Honestly I am a bit on the fences... and i would like some clarifications from Renato about the phisics development of the cars. I was a backer for AMS and AMS2, I waited today for a more polished version of the sim. All the day I tested back to back some cars on AMS and AMS2 to understand the differences. Is the Stock car one of the most developed cars of AMS2? Because it drives like AMS, but the ffb feels also better! Really it's a joy! Drove a 1.09.6xx @Guapore with default setup and I was super satisfied! I can't say the same thing about other combos... The Old Opala it's so much understeery on corner exit, nothing like the one in AMS that is so much nice to drive on the limit. The Cup Trucks in AMS2 are understeery like a pig on corner entry and then snap oversteer at light throttle application (no turbo spool simulated?). The Turbo Gen 1 F1 car, no problem at all managing full throttle at full boost in 2nd gear at corner exit. Caterhams feel not good at all, jumping all the time from under to oversteer, nothing compared to the neutral balance of AMS ones, also with a dead steering wheel on the centre, you have to turn the wheel more than x° to have the car do something... Back to the Stock car this time with rain, tried the "Storm" setting... I selected soft slicks with purpose, grip on the racing line was SUPER (are you kidding me??), then lap after lap with more water on the track it was better (less grip), but way too much grip for a slick tire on a wet track with a storm, I mean, I could lap 10-11secs slower than fully dry easly without crash just paying attention at braking marks and puddles, that's not right. The potential is here, on the physics side AMS it's 100% refined, I expect AMS2 to be 115, 120%, but at the moment we are 25, 30%. I don't want to be rude but the experience I had with the stock car on the dry (105%) for me is what saved AMS2 form the recycle bin and refound. The expectation here is really high, I really want the best for Reiza but some things atm are depressing. I hope to read a post from Renato (maybe inside Reiza 51) only about physics, to understand the direction of development, what atm it's wrong, what will be addressed soon, what will never be addressed due to the engine limitations. Graphic side it's already a masterpieace, textures need a lot more dedication (iRacing docet), but the physics... guys there is no joke, physics need to be on the top.