Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    Hey EcoBrum,

    Thank you for looking it through!
    I had actually noticed the 0.1 a while back, but forgot all about it, so will remove it. It likely does nothing, but didn't actually check since I couldn't back then:)

    Reg. the suspension stuff, suspension2 was an attempt on an added suspension sensation, but I decided against suspension sensation like those at all and just removed some of the lines & set the scales to 0, so there's no issue, just that I didn't clean it out completely.

    Again, thanks for checking!
     
    • Like Like x 2
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    rFuktor 5.0.1.3 variant experimental file 2:

    * Less grip feel on kerbs.
    * Even less grip feel off track.
    * More scrub on rear wheels.
    * Removed redundant suspension2.
    * Adjusted slightly according to other comments posted.
     

    Attached Files:

    • Like Like x 13
    • Friendly Friendly x 2
  3. Rocket455Man [FIN]

    Rocket455Man [FIN] New Member

    Joined:
    Dec 9, 2023
    Messages:
    9
    Likes Received:
    2
    Hi!

    What causes my rim vibrating in straights (T300RS)?

    It was good in 1.5.2. and 1.5.3 it started.

    Earlier Daniel's v400 was good but now both v400 and v500 vibrating.

    Default+ is good.

    Or is my base breaking?
     
    Last edited: Dec 9, 2023
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,060
    Likes Received:
    1,457
    It's really hard to say.
    Different bases, their strength and the rims weight play roles. Also the drivers from different hardware solutions have different timings.

    When latencies and hardware reactions drop over hardware generations and strwngth/control grows it should become more similar.
     
    • Agree Agree x 1
  5. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,275
    Likes Received:
    1,328
    There should be no oscillations in V400 or V500. Of course, I also differentiate between vibrations on the wheel (a good thing for me, I don't want a dead wheel) and pendulum movements on the wheel (a bad thing for me). Then the choice of wheel is also important, as Karsten already noted. And finally your selection of the file and your in-game and wheel settings. But if you're happy with standard then stick with it:)
     
  6. Rocket455Man [FIN]

    Rocket455Man [FIN] New Member

    Joined:
    Dec 9, 2023
    Messages:
    9
    Likes Received:
    2
    My ffb is good in turns and a bit turned.

    ffb in starights vibrates hardly not small vibrating.

    And I use recommended in-game settings from file.
     
    Last edited: Dec 9, 2023
  7. Rocket455Man [FIN]

    Rocket455Man [FIN] New Member

    Joined:
    Dec 9, 2023
    Messages:
    9
    Likes Received:
    2
    Kuku's last ffb from racedepartment not vibrating but it is too smooth for me.

    And I meaned "good" with default+ that isn't vibrating. :)
     
    Last edited: Dec 9, 2023
    • Friendly Friendly x 1
  8. RobertoP

    RobertoP New Member

    Joined:
    Sep 19, 2023
    Messages:
    2
    Likes Received:
    3

    This V7 is the best FFB for T300 after the last update!!! It is game-changing, I can feel weight transfer, road, curbs, slides, loss of grip, it feels so natural! You are my hero!!! Thank you!!! Christmas has come early this year!!!

    Thank you and greetings from Croatia!!!
     
    • Like Like x 3
    • Agree Agree x 1
  9. mac2

    mac2 New Member

    Joined:
    Dec 2, 2019
    Messages:
    12
    Likes Received:
    0
    just setting up my fanatec CSL DD and everything seems to be ok - but is it necessary to make changes to the settings page which includes things like deadzones ect..... or can everything be kept default?
     
  10. lianjieyiqie

    lianjieyiqie Active Member AMS2 Club Member

    Joined:
    Jan 11, 2022
    Messages:
    192
    Likes Received:
    56
    I have tried several files, and most of them have a common situation, which is that the greater the angle of rotation of the steering wheel, the greater the resistance. Is this a special feature?
     
    • Like Like x 1
  11. Rocco Thamm

    Rocco Thamm Active Member AMS2 Club Member

    Joined:
    Jan 26, 2020
    Messages:
    161
    Likes Received:
    102
    Only on cars with high caster setting or in general?
     
  12. lianjieyiqie

    lianjieyiqie Active Member AMS2 Club Member

    Joined:
    Jan 11, 2022
    Messages:
    192
    Likes Received:
    56
    I only use the Porsche GT3 and have not made any modifications. Whether it's high or low speed, when the steering wheel rotates close to 180 degrees, I start to struggle because my base torque is 16NM. When the steering wheel is in a small turning range, the force is actually very small. As the angle increases, the required force becomes stronger, and it does not decrease due to any state of the car.
    Of course, there are also files that will not encounter this situation, such as JP's fullFFBv7, which is somewhat similar to the default. When the angle is too large, the force will decrease sharply.
     
  13. SuperGreen13

    SuperGreen13 New Member AMS2 Club Member

    Joined:
    Aug 24, 2016
    Messages:
    12
    Likes Received:
    3
    I'm despite this same situation, I will try this solution tonight :
    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    I've tested Porsche 911 GT3 (Gen 1!! o_O) and it's all good on my side, at 10Km/h no change in forces until I hit the car's steering lock, just over 180º.
     
    Last edited: Dec 10, 2023
  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,635
    Likes Received:
    1,013
    without knowing which files you have tested, there shouldn’t be a great gain in force at stationary, but you should feel the caster working against you.

    In motion there will be grip loading and some gforce loading depending on speed, but I can’t imagine to many instances that you would steer more than 90 degrees especially at high speed .
    Hairpins etc can be a physical effort as the front tire is loaded with all the weight of the vehicle and grip reduction is t really a factor at this point .

    But in normal condition in normal radius turns the load should build up until the grip is falling away and also if you overturn the wheel , there should be a subtle change in pressure and you should feel the point that the angle of the tire is over it’s useful limit .

    If the loads are too strong , your gain might be too high . Or depending on file , you may benefit from increasing static force reduction.
     
    • Friendly Friendly x 1
  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    About steering vibrations...
    My guess is control loop is not tight enough to ensure a correct/well behavioured PID control system, specially when we want high forces near the center. I maybe wrong.
    It stop worrying me as it has no impact with the hands on the wheel, where I tend to keep then while I'm driving :whistle:... just a light touch with a finger tip and the wheel goes nowhere.
     
  17. lianjieyiqie

    lianjieyiqie Active Member AMS2 Club Member

    Joined:
    Jan 11, 2022
    Messages:
    192
    Likes Received:
    56
    DK V500 etc.
    I mean as the steering increases, the resistance only increases and there is no sign of a decrease. For example, in the hairpin, when the car is not enough to pass through the corner, I can no longer turn the steering wheel.
    I quickly tried several files, and over 3/5 of them were in this situation. I will try more according to the reply above. Because I have always used default+ before, usually the resistance decreases after turning 120 degrees, so I still need time to try and adapt in order to better understand the problem.:)
     
  18. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,275
    Likes Received:
    1,328
    I don't know your base and I don't know your in-game and base settings. I think it could be a problem with your general settings. What is your setting on the base in the steering area? What kind of steering angle do you use on the cars? Try to adapt your settings to the files;)
     
  19. Rocket455Man [FIN]

    Rocket455Man [FIN] New Member

    Joined:
    Dec 9, 2023
    Messages:
    9
    Likes Received:
    2
    This feels good for me, too.
    There is little virbating in straights not like wheels have 1 kg/wheel imbalance.
    Only I need is a bit more curb and off track feeling.

    My settings are tm cp all in 100% and 540° with sparco R383 rim (33 cm).

    In-game settings
    gain 60
    low force boost 25
    fx 55
    damping 10

    This works in Finland, too.

    Maybe someday I try to setup Daniel's V500 to fit my hands.
     
    • Like Like x 1
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Do you mean, at the start of the race before T1?
    After T1, it's normal, it's called "flatspot" :D
    Really, your descrition looks like flatspots. Check if this is the case.

    Try changing this... (as a matter of fact, I've already changed to compensate for a change I've made in my new/test file). You should have "0.2", go from there.
    Code:
    (details_contructor_smooth (* 0.3 (smooth details_contructor 0.07))) #was 0.2
     

Share This Page