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Automobilista 2 V1.6, IMSA Track Pack, Endurance Pt2 & Lamborghini DLCs RELEASED (V1.6.3.4 Live Now)

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Nov 29, 2024.

  1. deekracer

    deekracer Active Member

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    I'm learning to enjoy the "slideiness" of AMS2 now. Never driven a race car so can't judge authenticity, but I think I'm finding AMS2 really supporting what Driver 61 says about finding that sweet spot between slip angle and over the limit. You got be at or near the limit to find it.

    What I'm really liking about the update is that I can now figure out how to decrease my lap times bit by bit. Even the formula cars, way above my pay grade, give you clues on how to get faster. I'm also finding that little mistakes can even help you now. They can be part of discovering the limit.

    For context I use Danielkart's 6000 Extreme ffb settings on an Simagic Ultra. I vary between 8-16 nm depending on class.
     
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  2. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Guess AMS2 will never ever escape the "sliding" opinions no matter how much the physics change and improve. I feel no slideiness since 1.6 and if you try to slide your way you will be spinning out.
     
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  3. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Can I ask for Mugello?

     
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  4. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    In regard to "Slide-y-ness", driving a car on the very limit is going to involve some amount of it. The margin of error may vary from sim to sim but, they all have some. The margin in AMS2 (pre-v1.6) for over-driving cars was certainly quite wide, and in a way - it may still seem that way.

    However, the difference now is how the consequences of doing so impact performance, especially over the long-term of a race session. Those who only occasionally run a quick test-run in AMS2 (post-updates) may never fully appreciate the difference, nor see it as an advancement, in simulation terms.

    I find I still have a slight tendency to occasionally over-drive cars in AMS2 even now, thinking that I can get away with it like we used to, but it often results in me losing time or control.
     
    Last edited: Dec 24, 2024 at 3:10 PM
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  5. morpwr

    morpwr Active Member AMS2 Club Member

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    I have to agree with you. Thats the biggest thing ive noticed in the last update. I can immediately tell when and what i did wrong. It should be super obvious when youre over driving a car now. Where before id be asking what im doing wrong and just guessing. Alot of things you could get away with before you just cant anymore. It really forces you to drive properly now.
     
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  6. deekracer

    deekracer Active Member

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    Slipping and sliding are part of driving a car fast. Reiza's model reflects that. It was too extreme before the update but I think I'm calling slideiness a feature, not a bug.

    What I'm really liking how driving at the limit now brings its own rewards sometimes. Loving how now when I overcook a corner and somehow save myself from crashing, I get some more insight about where the limit is. AMS2 is really teaching me how to drive better. I see it in my lap times. i see it in how I'm cutting way down on silly mistakes.

    The other cool thing is that we're not starting from scratch. I feel this new confidence from learning how to drive AMS2 in the previous versions. I'm not changing my style much, but I already have shallowed out the learning curve quite a bit. Also helps that I can't wait to race just about everyday!
     
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  7. BazzaLB

    BazzaLB Well-Known Member

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    Merry Christmas everyone who celebrates and Happy holidays to those having one and Cheers to everyone else :) Here's looking forward to more AMS2 goodies and surprises in the future.
     
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  8. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    The thing I've noticed more since 1.6, is the fact that if you do spin the car you have to take the next few corners a bit easier.
     
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