The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. Dark Demise

    Dark Demise New Member

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    This game has the potential to be the best multiplayer with AI experience, but for non host players the experience is ruined because the AI fail to "see" the non-host player's car correctly and the desync leads to them being taken out almost every race. Even on the lowest aggression settings.

    I have no game dev knowledge, but one solution I can think of is have AI leave an extra margin of space based on the average ping of the player they're near. When comparing views of an accident, on my end (host) the AI brakes behind the other player and doesn't touch them, but on their end (non-host) they get rear ended because of this desync due to ping.

    ---Edit: I've found a very consistent place where this happens, the top of the corkscrew on Laguna Seca. If you brake as a non-host player in front of the AI, you're basically guaranteed to get hit. We've resorted to driving on the inside line to avoid this.

    Also as an extra note, please bring the AI options available in single race and championship to multiplayer! I'd love to host 5x mistake lobbies for fun and adjust the AI wet scalar which isn't possible currently.

    One day if the AI features are complete in multiplayer I can imagine running championships together like a career mode but as it stands it's just not possible.
     
    Last edited: Oct 29, 2025 at 4:38 AM
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  2. David Smith

    David Smith New Member

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    This game is absolutely fantastic.

    Please look into the feasibility of implementing quad views / DFR. This would make AMS 2 the absolute king of Sim Racing!!!
     
  3. Ace

    Ace Well-Known Member

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    Can you record a clip of that? Have driven the track with against in Multiclass quite often and didn't see this happening.
     
  4. Hakkifan

    Hakkifan New Member

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    Not sure if this has been brought up before, but it would be nice if the visible steering wheel option was saved separate when launching in VR vs flat. I hate having to remember to turn it on or off depending on how I last raced.
     
  5. Alain Fry

    Alain Fry Well-Known Member AMS2 Club Member

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    Tyre Branding Customization – The Final Touch for Full Vehicle Customization

    ss142331.jpg
    Custom rims is a super immersive feature

    First, I want to thank Reiza Studios for the incredible work you’ve done over the years in listening to the community and implementing so many of our suggestions. When I think about how far we’ve come, it’s truly impressive:
    • We started with car skin customization through XML overrides, which opened the door to endless creativity.
    • Then came the ability to customize helmets, suits, and gloves, allowing us to fully immerse ourselves in the racing experience.
    • More recently, we’ve seen the introduction of new shaders like bluegreen and bluemetallic+chrome, which have added even more depth and realism to our creations.
    • And just recently, we gained the ability to modify rims, bringing us one step closer to full vehicle customization.
    All of these additions have been immensely appreciated and have allowed players like me to dive deeper into the world of motorsport, making AMS2 an even more immersive and personalized experience.

    However, there’s one final piece of the puzzle that I believe would complete the customization journey: tyre branding.

    In the world of motorsport, especially in categories like Formula 1, tyre branding has always played a significant role. The tyre wars of the past were iconic and added an extra layer of realism and immersion to the sport. For example, just to name a few :
    • V10 Gen 2 (2001) with the Michelin vs. Bridgestone battle ;
    • V10 Gen 1 (1997) with Bridgestone vs. Goodyear battle ;
    • Classic Gen 4 (1991 with Pirelli vs. Goodyear battle ;
    These tyre wars were not just about performance; they were also about brand identity and visual distinction. Being able to customize tyre branding would add that final touch of authenticity, especially in historical categories where tyre manufacturers were a key part of the narrative.

    With tyre branding, I truly believe we would reach the pinnacle of what can be customized in AMS2. It’s that final touch that would allow us to immerse ourselves fully in the era we’re racing in.

    Reiza team, if you’re listening, I’d love to see tyre branding customization added to the game. I have no doubt that the community would embrace it, and it would be another fantastic step forward.

    Thank you again for all the amazing work you’ve done so far—I can’t wait to see what the future holds for AMS2!
     
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  6. Dark Demise

    Dark Demise New Member

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    Here's a small example taken from the AI POV. Notice how it looks normal but on the friend's screen the AI absolutely punts him from the rear left. If the AI just left a tiny bit more space online this wouldn't happen even on low aggression :(
    They unfortunately just can't account for ping and combined with these high speed cars it leads to this.

     
  7. Ace

    Ace Well-Known Member

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    Oh wow, I actually laughed out loud on that.

    This really seems like a Desync issue that your friend was lagging slightly and the AI doesn't account in ping. Now I understand your point of what you meant, thank you for sharing that

    Does this also happen you both drive bumper to bumper? I could imagine that you would also rearend him then if on your host-pov you actually left space?
     
  8. Dark Demise

    Dark Demise New Member

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    Yeah watching it back is a good laugh, the car spinning through the air is great.

    I want to say yes, but generally we're not driving nose to tail like the AI try to do to you lol. It's very rare for something like this to happen between players I feel. I don't want to call it lag, since it's very consistent and predictable which is why I think a tiny bit of extra space would fix the issue completely.

    It mainly happens any time there's a difference in speed between players and AI, one other example is the pit entry where the AI can brake much later than you. I was rear ended in testing letting the friend host because the AI can't' react to your braking like in singleplayer.
     
    Last edited: Oct 29, 2025 at 9:08 PM

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