Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    It doesn't look like @Manolo has posted in the forums in 2024; I can't say with certainty what his most current, personalized and optimized tune might be ... that being said, there are numerous excellent files out there.

    BTW, I updated The Collection to include Brock Harvey's various T300 tunes, update @Dud's file, and confirm @TomP's G29 file was identical to what was already included.
     
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  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I don't know what that means in Fanatec terminology, can't help much :(.
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    You have several stages where you can change "gain" settings, you want none of them to produce clipping. Your wheel base should then use that value (with a max of 100%) and output it with the max strength you want - I have my wheelbase set at 75% max torque, so it will produce that amount WHEN the input is 100%. If the game sends 75%, them the real output of my wheelbase will be 75%*75% = 56% (about half it's max torque).

    In game you have vehicle-specific gain (can differ from car to car) and the 'normal' gain setting (valid for all cars).
    Those two cannot produce clipping (output >100%, the red bar in histogram). If that happens, you wheelbase will produce your max desirable torque (you said 6-7Nm) for that amount of time. It's not bad if it lasts a few ms (breif moment in time) and that is a road/kerb/car/wall impact. It should not happen to a point you start to feel your wheel is producing a constant torque throughout that high speed turn (the wheel no longer showing you track/kerb details).
     
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  4. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Linear makes peaks and dips smaller whilst peak lets certain effects be huge
     
  5. Ron Watmore

    Ron Watmore New Member

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    I have a Moza R5 and went with 85%. Works great! Have you shared your Moza pit house settings? Thanks for all your work on the FFB. It changes the game.
     
  6. Caddoshack

    Caddoshack New Member

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    Interested in what FFB settings most Fanatec CSL DD 8NM users are using in AMS2.
    Love driving GT1, M1 Procar & Porsche Cup cars in AMS2.
    Am only new to sim racing, but so far found Default+ with 70 Gain, all other settings 0, most likeable. Have tried a custom file from this forum, but didn't find it better.
    Was mainly trying to improve the Formula vehicle handling in AMS2, they seem less realistic compared to AC. AMS2 Formula cars front wheels seem to hover over the road, not quite connected like in AC.
     
  7. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I also found this explanation here (user: NerdBergRing :cool:).
    So let it be peek if one wants max wheelbase power, for me it would be LINEAR with torque control :).

    Everything default/linear/100% or whatever is the base line ;).
    Other games (without FFB control) may/can benefit from several sliders arrangements, in AMS2 I'll always do that in the custom file (much more control).
     
  8. Manolo

    Manolo Member

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    "ATMOS v.1.5.5.x" Mod by Stakanov it's an experimental version of the file, a mix/hybrid between the latest rfuktor files from karsten (in version 4 wheel ATMOS from stakanov) and the alleged reiza "immersive" file (wip) leaked in the past on the net...the file is at a good point and can already be used without problems but I don't think it will be published here by Stakanov unless the definitive profile is defined by reiza first (it seems like the minimum in terms of respect) ... we'll see, perhaps in the future version of the game 1.6.x reiza will do ... ;)
    I apologize if I don't go into more detail, I prefer not to interact here and I've never been the author ... Stakanov's timing and energy are very limited and discontinuous, I hope the best for him and I take this opportunity to say goodbye ... to all, take any version of the Karsten or Nuscorpi files in this forum and use or customize them to your liking ... I wish everyone victorious races and as always thank you Reiza!!!
     
    Last edited: Jan 21, 2024
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  9. EcoBrum

    EcoBrum Member

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    Manolo, there are only about ten of us who have this file and I share Stakanov's respect for Reiza's work and so it will be... but what do you think if we cleaned up the ATMOS 1.5.5.x file (eliminating from it all the new Reiza code that has been implemented) and we recalibrated the remaining file with only the rFuktor code but leaving the changes introduced compared to the last version 1.4 or 1.3.3???
    It wouldn't be easy to make it coherent but it could be an idea, and maybe in a week or two you could reach an ATMOS 1.5 version without Reiza code....:whistle:
     
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  10. Cangrejo

    Cangrejo Member AMS2 Club Member

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    I am testing your latest custom file (9). I'm using a moza r12 base. Could you put your current configuration in the pit house? Thanks for the contribution to the community
     
  11. AntoAntoDD

    AntoAntoDD Member

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    If necessary we will do everything we can, here we are both available to test and carry out tests... ;)
     
  12. José Lima

    José Lima New Member

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    Thank you for replying, I am aware of the instructions you shared I play on this engine since Pcars1 so I have tried some things, with 100% gain and increasing the ffb per car but it peaks at almost half of the base ffb, with your file I changed the output setting so it would not clip sooner than it should, it only happens with the custom files, maybe it’s something specific with my base but still I find it odd that it happens, I can go around it, I just hope it’s not some kind of bug that is affecting the ffb feeling not only for me but to others aswell.
     
  13. unabalaverde58

    unabalaverde58 New Member

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    ...
     
    Last edited: Jan 24, 2024
  14. Ron Watmore

    Ron Watmore New Member

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    Thanks
     
  15. pista hufnagel

    pista hufnagel New Member

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    Apologies to all IT professionals if the question is really stupid? Can't load custom file from car settings/setup?
    Could it be in the garage from there as we load the setup, we could also load the steering wheel ffb profile?
    Do I just need to specify a different path when loading the custom file?
    I can't try it because I don't know how to write a command for the new route. Possibly, if it's not really stupid or you don't crash with someone else, could someone give it a try? Thanks!
     
  16. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    You have to place your Custom FFB File in your Automobilista2/Documents folder. Make sure it is called ffb_custom_settings.txt Then in the game, go to Options, then Controls, then Force Feedback. In there, select Custom. If you want to try a different Custom File, you have to Exit the game and go through that process again. Good luck.
     
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  17. pista hufnagel

    pista hufnagel New Member

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    Hi Michael!
    Thanks, but you misunderstood me!
    I know these things from the beginning, I meant to avoid having to restart the automobilista every time you change something in the custom file. That's why I asked if it could be done, that the custom file would be in the car setup folder and when I go into the garage and select a setup and load it, the same way the ffb custom file could be loaded from the garage like the setup. The car is in the garage, I open the ffb custom file in the background, set something in it, save, close it, select it in the garage, load it and I can continue playing from the garage.
    Or I would have several pre-made ffb custom files, like for a car I have several setups saved, in the garage I select one of the ffb custom files, load it as I do the setup and continue the game.
    Perhaps this is more understandable.
    So that you don't have to close the game and restart every time you make a change.
    Thanks
    Have a nice day!
     
  18. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Misunderstood completely what you were trying to get at, sorry. We have been asking for this since the beginning. I don't know whether Reiza can't or won't make it possible. Maybe the ME just can not support it. I really hope they can find a way. It is a real pain atm, to have to go out the game and come back in every time you want to change the custom file or a line in a custom file.
     
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  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I'm not sure I understand what you mean...
    If, for instance, you make gain=100 with my file, then the output will always be clipping (a lot!!).
    Wheelbases can't do anything about the signal itself, they just output from 0-100% of their force with 0-100% of input signal (from game/pc) - we must make sure the output of the games does not go behond 100% because no wheelbase will (in this situation, wheelbases will produce a constant force, the force you told wheelbase to max at).
     
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  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Everything default but max torque - I prefer to limit torque there and not by reducing gains, it's safer.
     
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