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Featured Automobilista 2 V1.6.9.95 RELEASED! Updated to v1.6.9.96

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Sep 12, 2026.

  1. JustinCase

    JustinCase Member

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    Ha! Nice :D
     
  2. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    I just wanted to say, after trying multiple combinations this past few days I've left seriously impressed, I've found the odd combination here and there, there's areas where the AI needs improvement like multiclass for example, IMO they still need refinement there, but when I found the good combo, I've been blown away by the racing, I've never been pushed like this by AI, the way they attack and defend is superb and considering the size of ams2 I've never expected the AI to get to this level.
    Hats off to whoever has worked on this because this is golden..
     
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  3. br1x92

    br1x92 Active Member

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    On the Panoz LD variant the gears are already almost maxed out at Le Mans without any draft and all already set the longest possible on default, so there is no room to make them longer either.
     
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  4. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    Please, share such combos
     
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  5. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    I found problems in tracks such as Imola, Daytona and Silverstone. Tracks like Road atlanta, Barcelona and Interlagos have been great, and like I said mainly single class racing, things like the F309, Stock car brasil 2019, GT1s, GT3s.
    I've also been experimenting with lower difficulty than I usualy run but with a higher brake scalar, it also seems to give me a more realistic experience.
     
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  6. Xenix74

    Xenix74 Active Member

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    Kudos to Reiza.

    The two new AI options are a real milestone. This is perhaps the biggest game-changer in years. The whole thing plays out so much more organically—you really have to experience it for yourself.
     
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  7. Wedsley Dias

    Wedsley Dias Active Member

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    I haven’t seen any comments about this, so it’s worth mentioning: “AI behavior under the blue flag.” Of course, there are many combinations, and this may not apply to all of them, but the experience I had at Mosport with FRetro G2 was quite surprising! I made more than 10 passes on backmarkers, and they all behaved very well—slowing down, moving off the racing line, and making the passes much easier—plus they didn’t chase me like crazy afterward (which used to happen in some cases or previous versions).

    Another thing that stood out was how unpredictable the AI is when defending or moving. You never know which path it’s going to take.

    Thanks for the improvements.
     
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  8. jordif103

    jordif103 New Member

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    I’ve finally had time to try the AI improvements and they are a clear step forward. Really great job, thank you again!

    I have a question regarding the McLaren situation: is it posible to consider to add two extra car liveries for the V10 g2, g3 and V8 g2 with the V1.7 if the licensing hasn’t been resolved so that we can play with skins while we wait for a resolution?

    ty!!
     
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  9. NedimMehmedovic

    NedimMehmedovic Active Member

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    I second that. "McClen" for the solution! And those skins still look fine!
     
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  10. Nicolomba

    Nicolomba Member

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    I fully agree with the proposal to include the generic MCLRNs while the issues regarding the official license are being resolved. As I understand it, these cars are already developed, so adding them wouldn't require extra effort. Perhaps there is some other reason we aren't aware of for not taking advantage of this interim solution.
     
  11. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

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    A random guess would be that you don't want to make enemies with companies that you already have plenty of cars of in the game. While it may be an easy solution to add it may upset a good deal partner for future licensing.

    I know the Indycar is a fairly similar scenario but assuming that closing doors with them wouldn't hurt future licensing hence why ended up with a fantasy Reizaverse car.

    I'm pretty sure though that Reiza team will do what's best overall. They know much more than we do :)
     
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  12. farcar

    farcar Well-Known Member

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    Absolute legend as usual!
     
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  13. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista 2 v1.6.9.96 is now live - this is a complementary update to the latest release with further fixes & improvements.


    V1.6.9.96 CHANGELOG

    GENERAL
    • Fixed Qualifying Rules / Private Session / Pitstops Allow Refuelling / Pit Speed Limit / Wait For Race Ready Input / Auto Advance Session settings not persisting if the last event featured a host migration in a P2P client hosted MP lobby
    • Fixed issue that could lead to a valid mandatory stop not registering if not all compounds were used in the race in championship events
    • Fixed issue where vehicles could be forced into a wrong or restricted selection of tyres in official championship events
    UI & HUD
    • Added Hungaroring and Nurburgring Veedol to GT1 preset
    • Changed default grid size in SP/MP single race weekend to 32

    PHYSICS
    • Further minor tire / aero / setup V1.7 physics adjustments to Group C, P1/P2/P3/P4 prototypes, Stock Omega 1999, F-Trainers, F-Inter, F-3 classes
    • Further adjustment to slick tread adhesion on a wet track
    AI
    • Added and / or improved alternative & wet AI paths for Bathurst, Brands Hatch, Daytona Road Course, Hockenheim GP, Hockenheim 2001, Imola, Imola 2005, Imola 2001, Imola 1988, Le Mans 24h, Le Mans 24h 2005, Le Mans Bugatti, Indianapolis Road Course, Indianapolis 2001 Road Course, Interlagos 1991, Interlagos 1993, Kyalami, Mosport, Road America, Sebring
    • General baseline calibration to AI traction & brake skill properties
    • Slightly increased AI´s general attention and care behind human opponents
    • AI calibration pass for F-Trainers, F-Inter, P4, Stock Omega 1999

    TRACKS
    • Santa Cruz: Increased width of the sector 1 timing gate, extended a tire barrier between T4 and T5
     
    Last edited by a moderator: Sep 18, 2026 at 4:50 PM
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  14. Tinez

    Tinez New Member

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    An issue with this was reported on Wednesday evening, that's some quick work!
     
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  15. Ace

    Ace Well-Known Member

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    That's some really fast adjustment after the reports of AI issues against a human, can't wait to try a few races this weekend
     
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  16. Kro

    Kro Active Member AMS2 Club Member

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    Just did a GT3 Gen2 race at Bathurst in the rain, The AI are really improved! Great close racing in the constant, heavy rain lol...Impressive!
     
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  17. Alex Alvim

    Alex Alvim New Member

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    I raced the M1 Procar at Kyalami. I was impressed by the AI. It was one of the most realistic single-player races I’ve ever experienced in 30 years of sim racing. Incredible!!! There’s nothing else like it!!!
     
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  18. _Diego _

    _Diego _ DCS Racing

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    I’d like to thank everyone involved in the development of AMS 2; this latest update really impressed me. I ran a few offline races, and the AI has clearly seen significant improvements—they defended their positions and forced me to take defensive lines, because if I left a gap, they would dive-bomb. Honestly, it was a very rewarding experience. Then today I did some online races with the GT3 Gen 2 cars, and wow—I can't quite put my finger on what changed, but I definitely noticed a difference. The funny thing is, my lap times didn't change and my setups worked perfectly. Reiza, you’re on the right track. I’m really looking forward to version 1.7 now, and—if you can answer this—I’d like to know if there’s any chance of including a qualifying system with Q1, Q2, and Q3 sessions?
     
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  19. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    The text descriptions for the new AI sliders is a bit too basic IMO.
    All it says is that it can be adjusted, but doesn't describe what adjusting it up or down actually can do.
    Needs more details for sure.
    Great addition though !
     
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  20. Balinus

    Balinus New Member

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    I'm wondering if 1.7 should be tagged as 2.0? (Unless you have still better plans for 2.0!!)
     
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