1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista 2 December 2022 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 26, 2022.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    4,058
    Likes Received:
    32,899
    006 (12).jpg
    Greetings everyone!

    The checkered flag is about to wave for 2022, but we are not quite done with it yet! By the time you read this final dev update of the year, the Christmas gifts will most likely already have been unwrapped, but as I finish writing this Dev Update in the late hours of Christmas day, we are still putting the finishing touches to wrap up our last update of the year - the Reiza Santa may be late to arrive, but he´s got a bag full of exciting toys!

    2022 was another positive year for AMS2 - the game continues to grow, and some substantial progress has been made in every front over the course of the year. It´s only fitting then to end the year with a bang: no less than 3 new DLC packs, 3 historical tracks, a whopping 12 new cars in total - evenly split between open wheelers and tin tops, with 9 cars coming in two new DLC packages featuring some of the greatest motorcars ever created, plus 3 long-awaited cars being added free of charge to the base game will be released over the coming days, along with usual sizeable number of game improvements as AMS2 reaches v1.4.5.0.

    Let´s get on with it then and check out some of the most exciting things you can expect to be delivered for AMS2 in our 2022 wrap-up!

    Update on 2020-2022 DLC Packages Still to be Released
    032 (2).jpg

    Before we cover the upcoming DLCs, an important note with the updated plans for remaining DLCs projected in the 2020-2022 Season Pass & Premium Expansion Packs - these are the items from those packages that remain to be fulfilled:

    Supercars Pt1 featuring 3 road Supercars - December 2022 (covered below)

    Brazilian Racing Legends Pt1 featuring 6 historical Grand Prix cars - December 2022 (covered below)

    Historic Track Pack Pt1 featuring 3 historical tracks December 2022 (covered below)

    Nürburgring Historic 1971 (part of Nürburgring DLC) - January 2023

    Adrenaline Pack Pt1 - Q1 2023

    6th Bonus Premium Track - Q1 2023

    Racin´ USA Bonus Pack - Q2 2023

    The 2 remaining items as well as the 2 bonus ones thus have been pushed to the early months of 2023 - their delayed releases however have no impact on the fact they´re still part of the 2020-2022 Season Pass / Premium Expansion Packs and will be delivered to owners of these packages at no additional charge.

    Please note that any further DLCs not listed above that gets released going forward (including eventual follow-up parts of Supercars, Brazilian Racing Legends and Historical Track Pack) will not be a part of the 2020-2022 Season Pass, and will need to be purchased separately.

    Supercars Pt1
    026 (2).jpg

    Providing a wide range of driving experiences ranging from rental karts to racing trucks through F1 and GT cars both old and new is fundamentally what AMS2 is about, as each motor vehicle has its character and provide their own exhilarating experience.

    Supercars and Hypercars - road legal cars designed for performance, with all the technology of the 21st century unbounded by restrictive technical regulations is one type of driving experience we hadn´t yet explored much. Over the last 10-15 years, these extreme sports cars have arguably taken over motorsports as the main source of automotive innovation, with manufacturers pulling all the stops to try bring to the market the best car money can buy. Each of these machines are unique in their own way - an expression of engineering creativity that can no longer be seen in top level motorsports. As such, they are unique to drive and thus fully warrant more coverage in AMS2.

    With Supercars Pt1, we begin to give them their due space - despite the name, this pack features one Supercar and two bona fide Hypercars, each of them with their own design focus and performance envelope:

    029.jpg
    The Corvette C8 Z06 is GM´s latest reimagining of their classic sports car, and with its new mid-engine design powered by a 670 HP V8 it´s capable of delivering proper Supercar performance. Despite looking like a million bucks, it´s pricing is nowhere close to that as the Z06 is arguably the most reasonably priced Supercar on the market.

    027.jpg
    The McLaren Senna is a far more exclusive machine - this limited-production Hypecar by McLaren Automotive had only 500 models produced, all long sold out. McLaren’s latest ultimate performance offering named after the McLaren driver for its uncompromising approach towards performance is a heavily aerodynamical machine weighing 1198kg, powered by a 4.0L V8 outputting 789 BHP, featuring active aerodynamic components and a range of electronic systems such as its e-diff, which is a brake based electronic differential optimizing the mechanical open differential into a proper performance diff - all properly modelled in AMS2.

    Last but not least, the even more exclusive Brabham BT62, with only 70 units produced by Brabham Automotive to celebrate its 70 years heritage in racing. Weighing 972kg and powered by a 5.4L Ford V8 outputting 691 HP, this dedicated trackday car produces a whopping 1200kg of downforce. The in-game model is still receiving its final paintjob so no previews as of yet.

    With the introduction of these new cars, the generic Street Cars class is getting split into 3 distinct classes - Sports Cars (currently featuring only the Camaro SS), Supercars (featuring the McLaren F1 LM, the Ultima GTR which are now joined by the Corvette C8), and Hypercars (featuring the McLaren Senna & Brabham BT62).

    Pricing for this pack will be US$ 9.99 / 9.99€ / R$ 39,99, or the appropriate regional pricing is as proposed by Steam.

    Brazilian Racing Legends
    003 (17).jpg
    Brazilian Racing Legends is a DLC pack dedicated to completing AMS2 with all world championship winning cars in the hands of Brazilian drivers - Emerson Fittipaldi already had his Lotus 72E & McLaren M23 represented in the game, and with this pack 2 of Nelson Piquet´s 3 WDC cars, and all 3 Ayrton Senna McLaren-Hondas with which he won his titles are joining the roster of champions in AMS2.

    As an extra special bonus, the mighty glorious black Lotus 98T from 1986 which Ayrton Senna ran with as an outside contender for the championship, winning 2 races and scoring 8 poles. If you are a historical Grand Prix fan like myself, it doesn´t get much better than this!

    This project has been particularly special for us and has been literally years in the making - it features some of the greatest racing cars of all time, representing an era many of us first fell in love with motorsports.

    Oldtimers may recall glimpses of the MP4/4 & MP4/6 already in our announcement teaser back in 2019 - naturally this has led to many enquiries as to when they would finally see the light of day in AMS2. We deliberately chose to hold them back until all the pieces were in place to allow us to make them proper justice, and that time has finally arrived.

    The pack features the following cars:

    Brabham BT49 Cosworth V8
    035.jpg
    The Brabham BT49 is the car with which Nelson Piquet scored his first title in 1981, albeit in the C version of this car - we went with the 1980 version as it´s more befitting of the F-Retro Gen2 "ground effect" class

    Brabham BT52 BMW I4 Turbo
    001 (17).jpg

    Definitely one the most unique looking F1 cars ever, the BT52 powered Nelson Piquet to his 2nd world championship in 1983 - power being the imperative word, as the BMW Turbo engine produced gobs of torque and allegedly could reach 1400hp in the dyno once the wastegate was removed - not really viable on the race track, but it could still deliver almost 900HP in qualifying trim.

    Lotus 98T Renault V6 Turbo
    023 (4).jpg

    The iconic black Lotus 98T may not have won the championship, but it was one of Team Lotus last race-winning cars, with its Renault engine outputting north of 1200 HP in qualifying it was capable of dazzling speed in Senna´s hand specially in qualifying - in races the excessive fuel consumption often proved to be a handicap, but Senna remained as the 4th contender for the 1986 title all the way to the second to last race of the season.

    McLaren MP4/4 Honda V6 Turbo
    037 (4).jpg
    The all-conquering MP4/4 needs no introduction - arguably the most successful F1 car ever at the hands of two of the best drivers of all time, the MP4/4 was in a class of its own during the 1988 season. Albeit the restrictive turbo regulations that season ensured turbo engine outputs was way down from previous season, its low-profile streamlined design made other cars on the grid look distinctly outdated.

    McLaren MP4/5B Honda V10
    013 (9).jpg
    The B version of the MP4/5 that ran in 1989 was developed for the 1990 season, and in this car Senna took his second championship after a season-long battle with Prost´s Ferrari that culminated in their infamous collision at Suzuka.

    McLaren was now powered by a Honda V10 engine, and while it was still the best engine on the grid the team hegemony was challenged by the more advanced Ferrari chassis.

    McLaren MP4/6 Honda V12
    008 (9).jpg
    For the 1991 season Honda decided to switch to a V12 engine, and although the package was good enough to net Senna 4 straight wins early on the season while Williams struggled with reliability woes, it soon became apparent the FW14 was way superior aerodynamically and its Renault V10 overall the better engine, forcing Senna and Mclaren to step up their game in order to hold back the charge from Mansell - by the end of the season they were again on the pace of their rivals, allowing Senna to fend off their challenge to score his 3rd world championship.

    The MP4/6 is not only one of the most iconic F1 cars ever, the sound from the Honda V12 was like nothing else ever heard on a race track before or after - truly a sight and a sound to behold.

    The cars are being added to their respective era appropriate F-Retro or F-Classic series. Important to highlight that with the addition of new cars, the number of F-Classic generations has been extended from 3 to 4 (with Gen4 being the old Gen3, and Gen3 being the new class to receive the MP4/5B).

    Pricing for this pack will be US$ 14.99 / 14.99€ / R$ 49,99, or the appropriate regional pricing is as proposed by Steam.

    Chasing Aural Nirvana
    036 (1).jpg

    One of the great challenges in modelling historical machinery is the scarcity of good quality data and material. Unlike modern race cars, most race cars from the 70s/80s/90s don´t do a lot of running these days, and when they do it´s seldom at racing speed so opportunities to collect data and record them are almost non-existent - we are largely relying on extensive research to assemble a car that is representative of the real thing. Luckily, we managed to assemble enough information to be confident of the accuracy of our modelling of these racing jewels.

    These cars are special in many ways, but none more so than their engine sounds - some of the most unique & exciting roars to ever damage racing fans´ eardrums, ranging from insane turbo-powered BMW I4s and Renault V6 engines delivering over 1000hp, to Honda´s melodic V10 and its unique sounding Honda V12 - if you have heard them even if just from a YouTube video, you´ll probably agree motorsports has seldom if ever sounded as exciting as this era of GP racing.

    Our @Domagoj Lovric, Reiza´s jack-of-all-trades and lead audio designer who has been with the team for the last 11 years - having first joined us precisely to work on these cars after I found a YouTube video of him experimenting with them for an rF1 mod - was the man charged with the mission. The scarcity of quality recordings and relative inability to record them with modern equipment made the job extra difficult - we did manage to plug a recorder in a Lotus 98T back in 2019, but even that was of limited use as the rev band was so restricted. Dom spent years scrambling for the best material he could get his hands on, and bit by bit we got enough to create something truly representative.

    Unfortunately, about two months ago and just as we hit crunch time for this pack, Dom suffered a health scare, and even though he´s on his way to a full recovery the condition and its treatment still has debilitating repercussions on his day-to-day. In these conditions Dom shouldn´t even be working, but he wouldn´t be deterred - he pushed on to conclude the work he began over a decade ago, and just in the past couple of days managed to deliver the results for two remaining cars - and they are nothing short of magnificent.

    Unfortunately, previews were not greenlit in time for this update as Dom will tell you there are still things to improve and further polishing still to be done, as is always the case with development - despite that and all adversities, it´s fair to say the work of a decade has been successfully completed.

    So here is our tribute to the commitment of a passionate developer, of the kind Reiza is lucky to have many. It highlights the best part of being a game dev - working in a team of diverse people with a range of different skillsets, and through their shared passion deliver a total that´s often more than the sum of the parts - for us, nothing beats the thrill of working on a given car or track for months if not years to try reproduce the magic of the real thing, until reaching the point at which it finally comes alive.

    Historical Track Pack Pt1
    ss150222.jpg

    Racing Historic cars on modern race tracks is alright - there´s no other option in the real world of course, and one would rather see these legendary machines in action than not. But race tracks have evolved in such a way over the decades to suit safety requirements and the development of the cars, that putting the older cars in them always seem somewhat anachronistic. These are machines that are at their best in their natural habitat: the circuits as they were during their respective eras, and for which they were designed.

    One of the great things about sim racing is being able to do just that - bring a whole motorsports era back to life in virtual form. This is another core focus of AMS2, which already features one of the most extensive catalogues of historical cars and circuits. The Historical Track Pack Pt1 extends that catalogue with two very relevant tracks to the cars above, and another never before represented in a sim:

    CASCAIS 1988
    ss144935 (1).jpg

    The modern circuit at Cascais which already features in AMS2 remains a unique track which has retained a lot of its historical character, but during the 80s and 90s it was magical - the run out of the Parabolica (with a faster profile then), down the long downhill straight to bring the car to top speed before launching itself into two high speed right-handers, all of which surrounded by very little run-off was a sight to behold.

    This is the track where Ayrton Senna scored his first pole and won his first race in 1985 with the Lotus 97T in the pouring rain (which incidentally you can reproduce with our Real Weather system), and where his feud with teammate Alain Prost really started to developed during the 1988 race, as he squeezed Prost in his sister MP4/4 into the pit wall in a real hair-raising moment.

    JEREZ 1988
    ss143622.jpg

    Similarly, to Cascais, the modern circuit of Jerez is already present in AMS2 and has preserved a lot of the character of the original layout. Back in 1988 however run-offs were a lot more limited, and the first sector had a sequence of left/right sweepers that looked dazzling from onboard footage.

    Senna won at Jerez in 1986 with the Lotus 98T after barely holding back the late-charging Nigel Mansell for a photo finish; then again in 1989 to keep his WDC chances that year alive for the Suzuka showdown against Prost that followed. In 1990 he had to confront his fears in the aftermath of Martin Donnelly´s horrific practice crash in his way to a then unrivalled total of 50th pole position in only his 7th season of F1 with a thrilling lap that left most in the circuit in awe (look up for it on YouTube).

    Racing is a very different and much safer sport these days - not only is that a very good thing, it´s been essential for the sport to survive into the 21st century. But taking the virtual McLaren MP4/5B around virtual Jerez as it was back then in AMS2 does help offer some appreciation for the distinct bravery these great men had to have to deliver the sport we love.

    BATHURST 1983

    The third track of this first Historical Track Pack offers something different from the previous two for a different type of racing altogether - the road through the hills of Mount Panorama today as it already features in AMS2 remains a fantastically dangerous challenge, but almost 40 years ago it was a different level of Australian insanity altogether - while the layout itself has remained largely the same over the years, the bumpy roads, high curbs and long segments without any wall or barrier separating the speeding cars from the surrounding hills, trees and light poles meant there was a lot more than glory relying on the driver´s precision.

    Track modelling is in its final stages so no previews yet as of this time, but we expect to have it ready along the other two upon the pack´s release.

    Pricing for this pack will be US$ 9.99 / 9.99€ / R$ 39,99, or the appropriate regional pricing is as proposed by Steam.

    Nürburgring 1971
    20221222150919_1.jpg

    With the parallel development of four historical tracks coming to a head within the last few weeks of the year, it became clear we´d need to give our track team a bit more time to do them all justice - as a result the track that has kept some in the team busy throughout 2022 and that we´d hoped to deliver before the end of it sadly won´t quite make it in time.

    This project has proven specially demanding as not only there is a whole lot of track to model with somewhat scarce references, it also involves further reforming of the modern track mesh to iron out some of the remaining rough edges from the original mesh.

    Historic Nürburgring along with the updated modern track will be in our first update of 2023, so a few more weeks of waiting kindly in order for this one, but you may rest assured the end result will make it well worth the wait.

    20221222150837_1.jpg


    Nissan Arrives to Automobilista 2!
    016 (7).jpg

    It has been a long time coming, but Nissan is finally making their debut in AMS2 in the next update - the first batch of legendary NISMO cars bring new contenders to Group C, GT1 and GT3 classes.

    019 (6).jpg
    The Group C contender was the Nissan R89C, developed in partnership with Lola, the R89C features a f1-style kevlar / carbon-fiber monocoque chassis and was equipped a twin turbo V8 producing up to 950 BHP. Sadly, the car suffered with poor reliability which meant it never quite came together as a top contender.

    023 (3).jpg
    The Nissan R390 GT1 was produced to try bring Nissan back to Le Mans glory - powered by a twin-turbocharged V8 outputting 640HP, the car proved competitive specially in races, albeit not quite enough to knock off Porsche from the top spot at Le Mans or stop the Mercedes GT1 championship dominance in 1998.

    043 (3).jpg
    Finally, the 2017 Nissan GT-R GT3, the race version of the ever-popular GT-R line becomes the 5th contender in AMS2 GT3 class.

    Further Game Developments

    As always, it´s not all about new content - the next update brings another set of substantial improvements to the game.

    First on the list is a new option to Adjust Pit Speed Limit - as of V1.4.5.0, users will be able to adjust the pit speed to whatever they want it to be - 100 km/h as per F1 rules, 60km/h as in Brazilian Stock Car or anything in between, below and above it - including unlimited as it used to be in the crazy old days.

    Another new option is the introduction of Motorsports Presets, allowing users to quickly pick the appropriate rules preset for the class they intend to run (or even mix and match them if they so prefer).
    image_2022_12_24T17_37_02_540Z (1).png

    While generally Physics have remained stable as per the plan to concentrate big physics developments into major milestone updates, the arrival of Supercars has led to a substantial improvement to modern all-weather tires they run on, while the flood of new historic GP cars have called for some revisions to F-Retros and F-Classics to keep cars in those classes to the standard of new ones - these revisions include more advanced modelling of the fan system in the Brabham BT46B - you can see it in action below as the car squats as the engine revs up sucking the car into the ground:


    Force Feedback has likewise remained largely unchanged, but the FFB values for various cars have been extensively refined, adjusting levels of clipping & smoothing, ramp, scrub, skid effects to a more cohesive standard.

    We are also introducing further Advanced Mechanical Damage Modelling developments - AMDM is now modelled for every class in the game. Further developments to the system itself include scaled failures, which works similarly to tire and fuel consumption scales and allow for accelerated failure rates in shorter races - you may also just choose to sync it to whatever the race distance is set to, and failure rates will scale appropriately.

    We have introduced the possibility of aerodynamic failures in open wheelers, so now drivers may lose front or rear wing if he/she insists on driving on at racing speed with a damaged wing. We've also further developed the logic and stress required to cause a damaged wheel to come off the car.

    On the car art front, we have added support for new cockpit display functionalities to better represent the info seen in their real counterparts - these include Traction Control & ABS settings in the dashboard, or more specific displays such as the wheel slip LEDs in the Porsche GTE:


    V1.4.5.0 also brings further valuable AI Developments, once again focusing on improving their ability to race against each other and run the appropriate pitstop strategy in longer races. Tracks have been adjusted to minimize the chances they will run over high curbs in historical tracks, and their behavior generally should look more natural and less prone to jerky movements.

    A final bonus AI development is that it will now be possible to have DLC cars as AI opponents even if you don´t own the content.

    Looking Forward to the New Year

    We are still working on our complete dev plan for 2023, but a few bullet points are already well defined:

    Multiplayer is still an area users have been urging for further improvements on, and we´ve been spending a lot of time over the last few months looking for the structural reforms needed for a more robust multiplayer experience - although not many fruits have come from it yet, we´re confident we have learned enough to achieve some significant progress over the course of 2023 - once we do, offering scheduled races will be the logical next step (we are already experimenting with it in Beta).

    On the Content front, the Adrenaline Pack DLC will bring dirt track & rallycross racing for aMS2 along with other types of extreme motorsports, bringing some new dimensions to the sim.

    2023 is looking to be an exciting year for Endurance Racing, and AMS2 will reflect that with further development to endurance gameplay features and some exciting endurance content

    Modding Support - As has been stated from the beginning, AMS2 and the Madness engine were not designed as a modding platform but that does not mean modding isn´t welcome - we are aware how critical modding is for the longevity of any game, and we are pleased to see that some intrepid modders are already taking on the challenge, with some success cases beginning to pop up.

    Because the game was not designed as a modding platform, both creating and installing mods for AMS2 still is a somewhat cumbersome process, and while it´s unlikely it will ever be as smooth as other platforms designed for that purpose, we are looking into some achievable measures to try at least reduce some of those difficulties, and also plan on offering some resources / information for serious modding teams looking to bring their scratch-made content to the sim. We will also soon offer an AMS2 Modding subforum for users to share info and resources for modding in AMS2.

    Career Mode is another project we will begin to flesh out in 2023 - as we had announced from the very beginning, an elaborate Career Mode is the final destination project for AMS2 - it has to come towards the end of its dev cycle as we need all relevant cars and tracks to be in place for our concept to work. Whether we will cover it all in 2023 remains to be seen, but we´ll certainly be dedicating some time turning our very exciting concept into reality.

    A reminder that the Steam Christmas sale is currently on, featuring AMS2, AMS1 & all their DLCs with some of their best discounts yet - if you don´t yet own everything and is looking to secure all goodies covered in this dev update, this is a great time to score them.

    041 (2).jpg

    That covers our final 2022 round-up folks - we hope this and our upcoming releases prove worth the wait and help fill your holidays with some exciting sim racing!

    We´d like to take the opportunity to wish all our users Happy Holidays, and as always our sincere thank you for your enduring support and patience along the ride that AMS2 development has been over almost 3 years now - we´ll resume pushing flat out in 2023 to try make it even better than 2022!

    025 (2).jpg
     
    Last edited: Dec 27, 2022
    • Winner x 120
    • Like x 35
    • Friendly x 11
    • Informative x 4
    • Funny x 1
  2. Cassini

    Cassini Active Member

    Joined:
    May 14, 2020
    Messages:
    133
    Likes Received:
    99
    FIRST! =D
     
    • Winner Winner x 1
  3. Dylan Hale

    Dylan Hale Well-Known Member

    Joined:
    Jan 10, 2018
    Messages:
    728
    Likes Received:
    497
    Holy ****! Okay, well worth waiting for!
     
    • Agree Agree x 4
    • Like Like x 1
  4. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

    Joined:
    Jan 20, 2020
    Messages:
    740
    Likes Received:
    618
    There it is!
     
  5. Ramrod

    Ramrod New Member

    Joined:
    Dec 24, 2022
    Messages:
    7
    Likes Received:
    1
    Hype!
     
  6. bandqit

    bandqit Active Member

    Joined:
    Dec 19, 2020
    Messages:
    252
    Likes Received:
    213
    That is an absolutely outrageous dev update. Mind completely blown.

    Congratulations all and happy new year.
     
    • Agree Agree x 5
    • Like Like x 3
  7. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun Reiza Backer

    Joined:
    Mar 27, 2020
    Messages:
    2,396
    Likes Received:
    1,345
    Bravo Bellisimo.
    Thanks you all at Team Reiza.
    Big shout out to @Domagoj Lovric !
     
    Last edited: Dec 26, 2022
    • Agree Agree x 11
    • Like Like x 4
  8. Dylan Hale

    Dylan Hale Well-Known Member

    Joined:
    Jan 10, 2018
    Messages:
    728
    Likes Received:
    497
    To Domagoj Lovric, thank you so much for your effort and sacrifice. I do hope you are given plenty of time to recover after the launch of this DLC so we can have you back to full strength next year! Can't wait to hear these classic GP machines!
     
    • Agree Agree x 24
    • Like Like x 4
    • Winner Winner x 1
    • Friendly Friendly x 1
  9. Ettore

    Ettore Well-Known Member Reiza Backer

    Joined:
    Feb 21, 2020
    Messages:
    1,931
    Likes Received:
    1,108
    Sweeeeettt.. :D
     
    • Agree Agree x 7
  10. lianjieyiqie

    lianjieyiqie Member

    Joined:
    Jan 11, 2022
    Messages:
    44
    Likes Received:
    12
    :hurrayreiza:
     
    • Agree Agree x 1
  11. CatAstrophe05

    CatAstrophe05 The Andrea De Cesaris of simracing

    Joined:
    Jan 20, 2020
    Messages:
    740
    Likes Received:
    618
    This has absolutely been worth the wait! Good luck with polishing everything up
     
    • Agree Agree x 1
  12. Roy Niessink

    Roy Niessink Well-Known Member

    Joined:
    Mar 27, 2020
    Messages:
    792
    Likes Received:
    353
    Thats a long post, nice to finally see the Nissans, any news on the Aston Martin that was teased at the same time as the Nissans, will that still come of is that cancelled same as the modern Indycar?
     
    • Like Like x 2
    • Dislike Dislike x 1
  13. Fabian Biehne

    Fabian Biehne Well-Known Member Reiza Backer

    Joined:
    Apr 25, 2016
    Messages:
    528
    Likes Received:
    499
    Bathurst '83 and moddding support are really surprising!
     
    • Agree Agree x 11
    • Like Like x 1
  14. rmagid1010

    rmagid1010 Well-Known Member

    Joined:
    Jun 30, 2020
    Messages:
    930
    Likes Received:
    654
  15. FS7

    FS7 controller filters off please Reiza Backer

    Joined:
    Oct 23, 2016
    Messages:
    1,230
    Likes Received:
    728
    Some good stuff in there, but it's disappointing there's not a single word about improved controller support, something that was promised all the way back in February 2020:

    "While our core focus is on simulation and these usually demand a higher range of analogue control, we intend to make AMS2 accessible and enjoyable to all racing game fans. We believe AMS1 has great gamepad support and we intend to match that with AMS2."

    At the moment controller support in AMS2 is nothing like AMS1, it basically has the same issues PCars2 has with built-in filters that mess up the steering and no vibration. I really hope at some point to have the option to completely disable all filters and dampers, enable raw input and fine tune from there like I can do in AMS1. Until then AMS2 won't be enjoyable to play for me, I might play a little whenever there's an update just to see what's new but I'll inevitably go back to playing AMS1 & ACC since they have much better controller support than AMS2.

    Other than that some good stuff coming, I'm sure people will be pleased with the new content.
     
    • Disagree Disagree x 5
    • Agree Agree x 3
    • Like Like x 1
  16. Roy Niessink

    Roy Niessink Well-Known Member

    Joined:
    Mar 27, 2020
    Messages:
    792
    Likes Received:
    353
    Its not possible to set it as a custom wheel, then assign the appropiate controls and calibrate them, to use a gamepad without filters interfering?
     
  17. FS7

    FS7 controller filters off please Reiza Backer

    Joined:
    Oct 23, 2016
    Messages:
    1,230
    Likes Received:
    728
    I've already done that, setup controller as custom wheel, calibrate, etc, but the controller filters are still there, if you're using a controller there's no way to turn the filters off, the filters make the controls laggy and can make performing quick small corrections and catching slides very difficult.
     
    • Like Like x 1
  18. lukester

    lukester Trey Ulbraking Reiza Backer

    Joined:
    Feb 24, 2020
    Messages:
    56
    Likes Received:
    20
    [​IMG]

    But what about the thing I care about too much, almost to the point of irrationality, for some rereason?!!
     
    • Funny Funny x 4
    • Winner Winner x 2
    • Like Like x 1
    • Agree Agree x 1
  19. Roy Niessink

    Roy Niessink Well-Known Member

    Joined:
    Mar 27, 2020
    Messages:
    792
    Likes Received:
    353
    Ok, thats a pity indeed, was just something i thought of
     
  20. br1x92

    br1x92 Active Member

    Joined:
    Aug 1, 2021
    Messages:
    191
    Likes Received:
    65
    This update looks really nice, already curious to see what you do with the Nissan R390 regarding its ABS and TC as it only ever raced with it allowed, while it was prohibited in the GT1 championship which the other cars ingame are playing by.

    Very excited for this update!
     

Share This Page