Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. xNAPx

    xNAPx Member

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  2. PeterV

    PeterV Member

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    Are there any parameters (variables etc) in the FFB file that can be used to convey 'offroad' - such as on grass - effects? Even if they need to be used to 'create' the effect you want. For example, you might do a lowish frequency oscillation to indicate grass - and maybe even use the grass 'variable' as a FFB multiplier to reduce the rack strength then (still with low frequency oscillation).

    At the moment grass is a lot like ICE..... and you have no feeling/feedback on that. Or rather, it is not klike ice UNTIL you try to accelerate at all ! THEN it is like ice, or some oil was poured over your tires! LOL.

    But my aim would be to have 'bumpiness' for being on grass, and then steering going a lot lighter as the wheels spin (if they do).
     
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  3. Darko Jovanoski

    Darko Jovanoski Member

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    Hello guys. Will someone be kind and tell me which custom ffb file can give me most of the effects but not make my wheel going wild over kerbs? I am using dd wheel and everything I tried in the past had these effects over kerbs making the experience not great. Thanks
     
  4. Rintintin78

    Rintintin78 Member

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    Yes thenks a lot
     
  5. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Mainly these variables...

    (accel_feel 0.75)
    (brake_feel 2.50)
    (accel_feel_follow_weight 0.25)
    (brake_feel_follow_weight 1.00)


    then there are other variables that indirectly influence the sliding during the lateral and longitudinal force (both in acceleration and braking), but I will not go into it in depth because these variables simultaneously modify many other aspects and the answer would become more complicated and difficult to be exhaustive ...
     
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  6. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The answer would be very long ... in this previous post of mine the changelogs of the previous versions of the files up to version 1.5.7 are indicated ...

    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    ---------------

    Then even before that we have this post....

    Automobilista 2 Custom Force Feedback - Overview & Recommendations

    ---------------

    And when I published the first version this was the info...

    Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
    Last edited: Nov 2, 2024
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  7. AntoAntoDD

    AntoAntoDD Member

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    I had a Renault Clio and the only thing I remember when I went off the road on the grass was that the car was sliding without any possibility of correction, how did it end?

    I had to scrap the car and I learned that grass is worse than ice. :D

    I don't think that in your parts the grass is different and i find all the files on this forum very consistent in this aspect, without going into detail about the differences.
     
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  8. Manolo

    Manolo Member

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    You can choose which one you want, because on any file based on rFuctor, you just need to lower these two variables to the desired level and if you want you can even reset the effect by setting the value to 0.00.

    (kerb_surface_scale x.xx)
    (kerb_bump_scale x.xx)


    The modification can also change the way you feel the road so you experiment with different values and find your taste or your level.
     
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  9. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg Can you please point me to the pages where you posted your experimental files? The links in the File collection thread lead to nowhere somehow.
    Btw, any news on that front? I thought the new files as a basis were quite promising.
     
  10. Pascal La Fata

    Pascal La Fata New Member

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    I'm probably pretty hopeless...
    Is there a file to download somewhere? When I click on the "FullFFB" links it brings me to p349 of this post but I don't seem to find anything. I must have sorted it out at some stage because I've been using the original FullFFB custom file....
     
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  11. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    All FFB Files can be found in a single zip file here. Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
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  12. Pascal La Fata

    Pascal La Fata New Member

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  13. scotch lafaro

    scotch lafaro Active Member

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    Witch custom fb work with a t300 ?
     
  14. scotch lafaro

    scotch lafaro Active Member

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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey ricxx,

    I unf. don't know exactly which pages they're on, but I think it was around end November/start December last year.

    Reg.further work I lost interest over a long period, since it feels to me like Reiza, early on, turned down some physics update frequencies without modifying all algorithms accordingly, making the cars feel like boats. Slow suspensions etc.etc. Gt3/gt1 cars in Ams2 feel less sporty than my normal family car, to me.
    If this is ever fixed I'm sure I'll be spending more time on the ffb files and in Ams2 again.

    Best,

    -K
     
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  16. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    There are 2 different files there to download. At the end of the post. One is if you use JSGME, which makes it super easy to change Custom Files, and one where you don't. They are zip files.
     
  17. scotch lafaro

    scotch lafaro Active Member

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    Is the custom file should be put on the mod file or in the root of automobilista. I download the jsgme.
     
  18. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    If you download the 7zip file that is for JSGME here; Automobilista 2 Custom Force Feedback - Overview & Recommendations, you then unzip the Mods folder and the JSGME file into the Documents/Automobilista2 Folder, then run the JSGME program. The first time the program runs, I think it asks for the location of the Mods folder. It becomes very easy. Makes it so much easier to try all the different Custom Files. Just make sure the game is closed each time you change custom files, and obviously choose Custom in game. Most files have suggested settings for most bases in the file itself, and can be viewed with any text editor. Enjoy.
     
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  19. R110DES

    R110DES New Member

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    Hello I'm looking for a moza R12 settings i had it booked marked and now I am unable to find it if anyone can help I would appreciate that.
     
  20. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Hm, ok I'll have to have a look then. If anybody knows which pages please let me know.
    I thought AMS2 runs at 720Hz. Not entirely sure where I read it or picked this up, I think someone mentioned it somewhere. Not a good basis for a claim, I know :D If anyone knows maybe let us know, I'd like to know as well.

    I had a short exchange about this the other day with someone who knows game development a little bit, generally the frequency does not say much. Sometimes lower Hz is better because it's less taxing on people's systems.

    Edit: Found the page, will post new links.
     
    Last edited: Nov 9, 2024

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