Hello everyone, a long-time lurker here. Haven't been able to race much over the course of the past few years due to health issues (can't seem to get a break these days!), which is part of the reason for my extended absence (and inactivity). The sudden announcement of AMS2 was unexpected and really got me. It's rare for me to be really psyched up about a game release, much less a racing sim these days. But considering Reiza's past track record (see what I did there? ) I am going crazy about AMS2 right now. Wow! What was even more surprising to me - in a good way - was the little bit of information that Automobilista 2 will be using the MADNESS engine. That, to me, is a very pleasant and unexpected surprise. Let me say this: I was an early backer of PCARS1, and thoroughly enjoyed the earlier phases of development. Everything was shaping up nicely, IMHO... until the new tire model came around. From that point it became a back and forth in terms of issues vs. actual improvement. After all those patches and DLCs, the resulting game, for me at least, remained deeply flawed and bugged - which was a shame, considering how ambitious it was. When the development of PCARS2 rolled around, I wasn't taking part in it. My hopes weren't too high, and after playing the demo shortly after release it seemed I was right to be cautious about it. However, due to Humble Bundle I managed to get PCARS2 dead cheap, and when I tried it for the first time late at night I didn't even bother connecting my G25 setup to the computer and went with a gamepad instead. Even so, rocketing around Hockenheim in a Porsche 962 got me hooked. The next day I set up my wheel and everything and was pretty much blown away. In terms of physics, PCARS 2 had come a long way since its release (and even further since its predecessor). Unfortunately, there remains one huge issue for me (and as far as I know, many others), and that is the way rain and water on the track is handled. Even moderate rain (which isn't uncommon in racing) usually leads to large amounts of standing water on the track that just won't flow away from it (or dry on its own). And this, in turn, usually leads to lots and lots of aquaplaning. So much, in fact, that I can recall no race in actual motorsports history that came even remotely close to it. At first I thought this was due to time acceleration, i.e. when race length was set to a shorter duration than the default or maximum (which I assumed had an impact on rainfall as well). I spent extended amounts of time testing this and was shocked to find out that the issue persisted even at full race length, usually making races impossible quickly because the racing game suddenly turned into a boat simulator... Long story short, what I would like to hear about from the devs at Reiza is this: How will you handle rain with this engine? Are you going to use your own parameters and tweak the simulation of rain to achieve the most realistic result? Or are you going to use a solution similar to Project CARS 2? In any case, I am immensely thrilled about the announcement of AMS2 and have absolute confidence that, at least for me, it will be the most amazing racing simulation in existence.