1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Featured Reiza September 2019 Development Update

Discussion in 'Announcements' started by Renato Simioni, Oct 1, 2019.

  1. Andy-R

    Andy-R Member Reiza Backer

    Joined:
    Mar 12, 2016
    Messages:
    65
    Likes Received:
    10
    Thanks for the response. You have the important bit in, the other might be a bit of an extravagance but thought I'd throw the idea out there.
    Talking of extravagance, an option to auto swap to dog leg layout for appropriate cars would be great :D
     
  2. Dean Ogurek

    Dean Ogurek Active Member Reiza Backer

    Joined:
    Mar 9, 2016
    Messages:
    294
    Likes Received:
    90
    One aspect of the drivetrain that is often overlooked is that of oscillation (may be a combination of gear-lash and component flex / half-shaft torsional flex, etc.). Having the "shift-bump" is a nice feature for those with tactile and/or motion but, drive-train elasticity takes motion effects to another level imo.

    Such drive-train oscillation generally occurs during transitional phases of acceleration / deceleration, during shifts and may also be triggered by bumps, curbs, or other times when the driven (powered) tires lose traction momentarily.

    I believe there are only a few titles that model such physical behavior in a convincing way: iRacing, RaceRoom and BeamNG. AC can produce the audio effect to a small extent but, not the physical motion effects.
     
    • Like Like x 5
  3. Marcos Gil

    Marcos Gil New Member Reiza Backer

    Joined:
    Jun 20, 2016
    Messages:
    25
    Likes Received:
    10
    Arrives soon December !!
     

Share This Page