1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.4 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

    Joined:
    Feb 25, 2020
    Messages:
    1,631
    Likes Received:
    1,343
    Yes. If you close the brake ducts on some cars too much, the brake fade can be quite noticeable.
     
  2. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

    Joined:
    Jan 3, 2024
    Messages:
    217
    Likes Received:
    113
    Yes, this is what I mean. Can‘t this be fixed?
     
  3. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

    Joined:
    Nov 4, 2018
    Messages:
    9,896
    Likes Received:
    10,215
    I just mentioned in another thread how i'm bemused to hear some influencer talking about "simplyfied physics" while we have a good example here why that is nonsense: the brake thermodynamics in ISImotor in AMS1 were actually less sophisticated than in AMS2 (can tell you 1st hand).

    Brake fade was always simulated also in AMS1 btw., but the heat network of components is more complex in AMS2 and also differentiates between brake surface and brake core temps etc.

    TL: DR: Of course cold and hot fade for brakes is simulated (and depends on the brake material properties in use for the respective vehicle). :)
     
    • Winner Winner x 9
    • Like Like x 5
    • Informative Informative x 3
    • Funny Funny x 1
  4. paddler

    paddler Active Member AMS2 Club Member

    Joined:
    Feb 29, 2020
    Messages:
    235
    Likes Received:
    73
    These feauters and goodies should be explained somewhere for non racing car experts as myself. Also with LiveTrack. Or maybe this is already explained somewhere and I missed it...
     
    • Agree Agree x 4
    • Like Like x 1
  5. wegreenall

    wegreenall Active Member

    Joined:
    Oct 25, 2023
    Messages:
    399
    Likes Received:
    211
    Yes, I connected it to a comment by a certain muscley youtube gamer who mentioned "A strange thing still happens where late in the race the brakes suddenly stop working as well!" and I thought - either it's brake fade and the physics fkn rock, or there is a bug and he is correct. I am unsurprised that it is the former. Thanks for clarifying!
     
    • Funny Funny x 3
    • Like Like x 1
  6. AllocDK

    AllocDK Active Member

    Joined:
    Jun 22, 2024
    Messages:
    369
    Likes Received:
    162
    • Like Like x 1
    • Disagree Disagree x 1
  7. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

    Joined:
    Jan 3, 2024
    Messages:
    217
    Likes Received:
    113
  8. GearNazi

    GearNazi Well-Known Member

    Joined:
    Oct 9, 2020
    Messages:
    442
    Likes Received:
    358
    He also commented that ACC's tire model was "better", and apparantly deteriorating brake performance never light bulbs him to the fact that this might be purposely modelled to do exactly that.
    He's made remarks in the past to the extent of; what's the point of all this complex modeling if "it don't feel right"?
    So he might have suspected that's what it was, and that... That is the exact point of why a Renato puts endless hours tinkering and trying to work it out to get it all to function properly.

    Pffff... Complex physics are lost on these people or what?
    Gotta cut down on the tea I guess...:D
     
    • Agree Agree x 4
  9. Djeantleman

    Djeantleman New Member

    Joined:
    Apr 4, 2024
    Messages:
    23
    Likes Received:
    4
     
  10. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    Your bemusement leaves me bemused because this is a point I have raised numerous times in the Reiza forum. The reason why people don't know what AMS2 simulates is because Reiza doesn't tell their customers or the general public! (I rarely use exclamation marks, so that might indicate my frustration with this subject.) Just today I read an online comment that AMS2's tyre physics aren't very complicated.

    At the very least, you and Renato and co. should compile a simple list of what is simulated and put it on the AMS2 website or, better still, the AMS2 loading screen or a text-only video. It could be really basic:
    • tyre hysteresis
    • tyre carcass
    • brake core heat
    • brake exterior heat
    • fuel viscosity
    • air density
    • drivetrain flex (and the subsequent audio)
    • modern and historic tracks water accumulation and drainage
    ...and so on. You are all very busy but surely this straightforward explanation is worth the effort, especially when you continue to be puzzled as to why people don't understand what goes on under AMS2's bonnet. Go on, @Renato Simioni and @CrimsonEminence - dazzle us! :)
     
    • Agree Agree x 14
    • Winner Winner x 5
    • Like Like x 2
  11. wegreenall

    wegreenall Active Member

    Joined:
    Oct 25, 2023
    Messages:
    399
    Likes Received:
    211
    Not to derail, but yes after watching Niels Heusinkveld's videos on sim physics (an absolute goldmine that for me has greatly enhanced my understanding and interest in racing both sim and real). I realised that comments from anyone that talk about physics separate from FFB are completely confused. It's like saying I love the music on this album, but hate the sound coming out of the speakers.

    I can only dream of a video of Niels looking at AMS 2 physics now with this new update. He is a little eccentric but always enjoyable to watch even when he's just awkwardly showing a spreadsheet and making his quirky jokes.
     
    • Agree Agree x 4
  12. Inkta

    Inkta Well-Known Member AMS2 Club Member

    Joined:
    Mar 27, 2016
    Messages:
    808
    Likes Received:
    321
    I've also complained about the lack of info in cars in the past, but to be fair, they already did an extensive post talking about the physics back in 1.5, and for some people thats not enough, you're never going to win in online discussions regarding physics because nobody has any idea how complex physics simulation is.. even the most "simplified" physics you could find back in the day in the original rfactor would leave 99% of the general public with a massive headache trying to comprehend what is going on.. let alone modern sims like Ams2. So when people talk about simple physics.. honestly? let them talk, who cares? At the end of the day the sim does the talking. (Altough I would personally like to see things like clutch heat and gearbox damage being shown in the hud alongside Brake life %)
     
    • Like Like x 3
    • Dislike Dislike x 1
  13. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,758
    Likes Received:
    3,422
    This is useful information.

    What we see in online videos or streaming a lot is people who have no idea how to launch a race car (with our without launch control). Full throttle bouncing off the limiter for the entire start lights sequence followed by a dump of the clutch (if there even is a clutch). That's not how you get a good launch off the line (or treat an expensive piece of equipment you need to still be operating by the end of the race).
     
    • Like Like x 3
  14. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    @Inkta Anything the devs write in the forums or in developer notes is quickly buried and forgotten. There needs to be something permanent, accessible and easily understandable. It doesn't have to explain "how" but "what". A list of one or two-word items would suffice as a good reference.
     
    • Agree Agree x 6
    • Like Like x 2
  15. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

    Joined:
    Mar 12, 2016
    Messages:
    6,758
    Likes Received:
    3,422
    I think this is a fair point, especially because there are things modelled (for both physics and damage) that do not appear anywhere in the HUD or UI.
     
    • Like Like x 4
    • Agree Agree x 3
  16. Inkta

    Inkta Well-Known Member AMS2 Club Member

    Joined:
    Mar 27, 2016
    Messages:
    808
    Likes Received:
    321
    I'd say the best we could have is more info on the HUD, to show things like brake fade, but honestly I don't see the point saying that we have tyre flex or drivetrain flex since what really matters is the driving experience. Again just my opinion here.
     
    • Like Like x 1
  17. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

    Joined:
    Jul 31, 2017
    Messages:
    1,256
    Likes Received:
    586
    Yes absolutely, a reference web page (or even forum post) gathering important information actually scattered over zillions posts in obscure threads would be very useful.
    As a starting point, it could just be gathering and rearranging what has been written in dev posts and technical forum posts (including from beta forum) by Renato, Crimson and others that shed the lights about important aspects of the sim (that are still current), be it physics, car specific things, car specific race rules, unique features, little known features... There is the AMS2 WiKi but it is quite incomplete and not ideal IMHO in term of presentation.
    Easier said than done of course, but in the long run it would be more effective than having that info scattered all over the place.
     
    • Like Like x 1
  18. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

    Joined:
    Nov 4, 2018
    Messages:
    9,896
    Likes Received:
    10,215
    When brakes in HUD are showing blue or red then you are in the range where it occurs notably... (also light blue and orange)
    Not sure how to show it more clearly.
    It's a bit like asking for the HUD to show you when you get understeer and oversteer.
    When it comes to brake wear there some HUD info would be good tho.
     
    • Agree Agree x 3
    • Winner Winner x 2
    • Like Like x 1
  19. Inkta

    Inkta Well-Known Member AMS2 Club Member

    Joined:
    Mar 27, 2016
    Messages:
    808
    Likes Received:
    321
    Talking specifically about brake wear, also clutch damage and gearbox damage. It's so easy to burn the clutch with certain cars, and I know for a fact some people treat clutch damage as a bug..
     
    • Like Like x 4
    • Agree Agree x 1
  20. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    @CrimsonEminence You are assuming that players have a basic knowledge of motorsport and/or physics. I think Reiza should assume a player knows absolutely nothing and take it from there. Hot and cold brakes in the UI might indicate braking effectiveness to the player, but it's a conceptual leap to expect them to know about brake fade or damage during a long race.

    When in doubt about the level of idiocy and ignorance, imagine it's me behind the wheel. :D
     
    • Agree Agree x 3
    • Funny Funny x 2

Share This Page