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Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.4 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Had another race with it tonight and I think wandering is the right term for it. The car seems to keep moving left or right for a split second even though you have straightened the wheel up.
     
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  2. Rhodos

    Rhodos New Member

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    thx Reiza and test team. love it.
     
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  3. Koop

    Koop New Member

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    Hello guys. Its my first post in this Forum. Have been a silent Reader before. Now i Need some help. Do someone have an issue with accessing the Graphics&Performance Settings? Everytime i click on it, the game closes without any Errors. First day after the v1.6 Update it was fine. Now it doesnt work anymore. I already deleted the Automobilista 2 Folder in Documents. After that i reinstalled the game. Nothing helps. What can i do?
     
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  4. Renato Simioni

    Renato Simioni Administrator Staff Member

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    If it was just slower speed corners, the fact that it is a high downforce isn´t that relevant. A car is a car is car, and a RWD mid-engine cars will share similar handling characteristics irrespective of how much downforce it produces. Generally speaking, a car that is rotating with neutral steering is by definition over-steering; the right amount of oversteer is the fastest way around almost any track on any car.

    With TC you can guarantee just about the right amount of rear wheel slip to aid the rotation mid corner, which makes that even more pronounced - during the TC era of F1 in the early 00s Michael Schumacher would use very little lock and often be gravitating around neutral steering through most of his fast laps:




    It´s less common to see in prototype racing as for one Michelin endurance tires are notoriously peaky and tread temperatures can probably ramp up quicker while sliding over a warm surface in daytime, but pick a real fast proto driver like Estre in a night stint and you´ll see plenty of neutral steering:


    As with anything involving simulation of vehicle dynamics, "right" and "wrong" is often a matter of degree - such cars "can" and will handle many different ways depending on track and tire conditions, the setup and the driver; whether they are prone to do a certain thing or the thing in question is the fastest way around a track is a more nuanced question. The tires in AMS2 admittedly have historically had too high peak slip angles; this has never been intended or designed to be this way, it´s the problem we had to chip away at with the physics engine and tire models we got to work with to begin with; as we learned more about both the tire model and tire modelling, the issue has gradually and consistently eroded.

    The problem we´ve had in terms of perception of AMS2 ´ physics IMO is that most sims (including AMS1 which pMotor´s engine had the opposite problem) err from the other side off the equation with very peaky tires, that (by design or their own tire modelling limitations) are almost invariably perennially front-limited on turn-in and snappy under traction - the way we see it, not only that is also not realistic, it neuters a lot of what makes driving a car near the limit of adhesion an engaging exercise.

    Real "real" is probably still somewhere in the middle - I personally believe many of the tires in AMS2 v1.6 to be close to that sweetspot, while some of the peakier tires we model most likely still need to be "tightened up" a fraction more to represent their real counterparts; that isn´t just a knob one can tune one way or another unfortunately else we´d have tuned it already, we need to work out what is it in the current carcass / tread construction that needs to be trimmed just as we worked our the carcass flex issues in V1.5 and hysteresis modelling for V1.6.

    To whatever extent that is however it certainly would not be as much as it is in some other popular sims in which the driving seen in the very real videos above just cannot be emulated (whereas it very much can in AMS2).

    Until someone gets it 100% right for every car / tire their sim models (and almost surely also beyond that) opinions and tastes will vary as to which sim gets closest; it still is a good place we are at where there is no shortage of options for sim racers to pick and choose whatever fulfills their senses best.
     
    Last edited: Dec 1, 2024
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  5. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    And the most labour-intensive/expensive to produce :(
     
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  6. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    In my opinion, most of the formula cars feel pretty much spot on, which is surprising giving these probably have the most peaky tyres of them all. The LMDh's are also nice, but indeed it feels too easy to ride on neutral steer out of corners (and also it doesn't really hurt the tyres). The GT3 are okay, but not really great imo, they emphasize all the suboptimal characteristics of the physics.

    From what I've seen on onboards, neutral steer is an exception and very hard to get consistently with many cars. Usually you are turning in normally even when you are on the throttle. In AMS2 with most cars, this is very hard to replicate and not really possible without underdriving the car by around 0.5-0.7 tenths on corner exits. With a GT3, TC activates very quickly even if you are not close to the optimal amount of throttle out of a corner. To me it seems like the tyres are too eager entering a certain (small) amount of slip, and also as if said slip didn't really cost time or grip, but makes the car turn using the rear. Especially in heavier cars, this also leads to the perception that they have less weight.

    This is also evident in the way traction control activates sometimes in really quick corners, and in the way GT tyres enter neutral steer even in high speed kinks in the rain.

    Imo the modern race tyres should see a more immediate dropoff in grip upon sliding - however, also they should be able to hold a drift (full on countersteer). In its current state, AMS2 may even be a tiny bit too punishing especially on rear slides under braking.

    I'd love it if we could at one point get to a state where AMS2 has a significantly smaller "spot" where neutral steer is possible and forces countersteer in most of these cases instead (while said countersteer actually being as easy or easier to manage than it is now). Let's see how much you guys can get out of that engine, especially the leap in 1.6 has me believe that there's still a lot to be discovered.


    That said, I agree that most other sims don't even give you a chance to play with the car as much as AMS2 does - but these are not the standard after all ;)
     
    Last edited: Dec 1, 2024
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  7. SlowBloke

    SlowBloke Member

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    It really is amazing what Reiza have done with this update. Ive fallen in love all over again with some oldies. The Group C are an absolute joy nowand they do what I would expect them to (arm chair driver ofcourse).... and I just cannot believe how good the LMP2 are - I really hope there are no major changes there ever again because this just hit my sweet spot all in 1 single sim.

    Well done all at Reiza for heads down and hard work whilst we all sat on our collective asses and moaned a lot :)
     
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  8. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Not really, higher sidewall profiles in formula tires for one contribute to more carcass flex and higher peaks relative to the tiny profiles of GT tires for ex; and they are modelled accordingly in the physics too. But I agree with you we are probably closer to the sweetspot with the high end formulas and prototypes vs the GTs and they do generally have "sharper" handling courtesy of their lighter weight, lower center of gravity and generally higher downforce.
     
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  9. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    F1 cars don't flex, what are you talking about :whistle:

    [​IMG]
     
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  10. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    He said more carcass flex...
     
  11. TKracer

    TKracer Active Member

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    LMP2s are by far the best in game, they are perfect.

    Should be the benchmark
     
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  12. LostPatrol

    LostPatrol Active Member

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    Are any other VR users noticing that the "Horizontal" LoD appears to be clipped quite aggressively around Sebring ?

    It's most noticeable through the twisty sections of track. Right on the edge of your peripheral vision the trees, buildings and camper vans etc are just being culled from the image a bit too soon. I've seen it occasionally on other tracks in the past but it's not as noticeable. This is with pretty much everything set to ultra, I've tried changing the FoV and Camera near clip plane in VR settings but it doesn't seem to make any difference.

    How noticeable it is varies from car to car depending on the cockpit, but it's one of those things that once you've seen it you keep noticing it :(.So if you haven't noticed it don't go looking for it !

    Is there a setting or config file that can be edited to adjust this?

    Thanks.
     
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  13. raikkofr49

    raikkofr49 New Member

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    I never comment usually but I've followed the development of the game from the very beginning, and it's nice to see the state that the game reached with this 1.6 update.
    After all the toxic behaviours we saw here, I had to say, thank you so much Reiza team ! Great work !
    For the future I don't know if that would be possible and difficult to do, but it would be interesting to have the option to have more skin slots and the possibility to create our own class filters, it would allow the skinning community to do realistic fields for GTWC, WEC, ELMS and other main stream championships which reiza have no licence for.
    Other than this the game is such a great experience for the endurance enthusiast I am !
     
    Last edited: Dec 1, 2024
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  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Anybody else has the car showroom looking totally wrong with the lighting on the cars ? Even default liveries look like this.
    EDIT: Issue is fixed if you increase "reflection detail" (former environment map), advice provided by CrimsonEminence 20241201195601_1.jpg
     
    Last edited: Dec 1, 2024
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  15. Chris Bell

    Chris Bell New Member

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  16. ozcanuck

    ozcanuck Active Member

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    Thank you. I like the new UI and presets, the new cars, both free and DLC are very nice ( loving the LMP2, Corvette GT3 and Audi DTM) and the new IMSA tracks are awesome. Being a casual user, I cant comment on tire flex, or whether the moisture vortexes are scientifically accurate, but the cars feel great and I'm enjoying the new AMS2. Indy cars at Mosport.....ripping.
     
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  17. PocketsRJ

    PocketsRJ Hi from UK!

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    I would like to inform the 3 or 4 people who may be interested, that the 2019 Stock Car (with extra aero) is still cool and sounds amazing :D
     
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  18. xNAPx

    xNAPx Member

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    Where can you change this?
     
  19. V1LVET

    V1LVET New Member

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    Has anyone encountered the problem of FPS drops during the LFM race?
     
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  20. Scottsparkrider

    Scottsparkrider Member

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    Modern Indycar around Road America drives fantastic. They have way more ground feel now.

    I am noticing it's slightly more taxing on my VR. I'm having to reduce my headset (Pimax Crystal) resolution slightly or drop textures from high to medium to bump up fps.
     
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