General & Small Questions-topic

Discussion in 'Automobilista 2 - Help & Support' started by Marius H, Dec 29, 2024.

  1. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    Goodday TomLeHockySVK,

    I forwarded your report and my test internally yesterday and received feedback.

    In Automobilista 2, pedal calibration checks the pedal range value and whether the pedal has a positive or negative axis/polarity, rather than calibrating for a shorter pedal.

    You can add a bottom deadzone in another tab. If a top dead zone is needed, it’s best to set this within the driver itself or set the in-game deadzone to zero and configure both within the driver.

    Marius
     
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  2. TrigMan59

    TrigMan59 Active Member

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    Previously in AMS 2 you could got to Options > Gameplay > Authenticity and you could set Tire Blankets to Always On. Apparently this ability was removed for some reason. I personally don't care about realism in connection with my tire temperatures. I want them to be in the Green when I start any session. Is there a way I can adjust a particular settings file to always have tires up to temperature for both Practice and Qualifying? This would be most helpful.
     
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  3. herve45

    herve45 Member AMS2 Club Member

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    Hi,
    What are the differences between these two settings – safety car and full course yellow (FCY)?
    I've done several races with the FCY setting and I understand how it works.
    I've only done one race with the safety car setting and I don't see any difference between the two.
     
  4. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    Hi,

    This is not currently possible. I suggest posting it as a feature request in The Feature Request Thread...

    Thank you,
    Marius

    Hi,

    If I am correct you want to know the difference between Scheduled Full Yellow and Full Yellow?

    Scheduled Full Yellow lets you set a specific time during the race to force a safety car deployment, triggering a full yellow.

    Full Yellow occurs automatically when the game detects a major crash or a car stopped on or near the track.

    Marius
     
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  5. TrigMan59

    TrigMan59 Active Member

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    Thanks Marius for directing me to the right thread t post my question or request. I appreciate your assistance.
     
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  6. inthebagbud

    inthebagbud Active Member AMS2 Club Member

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    I am struggling with the description in the setup for "Steering Lock" .

    Screenshot 2026-02-09 060409.png

    Screenshot 2026-02-09 060455.png

    I understand "steering lock" to be

    The total rotation of the steering wheel from the far left position to the far right position - so typically some where in the range 360/450/540/750/900 etc or there abouts

    but the in game range for steering lock is only from 14 to 28, normally

    So is the in game setting not actually the "steering ratio" being as I understand it

    The ratio of how far the steering wheel turns compared to the actual turn of the road wheels

    Am i right ?, and if so can the terminology not be changed

    [Disclaimer - for asking basic questions:D] - I am not in any way shape or form a real world car techie and have no knowledge of setup's and have only picked up knowledge through interacting with sims.
     

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  7. Renan G Flores

    Renan G Flores Well-Known Member

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    By the way, I'd like to know if it would be possible in the future to choose a separate date for practice, qualy and racing. Like, free practice on Friday afternoon, qualy on Saturday morning, race 1 on Saturday afternoon and race 2 on Sunday.
     
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  8. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    If I understand correctly, this is already partially implemented. The game simulates Saturday and/or Sunday in a race weekend. On the server side, you can set "day variance," so if you select real weather for Saturday with a 1-day variance, you get real weather data for Sunday.

    This means you are simulating what you asked for, but manually setting up everything would indeed be a useful addition.

    Edit a few days later:
    I need to rectify my earlier statement, as it has some inaccuracies. The "date variance" is a JR-server feature, not part of the AMS2 system. When using real weather, the game incorporates weather data from prior days, but all other environmental elements are tied to the race date. Additionally, the entire race weekend is simulated as taking place on the same date as the race day
     
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  9. Dimitrios Pappas

    Dimitrios Pappas Member AMS2 Club Member

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    Hi there,i dont know if its my fault but i cant use my seq shifter in game.
    I can calibrate and configure upshift-downshift in control settings but in game my seq shifter is dead.
    thanks for your great work here
     
  10. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    @Dimitrios Pappas
    You're using an aftermarket shifter? You've to use Custom Wheel. See picture. You've to rebind all your buttons and then it should work ingame on track.

    Marius
     

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  11. Dimitrios Pappas

    Dimitrios Pappas Member AMS2 Club Member

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    @Marius H ,
    thanks for your quick response ,i will try your guide and respond.
    Strange though that my aftermarket H shifter works and my setup is Fanatec 2.5
     
  12. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    @Dimitrios Pappas
    Back up your AMS2 folder in case you forget your FFB settings, or take a screenshot of it.

    If you use the generic Fanatec wheel setting, the H-shifter isn't bound so you can use it freely. If I remember that correctly. But the sequential assignments are hardcoded, so if you bind an aftermarket sequential shifter it shows up in the menu but doesn't work in-game. That's just how the Fanatec profile is set up, I assume.

    Workaround is using the Custom Wheel profile. Pretty sure it works, had the same issue with my Fanatec 2.5 wheelbase back then.

    Marius
     
    Last edited: Feb 12, 2026
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  13. Zulugwa

    Zulugwa New Member

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    Is there a way to fully edit game settings like in AMS1? There was Controller.ini for example and I could change many more settings and fix what I needed.
    I suspect the counterpart for AMS2 is default.controllersettings.v1.03.sav, but I would need help how to open those file types.
    I hope, there will be aditional settings game physics or something.

    Update: I had problem with automatic countersteer, but I have realized, that when I disable the opposite lock assist, countersteering behaves as I want (steering lock of countersteering is restricted already from the steering help.) . So it is only the arcade style game physics that make the car oversensitive to micro corrections, when the car is slightly drifting.
    AMS2 physics make the wheels disconeted from the surface.
    In AMS1 (and Race07/GTR EVO) I can feel the car innertia and suspension travel perfectly and do very controlled drifting.

    Update: Nevermind, the steering help is only a cosmetic option in the menu. It doesnt matter if I switch it on and off with a keybind between corners, nothing changes.
    Maybe in those encrypted .sav configuration files could an option for real physics? Please?
     
    Last edited: Feb 18, 2026 at 4:57 AM
  14. carloscepinha

    carloscepinha caaarlosYT

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    idk if there is a correct thread for this, but regarding car setups, all my setups used to be saved for specific tracks... now there are no "track name" sections in the setup selection screen.

    meaning all my setups are mixed up regardless of track. I used to name the setups based on laps and temps, not on track name since there was already a folder for that. now all my setups are mixed. huge confusion. is this a bug or working as normal or are we expecting a fix or ... whatever is this?
     
  15. Snavigus

    Snavigus New Member

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    Normal as of a few updates back. Best explanation I've seen had something to do with having things separated by track causing issues. Definitely a pain in the butt. Luckily I had been naming all my setups per car such as P911GTEDaytRd R. With the DaytRd meaning Daytona Road Course and the R meaning race setup. I then use the same naming scheme with a D, Q, W and T. The D is just the default setup, Q = qualifying, W = wet and T = time trial. I wish we could use a folder structure to organize the setups neatly. As it stands right now, it will bring up all setups for the particular car you've chosen. It's not every setup you've got for all cars, just the ones for the car you've chosen. If when saving the setup you make sure you've typed in the track name in there, it will make it easier to pick your setup.
     

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  16. aboe_83

    aboe_83 ApeX AMS2 Club Member

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    This is true... however, when you get to the stage, as I have, of having over 100 setups for a particular variant of a car, the load and save times become exhausting... I'm now experiencing wait times of somewhere in the region of 10 seconds for each save and load.

    Additionally, and perhaps even more pertinently, the setups don't seem to be saved in any particular order, currently, meaning that the more setups for a particular car you have saved, the harder and harder it gets to locate the correct setup from the dis-ordered list.
     
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  17. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    To answer one of the questions of Carlosscepinha: A few patches ago, it was discovered that when setups were saved per track, it would bug out the setups; leading to cars not behaving as they should, etc.

    My colleagues tackled this by removing the per-track option and switched it so all setups are now saved in one general location, thus solving the setup bug.

    It’s annoying if you’ve got lots of setups to save and load, but this way it prevents a lot of hassle with wrong setups.
     
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  18. ChasteWand

    ChasteWand Active Member

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    As a workaround I do the following, This does help with loading times and organisation of setups but requires planning before you start the game as you only have access to setups for one car/track in game. To use a different car or track setup you have to exit game, do file management and load in to the game again. :)

    Photo or note your setup for car and track so it can be re-created, or re-develop track specific from a baseline.

    Find the setups folder in documents/ams2. Rename it to archive setups.You'll have to copy this back later to access the saved setups contained inside.

    Load game (this creates a new setup folder) and create setup(s) for only the car/track you choose. Exit game, find setup folder again.
    Create a folder for car and, inside that, track. Cut/paste setup files to your newly created track folder. They won't load when you restart the game but you now have isolated setup(s) by car and track. Copy save file back to root folder to reuse.

    In game you create a new setup for differing car/track, with setup root folder empty to identify the file. Setup files can't be renamed, or opened, they are encrypted. Use the folders.

    I find it helpful but it's an admittedly nasty hack to solve the issue. I hope the devs will find a better solution to the saving/loading and naming because the current implementation is really user unfriendly when you have many setups for car and track combinations. Even a transparent, un-encrypted, user defined save file name system (as in game) would be better, at least the user would know which file related to which car/ track. Save date is the only clue we currently have! :(
     
    Last edited: Feb 21, 2026 at 12:32 PM

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