Automobilista 2 Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Apr 4, 2020.

  1. TexasSpecial

    TexasSpecial Member

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    A quick Question: My FFB is a bit too Granular with only certain cars. (Ultimate F's) Road effects are like riding over gravel.
    Whats the best way to tone the granularity down just a little?
     
  2. DaveC187

    DaveC187 Member

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    For what it's worth, I have a CSL DD 8nm and I run game FFB at 55 and Fx at 15 and wheel base FEI at 60. Anything higher feels too grainy and sharp for me.
     
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  3. WarmRed

    WarmRed Well-Known Member AMS2 Club Member

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    My Settings Podium DD1

    Fanatec Firmware v442
     

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  4. José Llamas

    José Llamas Member

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    Good setting in my opinion. I have gain at 40% and I think that at 35% it will be better. But, don't you feel artificial movements and slow reactions of the wheel with damper? If I put only 5% of damper in my SimuCube driver I feel that... :/ I don't know if Reiza has to add real cars natural damper for it yet...
     
  5. José Llamas

    José Llamas Member

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    Anyone with Fanatec DD1 wheel can contact me in private, please? Thank you!
     
  6. reptilexcq

    reptilexcq Active Member

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    What do you need? I have dd1
     
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  7. Jodurson

    Jodurson Member

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    Uhh.
    Unfortunately, I could not set up the FFB for my G923 so that it suited me.
    I tried everything possible: tuning stock settings, set-up custom ones - I don’t like the result: with settings above average - the steering wheel reacts too much to everything and rattles, with lower settings - it is weak and not sensitive.
    At the same time, there are no problems with tuning in the AC, ACC, R3E: the FFB is sensitive, thin and works out of the box. The result and work suit me more than.
    I give up. I do not know how to set up acceptable.
    What can you suggest and advise?
     
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  8. azaris

    azaris Well-Known Member AMS2 Club Member

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    Use rFuktor ATMOS 4.1 (4xFX.1WHEEL) V. 1.3.3 FIX (WITH YAW) with gain 90, LFB 60, FX 40 DAMP 10. And stop trying to fiddle with the FFB to make it into something else, take the time to learn what the FFB is saying and you will find it's actually more informative than in other games.
     
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  9. Nolive721

    Nolive721 Active Member

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    I had same frustration and was willing to give up

    but what I did to get back to enjoying the FFB was

    delete AMS2 folder completely in windows My documents
    Restart game and set up
    Calibrate wheel and pedals
    Start with default+ and tune slider one by one

    didn’t feel the need to go to Custom FFB afterwards
     
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  10. TomP

    TomP Active Member

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    One more custom file to try out:
    - GAIN : 100,
    - LFB: 20,
    - FX/DAMPING: whatever you prefer but start with 0
    and use per car FFB gain to tweak center feel and strength of the wheel in corners.
     

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  11. hb22

    hb22 Member

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    Hi guys I am new to AMS2 and am really enjoying it in VR!

    The only thing I am struggling with a bit is the FFB. I have a G29 wheel and have messed around a bit with the in game settings and also tried the popular G29 custom file by DeRuleX. Whilst they are fun to drive I don't feel like I have any idea when the wheels are skidding or are about to skid. I tested this by turning off the sound and also my buttkicker and indeed couldn't sense this through the wheel alone. Could anyone let me know what could be the best settings for this specifically? I am not too concerned about the additional advanced effects. Many thanks!
     
  12. EcoBrum

    EcoBrum Member

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    If you balance and like use the profile default/+, otherwise follow user's great advice with the ATMOS 1.3.3, the tuner created it for all bases using a G920/G29 equipment so pretty much very similar to your G923.
    Alternatively (advice also for @azaris) you can also try the latest known ATMOS 1.4 with yaw (I don't know if it is definitive version 1.4) and that I also use this with many others on a completely different basis (I think it has never been published due to the absence of the same user creator). The link is here down...

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
    Last edited: Aug 29, 2022
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  13. hb22

    hb22 Member

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    Thank you I will give this a go and revert!
     
  14. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

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    what does the damping actually do in this game? i see people recommending like 50, that seems like the wheel would be very damped and just resistance

    i have a SC2 and was wondering about in game damping and fx, what does fx even do?

    maybe the devs should just have it like other games where the ffb is the same for everyone without all these options or at least put tool tips in the forcefeedback section of the options
     
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  15. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    AMS2 ffb is unique (perhaps similar to ACC Dynamic Damping) in the way it applies Damping so yes, 50% is the recommended starting point. With my SC2, I run about 40% damping (in-game ffb) but, that's on top of 15% Friction in True Drive. I suggest using Damping as the overall steering response speed setting and adjust other ffb settings to preference, from there.

    FX = effects in a sense. It's the details and overall bump effects, road surface, tire scrub, etc. The level of FX is subjective.
     
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  16. ANJAROO

    ANJAROO New Member AMS2 Club Member

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    Maybe try increasing your "[INT] FFB Interpolation Filter" in fanatec control panel.
     
  17. carloscepinha

    carloscepinha Member

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    It is funny for me AMS2 on the G923 ffb was pretty good out of the box with the Default+ setting with the Gain at 93 and LFB at 12 and FX at 30. I could feel so much of the car with such little effort I was impressed. AC, RF2, AMS2 feel kinda great for me. RRRE is kinda vague and unpredictable and sometimes I don't even feel the car loosing grip on slides or lockups or rear wheel spin oversteer. In AMS2 all of that is as clear as water. Even then I came to check on custom ffb files because I never know what I'm missing if I don't try it. (For me, AC and ACC ffb was a bit of a wild mistery to solve in trying diferent configs and only when I got a rasmus Lut file for G920 that FFB became cleaner and more precise and informative.
    Funny that is exaclty the diference I feel from Default to Default+ in AMS2 ffb, def+ making the center less saturated when turning slightly and making the lower and stronger things more separated and detailed. Overall gives a bigger sense of precision and confidence.
    I'm about to try the ATMOS 5.0.1.4
     
  18. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    :whistle:;):)
     
  19. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Ive lost the great FFB from earlier on, ive tried again so man different settings in both default and default + but understeer is gone, the feeling of the wheel loosing weight as the car pushes through the corner and also road texture is basically no existent now. Ive even started increasing LFB to 50+ and FX to 80 but sadly i think im going to have to look to some custom FFB files now.
    Why has the FFB that was so great been toned down so much now? I guess this is a by product of the new tyres but it is a loss for the FFB.
     
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  20. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Now that V1.4+ has dropped, and Reiza is busy hotfixing various issues identified with its widespread deployment, the overall physics & FFB across AMS2 should soon reach Reiza's "mature" target. With that achieved, Reiza ought to able to standardize, for lack of a better word, the state of FFB. The array of customizable FFB options in AMS2 is notably more complex than AMS1--as it should be--but some users will no doubt find a Reiza-authored "AMS2 Configuration Guide.pdf" useful. Until then, certain cars in AMS2 may be among the greatest experiences in sim racing while others may feel somewhat odd in comparison. Keep in mind, AMS2 simulates numerous dynamic factors, so much of the perceived variability in the AMS2 driving experience is simply novel stimuli we are unaccustomed to having replicated in a sim.
     
    Last edited: Aug 31, 2022
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