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Featured Automobilista 2 V1.6.8 & Lamborghini Dream Pack PT2 RELEASED - Now Updated to V1.6.8.1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Oct 2, 2025.

  1. wegreenall

    wegreenall Well-Known Member

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    I believe this Herculean task is currently being undertaken by our very own RacingLegend1234 and some other contributors. Hopefully a link will be provided by him.
     
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  2. ercerro

    ercerro Member

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    You're talking about the wiki right? That's really useful but what I meant is something in game like an info button or something. I agree with you it would be a huge job, I actually have no idea hom many individual cars are in the game.
     
  3. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    This can be normal, as I explained. If the setup of the car and the conditions (perhaps slippery or raining or you are really pushing the car to the limit on hot tires) causes instability, professional drivers will blip the throttle and/or use the clutch more frequently. I just experienced this myself yesterday driving the Caterham Superlight. On the other hand, a GT3 car, even with TC=0 and ABS=0 is pretty difficult to upset the balance just by shifting.

    Note that most modern sequential transmissions prevent over-revving the engine by preventing "too early" down shifts (not like the old H-pattern cars where one bad misshift could blow up the engine) and automatically match revs perfectly on every shift up or down. That's one of the main reasons a GT3 car is so much easier to drive (and feels more like a road car) than cars in other race classes.

    The heel-and-toe shift technique was developed because more powerful manual transmission cars can also be destabilized when shifting (and possibly turning) under heavy braking. That's basically just a rev matching or "blipping" technique--but more difficult because you have to use three pedals every time. Blipping in a sequential is pretty easy, especially if you are left-foot braking, which is another technique every racer should learn.

    Use the clutch when shifting to help stabilize the car if and when needed is the simple answer :)
     
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  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    @ercerro That's engine breaking, late downshift is enough to cure that. I don't do enough! :whistle: (I tend do downshift as soon as, if not before, breaking!! :eek:)
     
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  5. ercerro

    ercerro Member

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    Well thanks, good to know! When it comes to downshifting, patience is not my best quality either!;)
     
  6. Maechyl

    Maechyl New Member

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    What I tend to do in high-powered H-pattern cars at the end of a long straight is hold the clutch at full, come off the throttle onto the brake, shift down (for example straight from 5th to 2nd) and stay on the clutch until it's time to come off the brake, at which point I fully release the clutch and get on the power in 2nd gear.

    How disastrous is this technique? For my smooth brain it's the sinplest way to handle an H-pattern and avoid destroying the engine or losing control via unmatched revs
     
  7. Wilfrandy Ramirez

    Wilfrandy Ramirez Member

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    You will cook your clutch
     
  8. tsumo

    tsumo New Member

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    You'll lose a lot of engine braking
     
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  9. Maechyl

    Maechyl New Member

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    Thanks lads I'll do some more work on technique
     
  10. deadly

    deadly Well-Known Member

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    I have a question according the puddles in AMS 2:
    As far as I can remember, they were removed or reduced, because the AI had way to much grip compared to player when driving through them.
    Is there a chance to get those "old" puddles back in the future combined with an AI that has less grip when going through?
    The puddles once looked really beautiful and I still miss them.
     
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  11. Capt_Quarck

    Capt_Quarck New Member

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    How? He said fully press the clutch and keep it pressed which means the plates arent slipping, theyre completely disengaged at that point.
     
  12. Wilfrandy Ramirez

    Wilfrandy Ramirez Member

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    Do that through a whole race in every corner and see if it wears out less than just rev-matching. Also, he said he releases the clutch and just get on the power after he is done breaking, basically engaging the clutch abruptly. That is how you cook your clutch.
     
  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I have found myself doing that sometimes, if the car is tricky to handle. You just have to be sure that the gear selected (2nd in the case you described) isn't too short and could cause abruptness when re-engaging the clutch.

    Also, many older race cars don't have gear boxes you can randomly select whatever gear you want like a modern road car with an H-Pattern. If you are heavy braking and want to keep the engine out of the equation, you would need to go from 5th to 4th to 3rd to 2nd on your way to eventually re-engaging the drive. I don't think AMS 2 simulates this, though I also don't think I have tried to "break" it. I am so patterned to doing things the accepted way, I recall once inadvertently having auto-clutch on in the old AMS without even realizing it. I was using the clutch on my controller anyway and didn't notice there was an aid replicating my every move :rolleyes:
     
  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Indeed it makes no sense how you can have a literal Thunderstorm weather pattern yet there are zero puddles on the track. They need to be brought back in some capacity because when racing online it also results in an unrealistic scenario where it is a monsune yet the track surface is just "slightly more wet" and any puddle on the track is just a fake texture.
     
    Last edited: Oct 12, 2025 at 11:06 PM
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  15. PocketsRJ

    PocketsRJ Hi from UK!

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    Miura makes sense now I've driven it at Spa 1970 :D
     
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  16. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    If I had to chose between the very fake (fudged) wet track/puddles implementation in PC 2 versus what Reiza has massaged here, with plausible water viscosity and tire interactions with everything except the most extreme moisture (deep puddles), and considering that no race series races in thunderstorm/lightning conditions in real life, I'll take what we have now :)

    Maybe some day authentic aquaplaning can be implemented, but until then, what we have now is better than the alternative.
     
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  17. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Then maybe Reiza should remove the "Thunderstorm" weather option or add red-flags that fast-foward skip some time ahead until the storm passes ? Also i can only disagree that this is better, real life races have standing water on the track and it adds to the realism to have it in the game. Nobody wants a flooded track but there has to be a way to bring back wet conditions where you have SOME puddles on the track instead of nothing at all.
     
    Last edited: Oct 13, 2025 at 11:22 AM
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  18. deadly

    deadly Well-Known Member

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    But many series drove in heavy rain throughout the years and AMS 2 offers many of those historic cars.
    And in these conditions, you only feel that the track is wet, but you do not really see it ingame anymore.
     
    Last edited: Oct 13, 2025 at 8:49 AM
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  19. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    You can drive through heavy rain in AMS 2.

    Show me one historic race where significant standing water was driven through lap after lap and did not result in a spectacular crash that resulted in a red flag. This scenario is so remote and to be honest is not a fun scenario other than to replicate a crash of half the field that I stand by my original point. I, too, hope that some day we have flooded sections of tracks and corresponding red flags, or cessations of races due to lightning because the stands have to be emptied (with corresponding animation of the spectators leaving), but in the meantime, try driving any high-powered car in the game on a truly wet track (regardless of puddle graphics, and using Authentic settings and controls) and you will have your hands more than full. Show me any other consumer sim that replicates the sheer terror of driving almost blind in these cars ridiculously unsuited for driving in the wet.

    I'll happily wait for that 0.1% scenario to have the other 99.9% better represented and more authentically challenging than in any other title I am aware of. There are so many "normal" scenarios that need improvement prior to working on this extreme outlier scenario (IMO).

    N.B., some of the wet tires are probably too challenging when a track is not fully wet, but if true that will all get tweaked in the usual Reiza manner at some point.

    N.B., aquaplaning is as dangerous as purposely spilled oil on a track and low-slung race cars are much more prone to aquaplane than a road car. You have literally no control over the car when it aquaplanes. Any sensible series, even in the old days, would not allow a trace to proceed where there was an obvious aquaplaning risk, just as they wouldn't have ignored a spilled substance once it was clear that it was presenting a danger.
     
    Last edited: Oct 13, 2025 at 3:06 PM
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  20. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    I'd be delighted if the full thunderstorm option was removed from random weather. I'm pretty sure SMS only included it for the eye candy/marketing value given how little attention was paid to making it work in any plausible manner in the game. I am not sure if RealWeather extends to that option--I doubt it because I don't think the weather databases include that level of detail--only the moisture amounts.

    At that point, the only way to get a thunder and lightning storm would be if you deliberately picked it in the set-up screen using specifically-chosen weather....as it should be.
     
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