Brasil classes in ovals & speedways

    TRACKS
    • Adelaide STT: Corrected the concrete pit lane apron physical material that was set to gravel
    • Hockenheim STT: Adjusted the location of ramp 1
    • Monza STT: Updated ramp layout, removing ramp 3
    • Spielberg STT: Updated ramp 3 location
    • Daytona: Updated apron road material to correct excessive dust being kicked up by cars driving over it

    VEHICLES
    • BMW M6 GT3 and BMW M8 GTE: Smoothed cockpit parts
    • Porsche 992 GT3-R: fFxed display pit speed value
    • Opala Old Stock: Fixed black side mirrors in exterior view
    • McLaren 570S GT4: Updated front and rear lights; fixed black side mirrors in external view
    • Lamborghini Huracan ST Evo2: Added RVM camera
    • Sprintrace: Removed the redundant shift lever
    • Audi R8 GT4: reworked rear lights; added blurred rims inner spokes : Adjustded rpm lights range
    • Fixed CTD when loading Stock Car V8 2019 oval variant
    • Fixed damage normal maps not displaying correctly
     
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  3. Cat

    Cat New Member

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    Will there be updates to the STT AI? they dont even roll and bounce in the turns, makes me regret buying the DLC, they were awesome in AMS1, not so much in 2
     
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  4. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    did you buy them after release? cause there was a trial period for almost a week.

    have you tried them after the update which was released 20 minutes ago?
    Automobilista 2 V1.6.4.2 & Super Trophy Trucks RELEASED - Now Updated to V1.6.4.3
     
  5. Beezer215

    Beezer215 Member

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    Thank you! Because I just did a winter race last night and the AI schooooled me. :D
     
  6. TomLehockySVK

    TomLehockySVK Well-Known Member

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  7. Cat

    Cat New Member

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    Yes, I bought when it was just releaed and just tried now post patch.

    The AI cars drive like they are superglued to the road, do not break traction, do not 3 wheel around the corner, do not bounce and roll at all. its completely broken as the series is all about that.
     
  8. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    so you didn't make use of the free trial period, decided to buy it anyway, the free trial is there for a reason...;)

    fingers crossed they can fix it though, as it would look great to watch the AI go around on 3 wheels
     
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  9. Ernesto_171

    Ernesto_171 Active Member

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    Tried now F3 in progressive rain. Particles/Textures effects of water are now even better in VR.

    This update cycle with core graphics/performance tweaks is really amazing. Great work, as usual.
     
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  10. Lucifer_sam

    Lucifer_sam Well-Known Member AMS2 Club Member

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    It'd be cool for sure, though not sure how phesible it may be/how much work it'd take to do well. I can imagine a lot of problems from the AI accidentally rolling.

    Not saying I don't want it to happen of course, just giving potential reasons why it's not like that right now.
     
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  11. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I cannot agree with any argument being a good reason why it shouldn't work properly. It would be like having modern F1 cars in this game but not have the DRS wing open when the AI uses them. Ruins the immersion. And here at 1:12, an arcade racing game that has the trucks has the AI properly lift the tires as they turn and accelerate. If an arcade game can do it, surely a sim should too.
     
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  12. ChasteWand

    ChasteWand Member

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    Whilst I appreciate all the work being done on the game it is disappointing that so many issues remain. Here are some I've encountered in the last week, and is by no means an exhaustive list. AI aggressively trying to unlap themselves against the player, the AI constantly running out of fuel at Le Mans 24hr under safety car, AI trying completely unnecessary overtaking attempts up and down the mountain at Bathurst on the player causing accidents, brake temperatures being reset to ambient temperature when tyres are changed, championship multi-class scoring not working correctly, AI driving at full speed with wing damage and their ability to drive with broken headlights at night, no working yellow flag system. I love the way the game drives but these bugs really frustrate me.
     
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  13. JavierZumaeta

    JavierZumaeta Active Member

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    I'm looking forward to the Merc GT1 getting better pit strategies that match the rest of the field, not pitting when they still have half their tank still available. It was fixed for the other 3, but the Merc is still misbehaving :p
     
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  14. jota.191

    jota.191 (I'm Lando Garlando in AMS2 lobbies) AMS2 Club Member

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    As an oval lover, I use to test oval racing in AMS2, most of the time finding improvements with respect to previous patches but also thinking all the time that oval racing (at least against the AI) just does not make the cut at that point yet.

    Well, I think this patch is a turning point in AMS oval racing. I tested the V8 Supercars at Fontana and Indy.

    - Physicswise they feel like I think they should (iRacing-like feeling -they have a lot of experience in ovals, I think it is fair to have the reference- while the tire dynamics of current AMS2 can be felt). It feels amazing!

    - AI, for the first time works actually in a credible way. I recommend oval racers to try those combinations (and probably any more they want to). This is a HUGE improvement.
    Still there are things to improve of course: I found inconsistent pace among those tracks (too fast at Fontana, they were slow even at 120 before this patch, but now I think they are a bit too fast there), I think they are a bit slow in the corners of Indy, but those small issues are up to a standard, thay are totally race-able now.

    It definitely worth to start a single-player oval championship at this state, and I definitely will.
     
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  15. Akak7

    Akak7 Active Member

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    Now I know why I never got the fireworks...
     
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  16. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Maybe do some bug reports for them to get fixed instead of writing a long list here which IMO is seen as complaining without actually helping the game improve since you’re just stating what’s wrong and not helping to fix it
     
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  17. ChasteWand

    ChasteWand Member

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    :eek: Oh deary me!

    A quick search of the bug reports thread will result in you finding that I, and others, have reported most of these bugs. Not only once, but in fact on multiple occasions, I may add.

    I find your comment sadly as equally frustrating as the bugs! "Compaint" is your opinion, an expression of my frustration and disappointment was my aim. If it were a complaint, that is what I would have written. :(
     
    Last edited: Mar 21, 2025 at 11:57 PM
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  18. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

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    If a bug was reported no amount of moaning, venting frustration will help - the team will get to it when they can or working in that area of the code. And expecting all reported bugs/issues to be resolved is unfortunately unrealistic.

    Like in any software project there's a backlog and once reported it gets added. And I know we all tend to treat our own requests as the most important and sole focus of developer but that's not how it works.

    Given Reiza's record of getting stuff done (eventually) once reported it will (probably) be addressed. At some point :)
     
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  19. Xzanman

    Xzanman Active Member

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    To be fair to ChasteWand, many of the bugs are very obvious and Reiza must be aware of them, and also it is very frustrating to fill out a bug report and get no indication if the bug as made it onto the list of things to fix or what priority bugs have.

    I agree this thread is not the place for such comments, but I can understand the frustration

    On a more positive note I want to thank the Reiza team for the extended trial of the STT DLC. I was persuaded to buy them on day 1, they are a fantastic addition to the game, I hope that we can look forward to more of this kind of content in the future.

    .
     
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  20. ChasteWand

    ChasteWand Member

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    My logic and rationality agrees wholeheartedly. My flawed illogical and reactionary idiot can't help itself! To err is to be human, to forgive is to be divine. So I can forgive all comments, Reiza and the team. Now who dares call me a narcissist? :D
     
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