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Automobilista 2 V1.6.9 RELEASED - Now Updated to V1.6.9.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 23, 2025.

  1. JavierZumaeta

    JavierZumaeta Active Member

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    btw Reiza, I dont know if you've received any confirmation from the player base, but your updates to the blue flag behavior or slower classes 100% TOTALLY WORKED. It's night and day, honestly. It must have been a lot of work to get that working right. Great job to the whole team.

    Before, I would have to give myself a self-imposed rule, no overtaking when under blue flags. It was quite dramatic how much the slower class, your direct competitors, would slow down. Now, you gotta push push!

    I can't imagine how hard that was. Thank you for all you do.

    (All we gotta do now is get the cars to not run out of fuel at LeMans! haha)
     
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  2. Jezza819

    Jezza819 Member

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    Yeah I ran my first multi-class race since the update tonight and the behavior from the slower class cars when being overtaken is much better.

    I also had something happen tonight that has never happened in this game. I ran out of fuel during a race. Formula USA Gen 3 and I wasn't really paying close attention to the fuel number and thought I had enough. I must have hit it pretty good because I ran out right as I crossed the finish line. It went silent and I couldn't figure out what happened and then I looked at the fuel gauge and saw 0.0
     
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  3. Despi Routo

    Despi Routo New Member

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    Last week end, LFM had several 50-lap Daytona events and the experience was awful. First race was 55 minutes long and the next 2 were 1h10 with 8/9 FCYs and both finishing under it. Probably 80% of the time spent behind SC with each FCY taking around 7 minutes.

    I have too little knowledge of oval racing but I noticed that the FCY was quasi instant the moment a crash happened. I thought there would be a yellow flag first then after X seconds and/or Y vehicles immobilized, the FCYs would trigger. But when I watched some IRL Nascar races, it seemed that that behavior was like that so I don't have any complaint about this ultimately.

    The only thing I would propose would be to allow for custom speed for the Safety Car similar to pitlane speed. It seems to be maxed at 128kph which appear to be 80mph so maybe allow it to be raised. The 4 laps behind SC wouldn't be annoying if it was at 200kph for example.

    So ultimately the implementation seems fine and with less user mistakes, there would be less FCYs and less annoyance obviously. But even if it's not like real life, a faster SC would make the user experience far better IMO.
     
  4. TomLehockySVK

    TomLehockySVK Well-Known Member

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    NASCAR has FCY the INSTANT a car hits a wall / spins out and/or is located at a very dangerous place going very slowly.

    Pace car speeds are actually slower in reality than in the game, at Daytona it is around 113 kmh / 70 mph. You cannot have people going 200 km/h on a pace lap, that is unrealistic and insanely dangerous.

    But an option to fully adjust safety car speeds would indeed be a nice feature that i would welcome either way.

    An extra thing that would help is proper oval etiquette, here is what i wrote down for my league where we plan to do a Nascar season, hope some of this helps. Posting just thumbnail so it is not a wall of text without clicking on it.
    AMS24574574.jpg
     
    Last edited: Jan 23, 2026
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  5. MyWay72

    MyWay72 New Member

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    Dear Reiza Team, you MADE it! Thanks for hearing to the community again - everthing should be solved with your current Version V1.6.9.3 - fantastic JOB! Congrats for helping so many Fans! - See you on Track!
     
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  6. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Was an invisible wall at Interlagos 93 removed? I remember trying to go behind the wall at T1 and explore the old track, only to crash before reaching the first grandstand. Now you can continue, avoiding the ambulances (collideable!). If you follow the full layout, you rejoin at Ferradura. If you continue the outet loop, you can ghost through some billboards and rejoin on the main straight.

    Cool stuff :)
     
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  7. gian

    gian Administrator Staff Member AMS2 Club Member

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    I recall watching a stream from a league in daytona with the new f-usas with ~20 cars on track a couple weeks ago and people behaved very well in there, there was a period of more than 50 laps without any fcys.

    The speed during fcy is based on the slowest car class in the session (i think 1/3 of their top speed or something like this). If we increase the speed, we will have to increase the number of fcy laps as well, because it will take more laps for the cars to reach the SC group for the pit closed period, and also for them to reach the sc after they pit, as I explained in previous post.

    But yeah I can understand your points and ultimatelly the best solution would allow aspects of it to be configurable.
     
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  8. Mr.Ed23

    Mr.Ed23 New Member

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    I somehow have the feeling that the yellow flags in qualifying aren't working properly. In qualifying sessions (where everyone drives alone), there seem to be yellow flags every few seconds in all sorts of different places. I just don't believe that someone is constantly crashing out. This problem doesn't occur in the race. I suspect that something is different in qualifying...
     
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  9. gian

    gian Administrator Staff Member AMS2 Club Member

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    yellow flag logic is the same between P/Q/R, the only exception is that in R some yellow flags may turn out to FCY. So would need to see a more specific video case by case to know what happened.
     
  10. Mr.Ed23

    Mr.Ed23 New Member

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    Unfortunately, I can't give you a video to that. I drive in an online league every day and, as I said, qualifying takes place individually (i.e., everyone on their own), so I can't see whether the others are really leaving the track all the time. But I can't imagine that being the case, because otherwise you'd see it happening more often in the race. In qualifying, sometimes the entire track map is yellow...

    One example Qualy-Video from another player (Video starts at the problem time):


    As you can see the track map is completly yellow. I can say for sure that the guys driving there are no complete rookies, so something must be wrong. As I said everything is fine in the race itself. It's not an isolated problem; it happens at every race.
     
    Last edited by a moderator: Jan 27, 2026
  11. gian

    gian Administrator Staff Member AMS2 Club Member

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    OK, now I get what you mean. Yeah, in private qualifying you arent supposed to see yellow flags from other participants, so we overlooked that case, and we should ommit those flags. Thanks for report.

    Not sure if this has some relation to your perception of more yellow flags than race tho, may be just a case of users being less careful in Q than in R.
     
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  12. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    Well, in our league races we've also noticed a lot of yellow flags during practice and qually (non private), and those don't always seem to be caused by a car in that area.

    i wasn't using the trackmap so i couldn't see if there were actually cars in that sector when a yellow flag occurs, but it definitely seems to be a bit excessive, i don't think i will have a video example for you now, i will try to make that tomorrow or on Thursday.
     
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  13. Leen-q

    Leen-q Active Member

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    A big compliment to Reiza Studio for how they develop this racing sim and listen to users. AMS1 was always my favorite racing sim, but now AMS2 comes very close in terms of feel; it all feels so natural and the AI is getting better and better. I currently play AMS2 more than AMS1 and AMS2 has become my favorite sim. There is a lot of variety in race classes and circuits and zero performance issues. Keep going, Reiza!
     
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  14. cpcdem

    cpcdem Well-Known Member AMS2 Club Member

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    That's great! When you look into private qualifying issues, please also take care of the problem of (invisible) cars in front throwing visible marbles to the player. Also, not sure if this has been already fixed, but invisible cars' engines also can be heard (or could be heard) and some visual aspects like headlights can (or could) be seen in the mirror at night. Shadows of invisible cars I think I remember is fixed. Also in the past, I think following an invisible car in private quali would have aero effects, I think this is also not happening since quite some time, but maybe it's worth double checking.
     
  15. gian

    gian Administrator Staff Member AMS2 Club Member

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    marbles I will check. The others i will only check if you are sure or theres enough evidence. The draft effects were fixed long ago and we double checked.
     
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  16. HookinFell

    HookinFell Well-Known Member AMS2 Club Member

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    any one else finding the Vintage G1 (Lotus 49) back to its old horror understeer version, push or otherwise?
     
  17. cpcdem

    cpcdem Well-Known Member AMS2 Club Member

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    Sorry, haven't done qualifying at night for several months now, so I don't know about that. Engine sounds indeed is not a problem now, but marbles I saw them again this week.
     
  18. Mr.Ed23

    Mr.Ed23 New Member

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    It would be nice if you could sort setups by track again. Currently, all setups are displayed completely unsorted, which unfortunately makes it very difficult to navigate. In the past, it was possible to display setups by track. Why was this feature removed?
     
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  19. TomLehockySVK

    TomLehockySVK Well-Known Member

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    It was done because loading setups was broken because it was sorted by tracks.
     
  20. Mr.Ed23

    Mr.Ed23 New Member

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    Ah very interesting. Thanks for letting me know.

    It would still be nice, of course, if a working solution could be developed for a future release.
     
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