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Automobilista 2 V1.6 Developent Update - Changelog & Release Notes

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I really don’t get the point. seems like Picking and choosing your realism from hard core reality to complete fantasy and time travel .
    Seems to be a common theme..
     
  2. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Don't understand your counter-arguments. We already have systems in the game where Qualifying can begin at 8 in the morning and have the race at 8 in the evening right after. Is that not your "fantasy and time travel" that you are describing ?

    Having red flags and a time skip would not be hardcore realistic but it would fix what you described as an issue of having to wait for who knows how long in the pits doing nothing, so why complain it is fantasy ?

    Heck we can already disable mechanical failures, car damage, remove fuel usage and tirewear, we can literally teleport from anywhere on the track right into the pits during Practice and Qualifying and there is also a Car Reset . There is already a long list of fantasy stuff in every racing game on the market including AMS2 so having a simple time skip during a red flag is not a wacky idea in the slightest, it is convenience.
     
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  3. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Can the "Automatic by weather" option in the pit strategy menu please be removed ? It is causing more problems than good because if you select it either on purpose or accidentally it can put you on wets when slicks would be better and vice versa.

    Sure during the pre-race preparation the "Auto by Weather" is useful, but not so much in the pit strategy menu where it is causing only issues. There were so many races in which someone told me they had the other compoud put on compared to what they wanted when weather was changing because the game still decided it is either still too wet or still too dry and they had to make another stop.

    Just force people to manually select between "None / (whatever type of) Slicks / Wets".
    20250112144758_1.jpg
     
    Last edited: Jan 12, 2025 at 2:34 PM
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  4. Beezer215

    Beezer215 Member

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    Go into the tracks trd file, look at the weather weights and change that weathers value to zero.
     
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  5. Cholton82

    Cholton82 Active Member

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    Really ? I did wonder about something like this . Is this something you have tried ?
     
  6. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    Does this work in multiplayer?
     
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  7. Beezer215

    Beezer215 Member

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    Yes it's something I've tried. You can try it too. Make a copy of the original for safe keeping. They needed to be added to the mod tracks and they work. I'm not sure if anything like that would affect multiplayer. The weather of multiplayer would only be picked by the one setting up the server?
     
  8. Wedsley Dias

    Wedsley Dias Active Member

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    As another user said, this can be a bit subjective, so I have my own opinion too - the only difference I've seen in the AI is that it's slower when exiting or returning to the pits and under blue flags. Other problems persist such as: still forming a train, two or three cars fighting for position lap after lap, side by side and without losing pace, stepping on two or more wheels off the track without losing speed, leaving the pit even without time to open a qualy lap and also not losing performance with fuel weight, among others.
     
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  9. Mozzeryguts

    Mozzeryguts New Member

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    Hi. Where is this file? I can't find it.
     
  10. mmertens

    mmertens Old school racer

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    I agree that there are still these issues you mentioned, but having now a bit more time to have races in different circuits and categories, I definitely can see improvements as well. Last weekend for example I had a race with the excellent F1 99 mod in Hockenheim 2001 racing with BAR. I always use at least 20 min qualifying and get consistently good races. 45min race, I started on P4 and was able to be P2 on the second chicane. Normally the 3 chicanes were more prone to troubles with AI, but no incidents for the full first lap. I settled to a good rhythm and with Hakkinen and Irvine around 2 sec behind it took me 2 more laps to overtake Michael Schumacher. Normally, in the past I would be able to disappear in the lead from this point onwards. But this time it wasn’t the case. I was able to open a 3 sec gap to the Ferrari, but we were like that for the next 15 min, with the gap varying between 2 to 3 secs until I flat spotted my right front tire on the braking for first chicane. (It was really cool to have visible flat spot by the way). From then on I needed to change brake bias rearward to reduce the risk of flat spotting the tire more and to brake more conservatively and a bit earlier but soon I got Michael pressuring me all around and 2 laps latter he overtook me in the third chicane. Since it was really hard to drive I anticipated my pit stop to get new boots and doing some qualy laps for next 3 laps i managed to overtake him again on pit exit when he was leaving his pit stop. Then I managed to handle the last stint with him on 3 to 4 sec range, but let’s say it was no walk in the park as in pre 1.6 build. For sure I’m not the fastest guy all around, but I had a great and consistent 45 min race with consistent AI behaviour and real like situations during full race. Overall really pleased with current state of AI and genuinely intrigued that you didn’t have the same experience. This is only one example, I had other enjoyable races in different categories. Hope you get the same experience. Maybe you can try different qualy and race distance, and categories and circuits to see the aforementioned AI behaviour is recurring for you? All the best.
     
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  11. DannyDB

    DannyDB Member

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    In my opinion, version 1.6 has laid the groundwork for the future development of AI within the game. The behavior of the bots is definitely more believable and consistent compared to before.

    I’ve already talked about the positives elsewhere, so I won’t rewrite the same things again, but I’d like to highlight what, in my opinion, needs improvement:

    1. Cars still fight in groups of two or three for multiple laps without ever losing pace. Often, even in long races, the finish resembles a 100-meter sprint with a photo-finish.
    2. Trains of cars follow each other without trying different racing lines.
    3. In one-make series, if you make a mistake, spin out, or go off track, you can go from first to last in less than five seconds due to how close the cars are.
    4. "Magnet effect."
    5. Strange racing lines on some tracks.
    6. Some tracks have sections where the AI loses a lot of time, ruining their performance.

    This feedback is based on my experience after spending several hours playing with the latest patch.
     
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