Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. pista hufnagel

    pista hufnagel New Member

    Joined:
    May 23, 2020
    Messages:
    18
    Likes Received:
    11
    Hi Michael!
    Thanks, but you misunderstood me!
    I know these things from the beginning, I meant to avoid having to restart the automobilista every time you change something in the custom file. That's why I asked if it could be done, that the custom file would be in the car setup folder and when I go into the garage and select a setup and load it, the same way the ffb custom file could be loaded from the garage like the setup. The car is in the garage, I open the ffb custom file in the background, set something in it, save, close it, select it in the garage, load it and I can continue playing from the garage.
    Or I would have several pre-made ffb custom files, like for a car I have several setups saved, in the garage I select one of the ffb custom files, load it as I do the setup and continue the game.
    Perhaps this is more understandable.
    So that you don't have to close the game and restart every time you make a change.
    Thanks
    Have a nice day!
     
  2. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,209
    Likes Received:
    335
    Misunderstood completely what you were trying to get at, sorry. We have been asking for this since the beginning. I don't know whether Reiza can't or won't make it possible. Maybe the ME just can not support it. I really hope they can find a way. It is a real pain atm, to have to go out the game and come back in every time you want to change the custom file or a line in a custom file.
     
    • Agree Agree x 3
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    I'm not sure I understand what you mean...
    If, for instance, you make gain=100 with my file, then the output will always be clipping (a lot!!).
    Wheelbases can't do anything about the signal itself, they just output from 0-100% of their force with 0-100% of input signal (from game/pc) - we must make sure the output of the games does not go behond 100% because no wheelbase will (in this situation, wheelbases will produce a constant force, the force you told wheelbase to max at).
     
    • Agree Agree x 1
  4. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Everything default but max torque - I prefer to limit torque there and not by reducing gains, it's safer.
     
    • Agree Agree x 1
    • Winner Winner x 1
  5. Rivanov

    Rivanov New Member

    Joined:
    Mar 24, 2023
    Messages:
    21
    Likes Received:
    6
    @Joaquim Pereira I'm using Simucube 2 Pro with GSE Formula Pro Elite. What kind of wheelbase settings do I need to setup in combination with your FFB file?
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Sorry, can't help you there as I don't have that combo to test.
    All in all, you have to know what slider does what and start by neutralizing their effects. Only then you start to mess with them (if needed), but I would start by changing values in file itself, not the formulas, just the constants definitions:
    Code:
    (macro_details 1.0)            # bigger suspension details [0-1.5]
    (micro_details 2.0)            # small suspension details [0-3.0]
    (macro_gamma 1.0)            # gamma for macro details
    (micro_gamma 1.0)            # gamma for micro details
    ....
    Just change the values by small amounts. Example, increasing suspension feeling:
    Code:
    (macro_details 1.2)            # bigger suspension details [0-1.5]
     
  7. pista hufnagel

    pista hufnagel New Member

    Joined:
    May 23, 2020
    Messages:
    18
    Likes Received:
    11
    I found this, written by NuScorpii.
    Madness Tool - Custom FFB and Profile Manager
     
    Last edited: Jan 28, 2024
  8. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,209
    Likes Received:
    335
    I use JSGME to take care of all my custom files. Still won't work without closing and reopening the game though. That's the big problem. Hope it can be overcome.
     
  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Reiza already looked at it, but I don't know if it was just about using multiple custom files. The conclusion was a no go because of performance issues.

    It would be great to have a "LOAD PROFILE" option that would run the compiler/interpreter of the current ffb_custom_settings.txt in the folder (which, of course, could be changed while running the game, it's Windows after all). If that was a possibility, the time to recompile would only affect those pressing the key (and those of us doing so, would prefer that rather than wait for a game restart).
    For the end user, the multiple slider option is still a better option, but both would be a much better development environment.
     
    • Like Like x 2
  10. José Lima

    José Lima New Member

    Joined:
    Jan 4, 2024
    Messages:
    4
    Likes Received:
    0
    I believe I’m not explaining the issue in the best way, my wheelbase has a graph that shows the average ffb and the ffb at the moment, it has 11 nm but with custom reiza default ffb or your custom ffb for example it peaks between 6 and 7 nm, in game shows clipping the ffb when it has more ffb room in the wheelbase.
     
  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    I understand, as if AMS2 is not sending the max value your wheelbase requires to reach 11Nm... check if there is some setting game dependent somewhere in your FFB flow.
     
  12. Mad Day Man

    Mad Day Man Member AMS2 Club Member

    Joined:
    Jul 15, 2023
    Messages:
    93
    Likes Received:
    82
    Hi,
    i really like the custom FFB in general! Using v9. But i get heavy oscillation with my DD1 one on the straights and with cars, which produce higher downforce. Just tested with the new LMDH mainly. I tried with the damper settings in the fanatec software, but it helped just a little and i don't want to put it too high, cause the FFB misses detail when set too high.

    Is there something i could change within the file to reduce the oscillation? Anyone else with an DD 1 got any tips for me?
     
  13. torsteinvh

    torsteinvh Active Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    310
    Likes Received:
    209
    Some custom files have more oscillations than others, and I have more or less given up trying to get rid of it… I just don’t let go of the wheel :)
    But in general using damping in-game is bad for oscillations. Use Fanatec settings instead.
     
    Last edited: Feb 4, 2024
    • Agree Agree x 1
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    @Mad Day Man My R12 oscillates even with Default profiles, so I cannot determine the root cause of those oscillations (althought I suspect the negative feedback loop is just to slow as it is software based, it needed to be firmware/hardware based, on the wheelbase itself).
    Since AMS2 has that soft-start, it is not an issue as it could be otherwise.
     
    • Creative Creative x 1
  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Just to add something to this: yesterday, I run rF2 (after a long period of time) to compare things up. rF2 was my reference for a 'good FFB', meaning a FFB that translates car behaviour on an high level (something only a minority contest). It was obvious to me, although with good/powerful jolts, the FFB is damped and lack many details compared to what I can get from AMS2.
    Of course, I can be (very) biased, but AMS2's FFB is better than in rF2 (and I include Default ones in this comparison). rF2 was/is sleeping under a tree, immutable for many years. That's the danger of receiving only/mostly positive feedback, it can induce complacency, no need for improvement efforts.
     
    • Like Like x 1
    • Funny Funny x 1
  16. Xzanman

    Xzanman Active Member

    Joined:
    Jun 8, 2023
    Messages:
    347
    Likes Received:
    231
    I don't know what car track combo you used, but I often drive in Rfactor2 and AMS2. Although I find the experience of the FFB in AMS2 more consistent over its content I still find Rfactor2 at its best is still at least 25% better.

    It conveys more fine information when driving on the edge ( maybe more to do with the tyre model ) and the feeling of bumps, weight transfer and brake feel are also better represented.
     
  17. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,300
    Likes Received:
    1,686
    I have been using T300RS GT for a long time now and with the rFuktor 5.0.1.3 custom FFB, has there been any update to it since the 9.th February 2022 version ? Even though i think for this wheel this custom FFB is basically perfect. Here are my settings.
    AMS 2 rFUKTOR 5.0.1.3 FFB Change.jpg
     
  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,635
    Likes Received:
    1,013
    I’ve never managed to get RF2 into an enjoyable state . I try for a couple of hours every few months , but with the base game content , I just can’t seem to get a feeling that even close the level of detail and connection as Ams2 custom .
    I wish I could , but it’s always to frustrating and in general too lite in chassis feel vrs the Hugh jolts for bumps that should be less noticeable than the kerbs , which feel perfectly fine .
    One day ….

    There’s been no specific update , nothings happened that would break it .
    Karsten did briefly add a couple of experimental variations, ending with this one recently. Automobilista 2 Custom Force Feedback - Overview & Recommendations


    Some of this I’ve implemented into my own file, which is still heavily based on 5.0.1.3 , as it’s still the best and most tuneable base to start from if you want to use the features of the momentum rack .

    My file link in signature….
     
    • Like Like x 2
  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    What's new:
    • Introduced ABS effect
      to adjust, change, cancel: (ABS_gain 0.4) and/or (ABS_freq 0.4)
      (different wheelbases/manufaturers may require changing those values to get desired effect)
    • Improved near-steady-point feeling
    Still to improve/implement:
    • (no roadmap)
     
    • Like Like x 4
    • Agree Agree x 2
    • Informative Informative x 1
  20. GFoyle

    GFoyle Active Member AMS2 Club Member

    Joined:
    Mar 8, 2023
    Messages:
    667
    Likes Received:
    224
    rF2 FFB is very car specific and there is huge diffrences between old and new content, it's almost like driving a different sim. In the new online system, beginner level races is base game / free content only and none of those cars used there feel anything like the newer dlc stuff. I think all of them even use sold older tire model. The FFB with those isn't always horrible, but nowhere near as good as the newer stuff or AMS2 FFB (defaults or a lot of the custom files).

    The DLC cars (like GT3, GTE, LMP2, IR18, F-Pro, BTCC, 992 cup car) I find all excellent what comes to FFB, but even between those it's car depended how it feels (which is actually great). All do share really good feeling of grip and limit.

    AMS2 has especially now excellent FFB options though and I can't even anymore decide, which is my overal favorite.
     
    • Like Like x 1
    • Agree Agree x 1

Share This Page