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Automobilista 2 V1.4.5.2 & New DLC Packs RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Dec 30, 2022.

  1. Jonty Wells

    Jonty Wells Member

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    I would argue that the MP sim environment is already pretty much saturated and anything they do to MP is unlikely to drive hoards of new users to the sim.
     
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  2. Jonty Wells

    Jonty Wells Member

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    Perhaps Reiza could BOP just the GT3 cars for Spa as that is all that seems to be run in most sims online
     
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  3. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    You can read more and comment about future plans here:
    Automobilista 2 December 2022 Development Update
    See this quote from the first post:
     
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  4. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    well, it would help keep the users coming back to ams2 for sure, which would be a good starting point, and then see where it takes ams2 in the future, i know numerous people that abandoned ams2 because of the issues in MP.
     
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  5. Jonty Wells

    Jonty Wells Member

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    And yet people like @Tarmac Terrorist and Sim Racing Bible regularly host events without issues.

    I know numerous people that have come to AMS2 because of the excellent SP experience, myself included.
     
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  6. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    yes, but they use an ingame created lobby, if you run a league, you want to use the dedi server, as that registers incidents and results, also the p2p system is as good as its weakest link, if you have one or 2 people in with a extreme high ping, this can cause issues for others in the lobby.

    you cant kick/ban people unless you run a dedicated server as well
     
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  7. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    The former.
     
  8. GearNazi

    GearNazi Well-Known Member

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    I cannot recommend this highly enough.
    He goes over new things in the sim, tries them out, we interact back and forth.
    Frequent racing with the Fuscas and other random combos. Mostly nice, close racing and I don't remember any major issues on the MP side of things.

    For me, the MP is fine, I'm a casual online guy.
    I understand that for people looking to spend time in a serious competition, well they're left wanting for some features and fixes, I get it.
     
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  9. Raf Nix

    Raf Nix New Member

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    ..and online the not working rearview mirrors in vr still persist
     
  10. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    They work for me.
     
  11. Touc

    Touc Active Member AMS2 Club Member

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    Dedi servers are awful still in AMS2
     
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  12. John Manetti

    John Manetti Active Member AMS2 Club Member

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    what you say is false, because in the first place if REIZA performs a working MP, currently it is the only SIM that allows you to create real conditions and real weather on the track, and in addition the only one that comes close to simulating as many different conditions that can happen thanks also to the LT 3.0. So the Leagues and not only would use only the real weather, not giving the possibility to practice with setup miles on miles, with weather already preset weeks before. It would be revolutionary in the SIM field.

    there are a lot of players playing in MP, don't feel touched, because you are afraid that they will spend less time for you to enjoy, but it is an area they need to fix. Sadly most people who play online don't consider AMS2 a good deal, there are too many problems.

    I've read everything and followed AMS2 since before launch, but I think even with a little they would have fixed the current MP. It was enough to identify the ping quality they give a value for each P2P session or server, filter the games with the region they belong to using only the USA or EURO, ASIA, so that users from other continents do not ruin the p2p games because they have pings from 400-500ms. It didn't take much to insert basic functions, I don't think they had to upset, plus they could work regularly. I'm a fan of AMS2, but currently AMS2 has great physics and FFB but in MP it's unworkable, both in leagues and in evening P2P games.
     
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  13. Touc

    Touc Active Member AMS2 Club Member

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    We have been running leagues for over a year and apart from the odd disconnect ( hasn’t happened much lately ) we haven’t really experienced any issues. We have players from all over Europe and host it ingame every week.
    Does it need improvements obviously but to call it unworkable isn’t exactly accurate
     
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  14. Jonty Wells

    Jonty Wells Member

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    It's an opinion, I wasn't stating a fact. Despite what you have mentioned I still don't think it will bring in a huge number of players. I wouldn't be foolish enough to argue it won't bring in any at all. Oh and if you are talking about leagues then you are talking about an even smaller minority of people. I would expect that the majority of online racers are players that drop in casually on servers rather than being members of a league.

    and yet here we are many years in development and Reiza still seem to be doing well financially with a "terrible" MP experience in place. Just because it is something you want doesn't mean it makes financial sense for them to invest the time and money into, especially when it can be spent on other areas of the sim that make it unique rather than just another one of the herd.

    Just to be clear, I am not saying they shouldn't do anything to the MP side of things. I'm just not convinced that it will be the magic bullet leading to sim nirvana for us and Reiza that most of the MP advocates on here seem to think.
     
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  15. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Due the game engine, its not as simple as turning on features by changing a 0 to a 1, its a whole lot of work to get any new feature and we cant ever expect needed esports features like stewarding and good broadcasting modes because it could literally take years
     
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  16. Jonty Wells

    Jonty Wells Member

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    Exactly this
     
  17. Raphael Camelo

    Raphael Camelo Active Member AMS2 Club Member

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    What's new about this RC that came out today?
     
  18. tsumo

    tsumo New Member

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    I think adding ballast and restrictor options that you can adjust per car would be a good, yet still kind of possible solution to this problem. If you're running a 10 lap online race it doesn't really matter if this one car (which we will call car A) is good on tires and the rest aren't, cause its, y'know, 10 laps. Allowing people to BoP the other cars available to have the same pace over 10 laps as car A would still have people picking car A cause they like how it handles, even if by default its much slower per lap.

    On the other hand, if car A is much faster over 60 laps, well, no worries, you can add ballast or a restrictor to it so it has the same pace over 60 laps as all the other cars available. No worries about Reiza BoP'ing the cars in a way that isn't quite right for your combination of track and race settings, you can just adjust it yourself.

    Having both ballast and restrictor options also allows you to keep the handling characteristics of different cars intact. Put some ballast on a Mercedes GT3 and a restrictor on a Porsche GT3, and the cars can run the same pace over the distance of the race, while the Porsche is still a better car in corners, and the Mercedes is still faster on the straights. Or you can run the opposite to equalize the cars on a per sector basis.

    You're also able to do touring car style handicaps for drivers who won the previous race if you so wish. Or put restrictor plates on a CART car and have pack racing at Indy if you want.

    No need for Reiza to try and BoP the cars for a whole selection of tracks and race distances, and no need for people who want a bit more immersion to run with BoP'd cars.
    Don't know how hard it'd be to implement for AMS2 specifically, especially when its per car, but I hope they take a shot at adding some adjustable BoP options like this.
     
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  19. Jonty Wells

    Jonty Wells Member

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    Yeh I think this is the most sensible and likely option much like you can do in Content Manager with AC. The only thing that could be tricky is whether you are just making it heavier or genuinely adding ballast which would obviously need dedicated places on the car where it could be put without massively compromising the handling/physics. You can't just dump the equivalent of a sack of cement under the driver :)
     
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  20. John Manetti

    John Manetti Active Member AMS2 Club Member

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    I know that the Madness Engine isn't so easy to implement, but I'll give you an example, basic functions that are on pCARS2 on AMS2 aren't there, example: skipping sessions isn't present, set two races at the same time or restart session either.
    In addition, the function of hunting users doesn't work, that is i mean also the functions present on pCARS2 aren't here.
    Mine is a constructive criticism, because at the time of pCARS2 many WMD users like me complained about it, and little has been done.
     
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