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Featured Automobilista 2 V1.6.9 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 23, 2025 at 5:43 PM.

  1. SDragon31

    SDragon31 New Member

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    It looks like that did the trick! Thanks for the quick reply. Now I'm off to do more driving :)
     
  2. NedimMehmedovic

    NedimMehmedovic Member

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    I am also impressed with how AIs are at Sebring through Sector 1 since this update! But the only real issue now is how much of an alien they are through corners 15 & 16! Losing 0,4 seconds to them!
     
  3. DaWorstPlaya

    DaWorstPlaya Active Member

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    Just tried out a few cars, great job with the tire model and physics update Team Reiza. The sudden unpredictable snappiness in corner entry is gone. You can finally lean on the tires and push them just like in real life. Well done!
     
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  4. Toms

    Toms New Member

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    PHENOMENAL.
     
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  5. Ben Ho

    Ben Ho Member

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    10/10 Update. NASCAR :hurrayreiza:
     
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  6. FearFactor

    FearFactor New Member

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    Reiza...you nailed it!
    The #24 Camaro is directly from hell :cool::D
    This thing at the Nordschleife is a beast and my fav car (Camaro generally).
    Love it and THANK YOU for the great work!
    Wish you all the best for xmas and 2026!
    Appreciate your great work!
     
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  7. alonsospeed

    alonsospeed New Member

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    This update is just amazing. What a christmas gift this is. Reiza you rule. :)
     
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  8. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Waited for years and always wished and never thought it would actually happen - NASCAR in AMS2 and all three gens are absolutely INCREDIBLE ! Truly amazing work Reiza, hats off to you all, and Merry Christmas !
     
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  9. deekracer

    deekracer Well-Known Member

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    Entire changelog is HUGE. Gotta wonder how long it took to just write that...then translate it all the languages and edit. What a job!
     
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  10. RockettSally

    RockettSally The Average AMS2 enjoyer

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    DO IT FOR DALE!!!!
     
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  11. deekracer

    deekracer Well-Known Member

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    I will remember this day fondly for a long time. Yeah, it's "just" a game. But, WOW! What an update. I think I can speak for many in saying that Renato etal went above and beyond. In a world that increasingly accepts mediocrity at ever higher prices, Reiza delivers joy and affordability. Giving us a present of free content for a couple weeks just sends it! Jaw wide open, mind blown.

    Forever grateful. You know where you'll find me until the new year.
     
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  12. Demichkd

    Demichkd Active Member AMS2 Club Member

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    @Marc Collins Thanks for asking, fun comparison! In AMS2 the front end feels more planted, less slidey, and pointier. I'm on throttle far earlier in the corner with no risk of hitting the wall on exit. I would say grip on the iRacing Buick 1987 and AMS2 Gen 1 (same specs) are closer. iRacing NextGen and AMS2 Gen3 are further apart. But that doesn't seem to translate to lap time :confused:

    As far as lap times, I did 3 laps at both Fontana and Pocono in both cars on default setup with clear skies at noon (never said I was fast!). Average times:
    Fontana:
    39.935 Gen 3 AMS2 and 40.117 Next Gen iR
    44.280 Gen 1 AMS2 and 43.814 Buick 87 iR
    Pocono:
    54.600 Gen 3 and 53.920 Next Gen iR
    59.986 Gen 1 and 59.845 Next Gen iR

    Interesting results when I feel so much more comfortable with AMS2 versions.
     
    Last edited: Dec 24, 2025 at 12:18 AM
    • Informative Informative x 1
  13. Ace

    Ace Well-Known Member

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    Just drove my first few laps, too early for a deep dive but so far:
    • What a step up for the AI again! Turn 1 and Lap 1 are so much better, they spread out really good. If you drive with damage on you now have to think about risking trying to push around them
    • It seems like the AI is a good amount faster than before.
    • AI train building seems heavily reduced, they are now spreading out much more realistic and only stick to the car in front if they don't have the momentum to attack
    • AI Blue Flag behaviour for multiclass seems fixed, they might still slow down sometimes but overall stick much better to their pace if faster classes approach. I am blown away how a full multiclass grid on Mosport moves through each other.
    • Of course I had to drive the GT3G2s, It's hard to describe what feels different I would say you can now feel much more tires biting into the road when accelerating out of corners and pushing the front too much leads to even more understeer than before. I definitely feel more connection to the tires and the road
    And going a bit into a sherlock mode in my ams2 folder, man are we up for some treats in 2026 :D
     
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  14. MasterofDesaster86

    MasterofDesaster86 New Member

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    Very very good Update but i had a question.

    Is the AI difficulty level changed? Before the update, my AI was at level 105 and I was consistently in the top 5. Now my AI Level is still at level 105, but the AI is now 3 seconds faster than me?!
     
  15. Beezer215

    Beezer215 Active Member

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    There is a massive section for all the AI changes that were made in Renato's first post of this thread.
    Yes, I would say the AI has changed.
     
  16. mmertens

    mmertens Old school racer

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    And finally your great NASCAR liveries will shine even more! Can’t wait!
     
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  17. Edward Teach

    Edward Teach Hasteflex

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    Thanks for the latest update!

    One thing I noticed as a VR user is the manual Sharpening Strength value in the graphicsconfig files doesn't seem to be applied in the latest update.
    To test this I rolled back to previous version 1.6.8.9 and it works again,,,anyone else affected by this?
     
  18. no_name_yet

    no_name_yet New Member

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    Thank you for the amazing holiday gift, Reiza!
    The improved "detection of incidents that trigger local yellow flags" is working perfectly — that's great! However, when a local yellow is triggered, the AI cars slowdown in that section for the rest of the race until the Safety Car is deployed.
    In the attached picture, one of the AI cars crashed at Turn 1 and was just left there on the track. Currently, the trigger to remove a stopped vehicle is only when "Safety Car will box in this lap".
    I believe it would be better to add an automatic removal trigger for stopped AI cars after a certain time — for example, 1–2 minutes or just increase trigger of deploy Safety Car. By the way, the improved AI behavior under local yellow flags is working perfectly and feels really amazing. Great job!
     

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  19. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    I feel the same in some combos (Brands/F-Junior) usually I had 95 but now the A I seems faster ,so I went down to 90 or 92.:)
     

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