Automobilista 2 V1.6.9.8, Hungaroring & Historic Track Pack Pt4 RELEASED - Now Up to V1.6.9.81

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 13, 2026.

  1. jordif103

    jordif103 New Member

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    Thank you very much for having the detail of changing the steering wheels of the F V10 G3 (B) and F V8 G1 (B). And thanks even more to do an inspired Milano steering wheel in both cases. Even in the F V10 G2. Those small details is where excellence is :)

    Now if it's not much to ask... and in a constructive and polite way, it would be cherry on top if both FV10 G3 (B/M) and F V8 G1 (B/M) have their drivers helmet a bit lower. Like in the Renault. Right now they are even a bit taller than real Button/Webber :p On the other hand, in the F V8 G2 they are spot on for example :cool:

    P.D.: Now that I remember, it happened the same with the F-Hybrid G2
     
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  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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  3. STL_0931

    STL_0931 New Member

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    I want to second this as well, the drivers' heads seem to be extremely exposed outside of the car in the V10 G3 and the V8 G1. I've also noticed this on the 2005 Lola LMP2, they have the same type of issue. Obviously not a game-breaking issue or anything but would help in the immersion aspect.
     
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  4. GearNazi

    GearNazi Well-Known Member

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    Changed way more imo than any recent changelog betrays...
    For me this is hands down the biggest leap forward so far, from one build to the next.
    My favorite, the Lambo was so fundamentally different I saw every gravel trap at Spielberg 2001(love what they did with the crowd ambience, as well as 25yo tracks were apparantly just better lol)
    thing requires a different approach entirely now; setting up before corners, brake modulation needed re-learning on my part for some reason... The whole response to varying degrees of steering input and abruptness of said input.
    On previous builds I could comparatively get away with some degree of murder still, but those days are over.
    There is still some throttle rotation to be had, in a horrid right kink like Spielberg T3 or something.
    Dead stop almost, plenty of steering lock and punch the gas a bit. As it should irl, with TC turned well down.
    All other scenarios it behaves very refined now, and therefore super gratifying..
    Very noticable in "moments' too. Overcooking slightly or completely were a different affair from what I was used to. As in, much more in line with what I'd expect should be happening.
    Gone is what remained of the sort of disconnect between front and rear that was something of a widely heard complaint of the class.
    And of course when you lose the ability to creatively rotate mid-corner like we could to some extent still, then the understeer becomes a different animal too.
    It's just so funny to me because this update is amazing in many ways. It adds a lot of refinement and QoL stuff. And the Formula content should steal the show I guess?(it's great!:D)
    And once again it's 1:30am and I've spent like 2hrs racing a class I swore at one point I wouldn't.
    I think gradually tweaking that slip angle out was the ticket too, as opposed to some other titles that would just opt to have NONE of it, ever.
    (btw I still used the setup I had on it. 2 clutches, 70-80nm on the diff. Can't wait to play around some more)
    I can unreservedly say now that for me, like many other cars in the game, these have "arrived" as far as I'm concerned.
    Many have expressed frustration, or discontent in the past, with this slow tweaking and chipping away at the physics side of things. And it not being "on par" with whatever previously set subjective standard existed in the form of another title.
    But many also had faith this would at some point lead to a superbly engaging drive, with greater complexity and intricacy than say some of the more linear feeling ISI-based offerings we were used to.
    In fact it found a very decently sized audience for being a niche within a niche.
    This project has something that I'm not seeing a lot of in gaming recently; vision, and a willingness to swim upstream with that vision regardless.
    That requires confidence and determination... Which I think is what deeply connects it to its (fan)base.
    Almost 3000h in btw.. Hit 4000h easily with all the content and features on the horizon.
     
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  5. jordif103

    jordif103 New Member

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    Totally agree immersion wise. It makes it feel like something is a bit off... I don't know about gaming programming, if it's something very easy and fast to get fixed or it requires some work tho
     
  6. sillib

    sillib Member

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    First of all, I need to state my aporeciation to Reiza for their hard work, vision and dedication!!

    I m racing only in vr, can t tell if this is a vr issue, or vr logic, or smth wrong on my side, but the UI hasn t defaulted to the new one. I need to sellect it as beta in the menus.

    About the gt3 M4 sound, I think it is more believable, less arcady to put it that way. Without beeing familiar with the real sound of the car, this is a big improvement to my ears. It seems a little bit low volume to me as well, as others have said previously, but if this the accurate sound I m ok with that, ofcourse.

    The driver collar removal was a so much needed feature. This tiny details makes you appreciate the work this team is putting on!

    Looking forward to 1.7!!!
     
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  7. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Racing in the rain is absolutely fantastic now ! Ever since puddles got removed i avoided wet weather because it lost all the drama with no standing water. Yesterday in my group we did a 20 minute sprint with a combo of rain, thunderstorm and light rain and the conditions it created were incredibly fun with how it affected racing lines with the standing water. Bravo Reiza !
     
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  8. Dave Gorman

    Dave Gorman New Member

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    The v 10gen 2 is down to 10 and 10 from 11 and 11 this makes the 98-02 season impossible for skin packs as missing 2 cars. It used to have 24. Is there any chance more will be added for this class
     
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  9. Dave Stephenson

    Dave Stephenson Administrator Staff Member AMS2 Club Member

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    Just noting here for those who come looking that there was a small update just pushed and a bump in version number.

    There are no user facing changes. This is to resolve an issue with bugsplat reporting only
     
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  10. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Tested out the updated new HUD in VR again - it is FANTASTIC ! Properly see-through like how the old-style was so i can have my hud layout the same way without anything blocking the ICM. Thank you for taking in the feedback about this important part of the hud !

    But i would like to ask if it would be possible to add accessibility options for something like the relative leaderboard ? Color changes for driver names a lap ahead and lap behind, because the current Red tint makes it difficult for me to read the driver names.
     
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  11. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    Once the Mclaren are there again, everything is fine again! Then we can also finally update the Skinpacks.
     
  12. MasterofDesaster86

    MasterofDesaster86 New Member

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    I hope so too. I really loved using the skin mods from 1998–2004, but none of them work anymore...

    IF the McLarens come, but that's not safe, is it?
     
    Last edited by a moderator: Jun 19, 2026
  13. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    No but I'm sure Reiza will do everything for that. I fully trust Reiza in that :)
     
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  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    EDIT: The question when translated was "Does the AI get affected by the standing water ? If no as it was in PC2 then it is a terrible change".

    No, they are NOT like in PC2. Have a look:
     
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  15. Dave Gorman

    Dave Gorman New Member

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    I had the 99 one modifed to add two of he hondas tested that year as a 12th team with verstappen and salo hopefully the add 4 mclarens like the gen 1 version
     
  16. FireStriker

    FireStriker New Member

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    I just saw the patch notes of the most recent hotfix and I have to say that motion blur affecting the tires looked really nice even if it wasn’t intentional. Any chance we could get that as an intentional feature in the future?
     
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  17. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Somebody call mr Penske, tell him to invest some money into drainage at his track... :whistle:
     
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  18. Alex Alvim

    Alex Alvim New Member

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    The return of the puddles was really bad for me. I like a wet track, not ponds all over the place.
     
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  19. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    This is a x10 times wet acceleration mind you, and Indy is BY FAR the worst track lol
     
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  20. PocketsRJ

    PocketsRJ Hi from UK!

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    Can I be the 10th person to be impressed by GT3 changes?

    Also the rain being back properly makes it more fun than ever to start on wet tracks in sunny weather :cool:
     
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