Hi all! I signed on as an Early Backer in January. I didn't receive any Steam code. Is there a way to get it re-sent? I emailed info @ Reiza and DM'd on Twitter, but I haven't heard back on either. Thanks in advance!
Hey mate, try following the steps here. If you have already check your spam folder or tag/pm @Dave Stephenson (please don't hate me Dave lol)
Thanks so much! I've sent an email to the support email per the instructions in the link. And I'll @ message Dave if I don't hear back. I appreciate your help!
Have you read this Mike ? Second question and answer https://forum.reizastudios.com/thre...preview-and-q-a-topic.7373/page-16#post-48042
@SimRacing604 - Mike love your YT channel & videos - you're going to love AMS2, I've only just had a chance to check out the latest build and am blown away... it really does what the original did, with handling at the forefront of the experience. But this time we also have gorgeous graphics, and all the other bells & whistles via Madness Engine and SMS. After my first few hotlaps I literally stopped the car and started clapping!
Thanks so much! That means a lot. I already do! I've had a couple of days with it. In deference to the wishes of Reiza, I don't want to say too much, but suffice it to say I'm extremely pleased. Yes, I read that. I've been in contact with Renato outside of these forums, and I have a good idea of a safe timeline for releasing content relating to AMS2. I'm beyond anxious to share my thoughts on this title, but I also respect Reiza and their team members and I don't want to go against their wishes.
"Are we there yet?" 3 Hours left to 29th of February in UK. What's the time difference between UK an Brasil?
being a console user, i feel so let down that we wont have this on console. Not being a programmer, but as the game uses a graphics and physics engine that was already available on console, will there be a possibilty that it may be released on console at a later time?
I’m not in the gaming industry but I’d imagine it is a question of money and capacities to bring this to a console. And Reiza being a relatively small team (?) will still have a lot to do only with the PC version.
Reiza did not say anything about consoles, but I could very imagine a console version but far in the future (maybe 1 year ?), when the game has been fully polished and augmented with more content. In any case, the Madness Engine is console ready.