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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • (sorry) published v19 has an older version of car rotation formula - corrected now
    • (please, read the notes - very important to achieve more pleasure and less pain...)
    Still to improve/implement:
    • (no roadmap)
     
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  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    @Stakanov put it well. Just not possible without making a brand new one from them. Go for it :D.

    The thing about FFB information is the unidimensional aspect of it - we need to put everything on a wheel rotation information - the more you stretch one component, the less 'visible' it will be for all the others.
     
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  3. GoGoGadgetArms

    GoGoGadgetArms New Member

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    Nice, thanks you for this, i'll try (1) and see how it feels (currently just set to OFF)
    Do you know how they compare to the CSWv2.5 etc. for example if 1 = -1 what would 2 equal etc?

    Also, good to have another V2 owner, i am using the recommended settings from the DK6000extreme v2 and love it, it's not as tough as i would like when turning into corners etc, id really like to feel the wheel push back on me the more i turn and resist my turn as in real life, but i think this is due to my wheel only being 7/8nm.

    I will be ordering a CSDD and CSDD+ over the holidays to test both and return one, as i think i need more power.

    I find all the FFB files dont give me the sensation of weight, resistance and rubber etc on asphalt when turning, but DK6000extreme v2 gets me very close to this and feels robust and heavy but not sluggish.

    In game i am using Gain 70 / FX 24 the rest 0 and it feels good, anything above this i get clipping, i do get a little clipping at 70 but i feel the benefit of weight and resistance is worth it a little clipping here and there.

    Do you have any tips for a feelow CSWv2 user :)
     
  4. Boci

    Boci New Member

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    1 is qeual to -1, 2 is equal to -2 i think, and so on :)
    I'm stay on V2 because its not worth to me to upgrade...its just a hobby for me :)
    I think the CSW V2 is equal with 2.5...just little changes there and there
    Also, 1000hz tick on the USB, which is pointless because most sim games don’t even send more than 500hz.
     
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  5. Danielkart

    Danielkart Well-Known Member

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    The most important difference between csw 2.5 and csw V2 is the extended drift mode in csw 2.5. On the V2 I would set the "DRI" to 1 or at most 2. This will give you less vibration and make your wheel more responsive. Otherwise there are no major differences between the bases except for the slightly modified servo motor
     
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  6. GoGoGadgetArms

    GoGoGadgetArms New Member

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    Perfect, i think you are correct. CSWv2.5 DRI OFF is equal (ish) to CSWv2 DRI2. So for CSWv2 a setting of around OFF/1/2 would make sense, and for DK6000Extremev2 Belt file, it would be around 1. Brilliant!

    Really looking foreward to doing a little more testing tomorrow and setting up a few championships as it seems there is no where for these to shared which is a huge shame as people could really benefit from sharing custom championships etc.

    Thanks again guys, for both the files, advice and everything else.
     
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  7. KwaziPigInnit

    KwaziPigInnit New Member

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    Yeah I understand that, I should of worded it differently.
    Sorry I did not do well in English @ School. And I'm English. Doh :rolleyes:
    I will see what a few tweeks can do @ weekend with both to find Heaven.
    They are both very close tho.

    I made a boob with your file the other day and instead of changing tighten_range to 0.07
    I did 0.7 :whistle: It's the first thing I do. And it felt way to tight/heavy like no power steering. :confused:
    I changed centering to 0.125 and it starting feeling better :D
    actually started to get it feeling rather good with a few more tweeks.
    Then realised my mistake. :eek: My excuse is I'm old and my brain is a bit frazzled.
    I may go back again just for fun tho :D
     
  8. Erik Green

    Erik Green New Member

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    Is there a way to adjust the frequency of front vs. rear scrub so they are distinguishable? What I feel now in 6000extreme feels right/natural as front scrub. And if possible it would be nice to have rear scrub at. a higher freq.
     
    Last edited: Nov 21, 2024
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  9. Danielkart

    Danielkart Well-Known Member

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    Good morning !
    Yes, you can change it indirectly so that you can feel the rear axle better. Find these 2 lines and change the ratio of the front and rear axles to your taste when roughing

    (scrub_scale_front 0.50)
    (scrub_scale_rear 0.62)

    Personally, I'm now at 0.5/0.65
     
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  10. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    @Erik Green I guess @Danielkart reply is about amplitude.
    I took a quick look at rF*ckor code, you should look for the lines with "sin" on them (for instance, the definition of F_curve1 and R_curve1) to change the frequency.
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Then I misinterpreted him. I thought he meant getting more rough feeling on the rear axle. But if he wants to change the frequencies, I'm personally very reluctant. It doesn't make sense "for me personally" to change it or have big differences between the two axes. There would be overlaps that my brain (and therefore the feeling on the wheel) would no longer be able to distinguish. In addition, there is always the risk of high-frequency sounds with different bases. But thanks for your info, it's sometimes hard to understand if English isn't your native language
     
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  12. Aeomer

    Aeomer Member AMS2 Club Member

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    Is there a link to the documentation of values used by the madness engine for custom FFB? I have searched for it for a long time without luck.
     
  13. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    This thread has something, somewhere.
    But I guess is not offcial information (perhaps Reiza cannot publish documentation related with Madness Engine, it's not theirs?)
     
  14. Boci

    Boci New Member

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    Just a quick question..if i want to use the Default+ , should i set the spring and damper settings off too like on the custom files ?
    I want to test it but dont know what's the right value for Default+ (i'm using a CSW V2 and want to try more FFB settings and files as possible to find the right one :) )
     
  15. Danielkart

    Danielkart Well-Known Member

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    Very difficult to answer. Defaults are very different from the customs and cannot be compared. In addition, Reiza's recommended settings for defaults are over 2 years old. During this time, physics and the FFB have changed significantly. Regarding your question about the damping. Yes, damping should be used in the defaults because there is no significant oscillation on the wheel. The stronger the base, the worse it gets. Unfortunately, increasing the damping creates exactly the opposite, the swaying is increased. That's why unfortunately I can't give you any recommendations for the defaults because it doesn't work for me personally
     
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  16. Fernando Zamora

    Fernando Zamora Member AMS2 Club Member

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    What is the source of these oscillations?
     
  17. Danielkart

    Danielkart Well-Known Member

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    In my opinion the problem lies with the physics and the interaction with the FFB. Damping should eliminate vibrations, whether in the game or at the base. But increasing damping in the game does exactly the opposite - it increases the vibrations. So you have to increase the damping extremely at the base to reduce the vibrations, which in turn is bad for the liveliness of the wheel. It also swallows up a lot of details and makes it sluggish. The more you have to use damping, the more details are lost. A few different customs show that there is another way. In the end, to each their own
     
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  18. Fernando Zamora

    Fernando Zamora Member AMS2 Club Member

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    That is precisely why you say that I don't really like ams2.
    Although I wish I liked it more because of the amount of excellent content it has.
     
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  19. Hamady91

    Hamady91 Active Member

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    Same issue and this is why i use a custom FFB file.

    The oscillation and forces on curbs are too extreme. It can be dangerous for the wrist with a high power DD . Even with dampening effect the forces are still too high.
     
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  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    What's new:
    • Introduced speed dependency and non-linearity to weight transfer function
    • Further car rotation tweaks (new algorithm)
    • Stronger off-track suspension effects
    • Corrected a bug that was cancelling front scrub effects
    • (please, read the notes - very important to achieve more pleasure and less pain...)
    Still to improve/implement:
    • (no roadmap)
     
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