Automobilista 2 V1.6.8.5 RELEASED; Now Updated to V1.6.8.6

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Oct 31, 2025.

  1. inthebagbud

    inthebagbud Active Member AMS2 Club Member

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    but it didnt used to be - but glad it is now as it really helps
     
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  2. LostPatrol

    LostPatrol Active Member

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    Another excellent GP Laps video on the new content.

     
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  3. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    This is already pursued internally!
     
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  4. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Okay, that seems like weird solution, I wonder what their reasoning is for that?

    Oh, I didn't even know there was a separate description field, can you see that when you go to the car setup load screen?

    I wonder why you can only access it there and not in the advanced setup tab also, I never use quick setup
     
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  5. Danielkart

    Danielkart Well-Known Member

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    I also played the new update. There are people who praise every update as the best and claim it changes the game. Every update is hailed as a game-changer, which is really funny. Nothing has changed; the physics still behave the same. Same flying sensation, same slippery feeling, and still too little connection between the car and the road. I really hope Reiza improves their physics someday. And I really hope that one day I can say it's a realistic simulation. Unfortunately, I can't say that right now.
     
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  6. Xzanman

    Xzanman Well-Known Member

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    Indeed a fantastic video from GPLAPS, highlighting the latest update and content.

    It also shows just how far AMS2 as come.
    He makes some interesting points about the driving experience and the sim in general.
     
    Last edited: Nov 8, 2025
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  7. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    That's a pity. But maybe it is like Renato said: AMS2 is not for everyone.
    But why are you still spending time on it then - even creating FFB files - if you can't stand the physics of AMS 2?

    Three posts above yours the same video has already been linked.
     
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  8. Xzanman

    Xzanman Well-Known Member

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    Whoops, I was just excited to share the video. I removed the link.
     
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  9. Calypso Dawson-Tobich

    Calypso Dawson-Tobich Member

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    I wouldn’t say it’s a complete game changer in terms of if you like something like a LMU, ACC ect ect there is still a gap where I’d say they are better pure simulations and are more realistic, so if that’s your complete focus then yea won’t be your thing still.
    But to say it’s the same and hasn’t improved with this update is completely false and I just don’t see how one can see it that way.

    And this is coming from someone who hasn’t touched much of AMS 2 since LMU came along as that killed AMS2 for me only coming back to try new updates and leave again because it didn’t feel good to drive.
    But that’s changed this update for me, yes I think it’s behind an LMU and other titles still in the physics/tyre model department, but it’s a decent portion of the way there now and more importantly feels similar enough in its current state that’s makes it a ton of fun.
     
    Last edited: Nov 8, 2025
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  10. Periophtalmus Spintirus

    Periophtalmus Spintirus [3DP]BumbleBee AMS2 Club Member

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    Once again:
    There is NO SINGLE "realistic" racing game (so called "racing sim")
    Every developer has its own INTERPRETATION of realism with ist own tasts ans flaws.
    Just chose the one(s) you like. That's it...
     
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  11. SpaceYam

    SpaceYam Active Member AMS2 Club Member

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    IMO if you can't get good at any of the available racing sims that's a skill issue not a game issue :)

    And unless you're coming from Need for Speed, the skill transfer is extremely quick (ask me how I know)

    Also for everyone who complains that the GT3s have (or had) endless front end grip, I went go karting the other day and I discovered that the go karts had waaaay more front turn-in during understeer than I thought they would if I just turned the wheel a bit more :D. And I've driven those karts many times over the last few years, still always something to learn. And no game I have played comes even close to emulating the sensation of being in a physical vehicle and racing hard... just play the games and enjoy them for what they are. And if you don't like it, then you don't have to play it. I don't want to think about how much money I've spent on games that I've barely played (or not played at all) but it is a lot more than I've spent on racing sims. Probably more than I've spent on the hardware too.
     
    Last edited: Nov 8, 2025
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  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    On the subject of setups names/descriptions: if we choose to save as a new setup, it will ask again for confirmation - that's redundant in my oppinion, makes user experience less fluid.

    That’s the reason I didn’t join the Paddock Club. It felt like a defeat, like an “it is what it is” kind of acceptance. I just hope I was wrong back then and v1.6 changes kind of suggests I was, but we still need two more physics updates of that magnitude to get AMS2 where it deserves to be.

    That’s true to a point — every sim has its own peculiar feel, and we all tend to prefer one over the others.
    But AMS2 still lags behind: the underlying physics don’t fully translate into how the cars feel.

    A practical example in AMS2: some players prefer the legacy head movement, others the “new” one. Some like head movement set to “0,” others to “100.” That’s a matter of personal taste.
    What isn’t a matter of taste is how a car behaves when it spins, changes direction, or collides.
    Simply put, a car has mass, inertia, and four contact points or vectors that contribute to translation and rotation in space.
    That should be the same in every sim, though not necessarily in every game.

    There’s also the option of trying to change what’s wrong by giving feedback to the developers about what really bothers us.
    Personally, I couldn’t care less about “career mode,” but I don’t dismiss those who need it like air to breathe. Reiza will determine what’s important and what’s possible - and when!

    It’s illogical to throw away a sim that cost us a lot of money and time, and that, in many areas, still provides great enjoyment.

    Every complaint should be seen as an opportunity to improve.
    The more the complaints focus on a specific area, the more attention that area should receive . That’s the rationale in every industry.
     
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  13. Cholton82

    Cholton82 Active Member

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    Was hoping the Nordschleife would have the short cut working so we don't have to do the full outlap. Good update though feels like a good step forward , I'll buy the content at some point I imagine.
     
  14. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    When playing on a monitor it is largely a matter of personal preference as a monitor is an artificial way to mimic the real world 3D. In the real world you are not looking at a small static flat rectangle displaying a 3D image. I'm in the legacy camp and it was the AMS2 default early on, until some people complained it was not like in other sims and it made them sick. Then Reiza changed it to the default cam which is more in line with other sims, with a dead stable horizon and a bobbing cockpit (which I really dislike as I find it looks unnatural). And these camera settings can really alter the feel for the sim, especially the "floatiness" that people somewhat mention and that is not a thing at all with legacy cam with low (or no) head movement.
     
    Last edited: Nov 10, 2025
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    And that was a good development because it preserved the old option (just like Default and Default+ FFB). It’s possible to evolve while keeping previous options, one doesn’t have to replace the other.
     
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  16. Periophtalmus Spintirus

    Periophtalmus Spintirus [3DP]BumbleBee AMS2 Club Member

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    That's true too. AMS2 is far away from being perfect. But developement is going in the right direction...
     
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  17. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    VR has always been reported as correct. It seems the problem is always with the monitors, not with VR, which could be significant.
     
  18. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Bad default camera movement setting + audio of tires being too high + people possibly not having ideal FFB settings = people think everything slides all the time.

    What i always recommend to people who have issues when driving on monitor:
    Options - Camera - Movement:
    Head movement - 0
    Legacy Head Movement - YES
    All of the G-Force effects - 0
    Look to apex and both leaning - 0

    And in audio set tire volume to about 18

    What exactly is being asked again there ? When i make a new setup it just asks me what i want to name it which is important to have. What exactly is redundant ?
     
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  19. ALAIN LEFEBVRE

    ALAIN LEFEBVRE Member AMS2 Club Member

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    I'm going to return once again to the subject that's currently preoccupying me: the top speed of the 2005 LMP1 cars. In this context, the situation with the Audi R8 is particularly worrying.

    Before the latest update, the R8 struggled to reach 300 km/h and often couldn't even get into 6th gear!

    After the recent update, it's slightly better: I just tested the R8 on the 2005 Le Mans track, and the top speed reaches 316 km/h (with, it should be noted, a suitable setup: no front or rear wings and only 60% radiator).

    So, there's been some improvement, and with a slipstream (going downhill with a tailwind...), we might even be able to reach 320 km/h, let's dream big!

    I still think it's not enough. I know what the Reiza team will say: we have the right figures and we know what we're doing. Probably. But I'm simply pointing out a historical anomaly that necessitates the R8 being a bit faster... There, I've done my part.

    That said, it's easy to criticize on a specific point because, overall, this 2005 package is a source of justified pride. Moreover, we can clearly see this on YouTube where several SimTubers (yes, that's what I call YouTubers who talk about SimRacing) are finally praising AMS2... it was about time!
     
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  20. Ace

    Ace Well-Known Member

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    I am totally down for pointing out issues and bugs. I try to report all the stuff I find and Reiza does an outstanding job that quite often fixes already make it into the very next update and you can get actualy responses von devs. I even posted my dislikes of 1.6.7 before I figured out the custom ffb file didn't work for me anymore since that update which caused my issues.

    But the key is just you have to give the devs anything to work with if you're harsh. I ask the people who still shout the same comments from the roofs for month now please record clips, record telemetry, do anything that could pinpoint where exactly your issue is. But nothing ever happens.

    Everyone has different setups, different preferences, different ideas what would feel "realistic". No sim will ever please everyone. I still log the most hours of all sims in AMS2 since I just enjoy it the most and I personally have the best feeling how far I can push the cars and the best understanding why I spin out when it happens. Saying nothing ever changes or even calling it a fun game as not a sim just feel off at this point, especially with my point above. Even more AMS2-critical youtubers like Rev or Mabix liked how the recent updates and the 2005 cars feel, so it's definitely not just some fans hyping it up

    To me it actually feels quite the opposite to what you state since they are always in the state of improving the game, updating tires and physics so often and even touching older content to update them to the latest standards. I feel that other sims that got some tires/physics updates this year don't even come close to refine them as much and now leave that as it is, even if that means 50% of online GT3 lobbies are the M4 now.
     
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