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Automobilista 2 V1.6.8 & Lamborghini Dream Pack PT2 RELEASED - Now Updated to V1.6.8.1

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Oct 2, 2025.

  1. WizL94

    WizL94 Active Member

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    Thank you for the video recommedation (and thank you Andy East for the great tutorial)!

    After the new Default+ profile got so much praise I went through the whole process of re-configurating my wheelbase- and in-game-settings. First I was not convinced as I really enjoyed the very popular custom FFB-profile I used before. But after three or four races I got used to the feeling of Default+ and now I am convinced it is the superior option since I have a better feeling for the tires while still enjoying the rumble of curbs or the engine in idle (FX = 100 let's go!).

    At the moment I am having more fun than ever (how is this even possible?!) and I am very excited for the upcoming GT1-content and the TAA-implementation.

    Happy racing everyone! :D
     
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  2. Turbo Granny

    Turbo Granny Well-Known Member

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    Reiza, I dont know what magic you do with the FFB, but I really appreciate how fantastic default+ is now with a G29, no other sim gets close of making this wheel feeling so good
     
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  3. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    Could you be so nice and post your ffb-settings (gain, fx …) please?
    I have the older G27, but I think they are still similar and might work with the same settings. I use default profile instead of default+ because with default+ I get a strange resistance in the middle whereas with default I can smoothly steer left/right without this resistance effect (feels like a bigger deadzone in the middle).
    Do you have this too with your default+? Maybe I can eliminate this effect by using your settings…
     
  4. DaveLew

    DaveLew Member

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    I know the GT3s and GT Open cars had various physics changes in this update but has something also changed with the GT4s?
    They all feel way more controllable now, far less likely to oversteer on corner exit. That feeling like the rear end is being 'pulled' outwards when getting on throttle has all but gone. A pleasure to thrash around the track!

    Love the direction the GT3s have gone with these changes to the differential (And whatever other wizardry has happened behind the scenes), if we get similar changes across the board to cars with clutched differentials (90s GT1, Group C, Various generations of Formula Cars, etc.), I'll be a very happy boy.
     
  5. Beezer215

    Beezer215 Member

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    It was an update or two ago when they adjusted lateral downforce on the rear of the car. Basically keeping more downforce on the rear while the car was going anything but straight. This was all they wrote for it in the changelog but it had a really big affect and positive outcome. This would affect all cars I suppose.
    • [COLOR=var(--darkreader-text-000000, #ffffff)]Slightly reduced yaw sensitivity of rear wings in high downforce cars[/COLOR]
     
  6. paddler

    paddler Active Member AMS2 Club Member

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    Same here with the resistance in the center with my T500RS. Switched to default and its much better.
     
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  7. dwaltz

    dwaltz New Member

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    I like the Miura, always a dream car when I was a kid, still the suspensions feel a bit like a Citroen DS, I would have expected it to be less floaty.
     
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  8. sdeups

    sdeups Member AMS2 Club Member

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    hi, I would need your opinion, I have a feeling that is not unanimous, I find a big physical/FFB evolution on all the vehicles with a greater grip and much less this impression of sliding, but this is not found in all simracers. There are also some here who have not felt any difference?
     
  9. ercerro

    ercerro Member

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    I don't know since when because I picked the game back up yesterday after a couple months, but yeah I agree with you. The thing that I noticed is that I tend to correct oversteer even when there is none, as I was used to the earlier handling. For example in road America last turn, with lambo lmdh I used to lose the car a lot in time trial, today with same setup I kept it between the lines. Same identical situation goes for ascari in Monza.
     
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  10. kingkoenig

    kingkoenig Active Member

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    I have no comment about this but I just wanted to say how much I like your profile image.
     
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  11. paddler

    paddler Active Member AMS2 Club Member

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    Thx . I have the same dog
     
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  12. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I had the chance to test the Lamborghini Murciélago R-GT while it was available*, and I don’t completely agree with some of the opinions out there.

    My 2c:
    • Lamborghini Murcielago R-GT is not planted at all, lots of understeer (in a good way) when pushed (not like a grippy LMP2) - I liked it a lot!!
    • the new Default+ is a major improvement - the tyre bite is perceptible in this car.
      It’s just a shame it still doesn’t provide realistic off-road feedback to make it truly complete.
    * Reiza has this nice policy of making content available for everyone to test but usually over a full weekend, so my tests were very, very limited
     
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  13. Kongweihao

    Kongweihao Member

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    When will we have wetland rankings? Don’t waste such a beautiful and amazing weather system
     
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  14. DaveLew

    DaveLew Member

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    Very much agreed, I've found a lot of cars in AMS2 usually have a very strong front end (Maybe too much...) so it's actually kind of refreshing to have cars that will simply just understeer if you push them too hard, having to manage the front tyres as well as the rears actually becomes a challenge.
    The more I drive them, the more I find the Murcielago and the Diablo both becoming fast favourites of mine.
     
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  15. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Offtopic in a way but...
    Can this lead to a new version of your customFFB?
     
  16. Ikuconodule

    Ikuconodule New Member

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    This update genuinely fixed the game for me. Gone is the terrible magic loss of rear end downforce mid-corner that was introduced earlier in the year. I can finally drive normally again.

    Thank you to everyone at Reiza :)
     
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  17. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    Question to all:
    The 2005 GT1 cars have a sequential gearbox and do I need to press the clutch while shifting in these cars?

    I want to buy a sequential shifter for my rig, but I don‘t habe a clutch. Does somebody have an Asetek clutch lying around? :D
     
  18. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Sequential race transmissions always require a clutch to be authentic. You need to use the clutch to launch the car. It is often advisable to use it to downshift from second to first (too jerky otherwise) and sometimes even from first to second. You also need the clutch when you come to a stop because it's usually almost impossible to get the car into neutral unless you are completely stopped first.

    Then, there are the older (first generation) sequentials that require some rev matching or "lifting off the throttle (on up shifts, down shifts, or both depending on design)...these are even more finicky and will benefit from use of the clutch to calm shifts more often than the newer electronic throttle-cut models.

    Basically, every race car ever made uses a clutch (even a paddle-mounted one on modern F1 cars). A great investment if you prefer authenticity in your sims. In the meantime, you will need to use auto-clutch :(
     
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  19. Alexandre Costa

    Alexandre Costa Active Member

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    I always feel a certain unbalance on the car when downshifting sequential cars if I don't use the clucth, which I end up also doing some throttle blip, just like manual cars.

    That happens in other sims too, like iracing. I can remember the skip barber and the mx5 for example.

    Perhaps it is just my lack of hability.
     
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  20. ercerro

    ercerro Member

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    Yes, I do it with the formula trainer, I give a little blip of the throttle on downshifts because otherwise it becomes unstable.

    BTW would be good to have some sort of info card for every car in game, a bit like assetto corsa did, with the specifics and if you need to use clutch, blip etc.. and a short history of the model.
     
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