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Automobilista 2 V1.6 Development Update - The New Cars

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 11, 2024.

  1. pimpi84

    pimpi84 Active Member

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    Regarding Mike's video, I also found it a bit disturbing with relation to the continuous corner-exit oversteer + correction.
    I also do not think it is just the "1st gear" thing.
    Go at 26:10 for example. 3 consecutive corners taken in 2nd gear..... I must admit my expectations were set probably a bit too high, but it is not "astonishing" physics behavior, so to say....
     
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  2. Inkta

    Inkta Well-Known Member AMS2 Club Member

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  3. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Crimson has already said (IIRC) it’s a TC issue and will adjust it to make it better
     
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  4. ZolaLegend

    ZolaLegend Active Member

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    AMS2 content must be deemed not safe for work, browsers on personal devices are showing them ;-)
     
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  5. pimpi84

    pimpi84 Active Member

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    I read that part from Crimson and I fully understand it.
    But I am not talking about that.
    I am talking about the fact that I find a bit "odd" that a gt3 car can drive an entire race with continuous corner exit power oversteer which is so mildly controllable that it is even possible to drive and talk without any major danger/issues/ code "brown" moments.

    Nils showed us that in the LMDH the limit of oversteer is very very narrow, and it is not a limit you want to deal with a lot, because it bites, it bites hard and you just lose it.

    In this gt3 video I do not see this limit honestly. I never saw Mike in need to snap countersteer not to lose it.

    So, thanks for your response, but I was talking about a completely different thing.
    Surely I was not clear. Hopefully now is clearer.
     
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  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Yeah it’s clearer now. Maybe it could be that GT3s are designed for dentists and are based on road cars whilst LMDh cars are for professionals
     
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  7. ZolaLegend

    ZolaLegend Active Member

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    cope
     
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  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I was trying to make a valid point and then you’re just saying these words. I shall stop then before I write anything more since it seems like you do not want to have a discussion
     
  9. ZolaLegend

    ZolaLegend Active Member

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    i apologise, i did want to delete it afterwards.
    the thing is i thought physics were universal - its looking a bit to me that its car by car now.
     
  10. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Everything I know of is either tyre or car specific
     
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  11. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    So I'm gonna try to be as transparent as I can here to make people understand what's happening:

    The rear stepping out regularly, to be clear, is not just a TC issue. In AMS2, there has been a tendency for the fronts to have very strong initial grip on turn-in while the rears snap loose, leading to a car that has a much higher change of direction than what would be expected with the steering angle (heavy yaw).

    If you want to experience this behaviour on steroids in 1.5, just drive the Sauber C9 anywhere.

    With 1.6, the cars have overall more grip on acceleration. It's also the first time that there is a feeling of on throttle corner exit understeer that can't be circumvented by turning the wheel more. However 1.6 has not eliminated the aforementioned snap fully. You will experience it at the end of a corner exit when applying full throttle - the fronts grip up, leading to the car yawing heavily/sliding slightly at the end of a corner exit. This can come even more surprising because of the understeer before.

    The GT3/Supertrofeo classes are probably the main offenders regarding this behaviour (funnily enough I'm having less trouble with it in GT Open). They will slightly overrotate late in acceleration phase and also in quick direction changes (e.g. the medium speed chicane at Circuit Bugatti).

    You can anticipate this by opening the steering in time if you're accustomed to it and thereby prevent it, but it's something that you have to learn and it's not quite realistic behaviour. In real life, there is a constant sense of having to wrestle the cars around the corner, they do not snap to full front grip in acceleration phase (at least not this consistently and noticeably) and they don't yaw as much upon steering input.

    High aero cars like the LMDh, the Stock Car 2019 or all formula classes and low powered cars don't really suffer from it because the car doesn't have enough grunt to make the rear loose in the latter cases, and for high downforce cars the downforce shifts balance rearwards so these snaps don't happen (to the same extent).

    Having said all this, people are still worried too much imo. In 1.5, there is no corner exit understeer whatsoever, just press throttle and enjoy the car turning. Turning in more means more grip. Rear grip is all over the place. GT3 cars can be drifted throughout entire corner complexes (e.g. Brooklands and Luffield at Silverstone). The GT3 cars in 1.5.6., to be frank, are some of the worst cars I have ever driven in any simracing game.

    They are not perfect with 1.6, but that doesn't mean it's not a significant step.

    You'll see.

    (Also also, just to put sim flaws into perspective, I don't know how people like their GT3's in AC or ACC, but these cars have frankly unrealistic amounts of rear grip. ACC in particular makes no sense whatsoever; it's completely planted out of low speed corners and gets loose out of high speed ones on the same TC setting. The braking in ACC means smashing the pedal as hard as possible and knowing the car will stick. AC is a little more nuanced, but also does not really have low speed throttle play, it suffers from a lesser form of a similar corner exit snap to the one AMS2 has, and also you cannot compensate understeer with quick steering inputs, which is something real life drivers do frequently.)
     
    Last edited: Nov 14, 2024
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  12. MrGit

    MrGit Well-Known Member AMS2 Club Member

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    Beta users have been hands-on with 1.6 for months now so we all have a good understanding of how things look, feel and sound whereas non beta users are only going purely by a livestream or a recorded video, but even between us we all have differing opinions and ideas how something should *be* according to personal likes and preferences.

    I think I can safely say that we all think this about 1.6 in its current state as of today in that it's a good chunk of a step up from 1.5 in many areas, be that inline with what "you" look for we can't answer...thats up to you all and hopefully soon. :)
     
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  13. Fatih

    Fatih Active Member

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    Please Reiza give us a Release Candidate to get some silence while all are driving:D
     
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  14. Turbo Granny

    Turbo Granny Well-Known Member

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    Yes, its been a mostly enjoyable ride waiting for 1.6 with you people, but seriously, i cant stand y'all anymore :D, that update cant come soon enough so i can stop lurking in this limbo here.
     
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  15. GearNazi

    GearNazi Well-Known Member

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    Whoa whoa!... Lawyers too!
     
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  16. ChasteWand

    ChasteWand Member

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    Took the words right out of my mouth! :p

    Sadly I'm away from home, working to earn a crust, and won't be able to play (remember it's a game folks - for fun) until Christmas. :(
     
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  17. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    26.10: his exit is a lot to the left and with closed steering. To avoid that reaction from the car you want to be more to the right and have the steering wheel more squared up before you press the gas. That is the faster and more controlled way to go out of the corner. If you are still significantly "pulling" the car to the left when you put the gas down in that corner it will do that. Similarly the next corner: he is too internal and too closed with the steering when he goes on power.
    Long Beach is particularly sensitive to this stuff in my experience

    One point I agree with is that when one day we get more of the tires degradation implemented, this way of driving should make for much worse tires over the course of a race but this is not yet there. Hopefully one day Reiza will activate graining, blistering, curing and this will also mean there is additional punishment besides being slower from driving a GT3 bearing so much on rear tires.
     
    Last edited: Nov 14, 2024
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  18. pimpi84

    pimpi84 Active Member

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    I agree with you that it was not the best driving line or the best driving habits, but again what puzzles me is not "why the rear steps out". it is clear. some like it, some other do not. I do not and I solved it by lowering the diff as much as possible in 1.5.6.
    What I am questioning here is "what happens when the rear steps out so often"?
    My expectation is that either at the beginning with cold tyres, or towards the end with over heated tyres, something like this would happen (similar to what happens to Nils in his video with LMDH).

     
  19. DannyDB

    DannyDB Member

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    I assume this is with slick tires on a damp track in a street circuit. It’s pretty normal not to have a stable rear end when getting back on the throttle on corner exit. In any case, I think I’ll form a solid opinion with the wheel in hand and a good number of hours on version 1.6. Judging the quality of such deep physics development just from watching a video can be quite misleading.
     
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  20. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    What happens in AMS2 is not so illogical IMO. Consider that Mike is on hot tires. Your video is with stone cold tires and most importantly on the kerb which is probably the real root cause (in combination with real cold tires)
     

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