Featured Threads Archive
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Automobilista Localization - Help needed
We are looking for some help updating + adding more localization options for AMS v1.0 release.
The process for creating localization is simple, just takes editing one of the .DIC files in AMS\Support\Languages , replacing the existing translation for each entry to the language intended. All that is required is that you´re fluent both in english and the localized language.
We are looking specifically for someone to help with German and Italian localizations, but if anyone wishes to see localization for their own language and is able to help us get it done, your input is most welcome
Those interested may please contact me via PM here. -
Automobilista - July Development Update
This month´s dev update is coming out a bit late - we have indeed been running a bit later than planned, and as a result v1.0 release isn´t quite behind us yet as we´d hoped for in our June Development update.
The good news is that the extra time has been put to good use, as even though a couple features have demanded a bit more time than we had anticipated, we have also used it to throw in some extra goodies into the v1.0 mix. Overall we have made some great progress again this month as you´ll hopefully notice as you read through this update, bringing us very close to v1.0 release and also to what´s coming beyond
Here are the main highlights from this past month:
V0.9.8 Release
A couple of weeks back we released AMS EA v0.9.8, which introduced some very nice... -
Automobilista - EA v0.9.8 RELEASED
A new Early Access build of Automobilista has been released - v0.9.8 is now out.
This is the main changelog:
Content:
- Added Speedland Kart track venue (4 layouts)
Features & Fixes:
- Enhanced pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function, for much improved self-aligning torque (should make tire forces more perceivable through FFB)
- Tweaked FFB output code & added "FFB Low Force Boost" to Controller UI (this should help wheel "lightness" under low steering forces with lower end FFB controllers)
- Added new low speed FFB fuction to eliminate vibration / oscillation at very slow speeds
- Revised default Realfeel settings and pneumatic trail values to match to new FFB functions
- Added AIWs to Time Trial anticheat verification (this will lead to failed authentication in case of AIW edits)
- Added function to sort cars of different performances within the same series for the TT...
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Automobilista - June Development Update
I´ll be trying to make this a monthly feature from now on
Here´s a round-up of our recent progress in various fronts.
v0.9.4 Release
Last friday we released our latest v0.9.4 update. While this update hasn´t added any new content or features to the sim, there has been some valuable progress in particular to graphics & Artificial Intelligence.
@Alex Sawczuk has been spending some quality time developing the shaders & RGB settings in order to improve lighting & color accuracy across the 24h cycle. The changes are subtle individually but all add up to a noticeable overall improvement - the environment is more lively and the slightly desaturated & bluish haze from previous versions is now gone. The changes are mostly already present in v0.9.41, and along with @ilka ´s beautiful new sky/cloud sets, make for some pretty nice sights:
A lot of... -
Automobilista - EA v0.9.4 RELEASED, now up to v0.9.41
A new Early Access build of Automobilista has been released - v0.9.4 is now out.
Build v0.9.4 changelog below:
- Fixed UI bug that could cause game to crash when clicking to exit it
- Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
- Adjusted AI slip reaction (improving reaction to front wheel grip loss)
- Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
- Corrected TV Cockpit camera orientation rate in several cars
- Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
- Fixed bug with Salvador & Ribeirão dynamic road conditions not working
- DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
- Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod...
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